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love-ora-0.1-1.rockspec
31 lines (31 loc) · 1.04 KB
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love-ora-0.1-1.rockspec
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package = "love-ora"
version = "0.1-1"
source = {
url = "https://github.com/clofresh/love-ora/archive/v0.1.zip",
md5 = "d95d4c03794f6340cb60e920d0c8b203",
dir = "love-ora-0.1"
}
description = {
summary = "A library for loading OpenRaster files into LÖVE games.",
detailed = [[
Having a direct export of a level you've set up in GIMP directly into LÖVE
makes it much easier to iterate over your work. Tiled offers a similar
workflow for tile-based games, but I couldn't find anything for setting up
arbitrary images. Since I was already creating and laying out the level
images in GIMP, and GIMP had such a flexible plugin system, I figured it
would be a perfect level editor, reducing the steps to get art and level
asserts into the game and improving the iteration feedback loop.
]],
homepage = "https://github.com/clofresh/love-ora",
license = "BSD"
}
dependencies = {
"lua = 5.1",
"xml ~> 1.1"
}
build = {
type = 'builtin',
modules = {
['ora'] = 'ora.lua'
}
}