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common.puml
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common.puml
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' Contents of this file are originally from
' https://github.com/tupadr3/plantuml-icon-font-sprites/
'
@startuml
' Creates an aliased entity with a colorized sprite and stereotype
' Params:
' e_type: the entity type (e.g. component, node, agent, etc.)
' e_color: the color for the sprite
' e_sprite: the sprite for the AWS Icon representing the entity
' e_alias: the alias to give the entity
' e_stereo: the stereotype, which can define additional styling
!define ENTITY(e_type,e_color,e_sprite,e_alias,e_stereo) e_type "<color:e_color><$e_sprite></color>" as e_alias <<e_stereo>>
' Creates an aliased entity with a colorized sprite, label, and stereotype
' Params:
' e_type: the entity type (e.g. component, node, agent, etc.)
' e_color: the color for the sprite
' e_sprite: the sprite for the AWS Icon representing the entity
' e_label: the label to display under the sprite
' e_alias: the alias to give the entity
' e_stereo: the stereotype, which can define additional styling
!define ENTITY(e_type,e_color,e_sprite,e_label,e_alias,e_stereo) e_type "<color:e_color><$e_sprite></color>\r e_label" as e_alias <<e_stereo>>
hide stereotype
' Cloudogu style definitions
'
!define PRIMARY_COLOR #23a3dd
!define BORDER_COLOR #16688d
!define FONT_COLOR #ffffff
skinparam Activity {
BackgroundColor PRIMARY_COLOR
BorderColor BORDER_COLOR
FontColor FONT_COLOR
DiamondBackgroundColor PRIMARY_COLOR
DiamondBorderColor BORDER_COLOR
DiamondFontColor FONT_COLOR
}
skinparam Actor {
BackgroundColor PRIMARY_COLOR
BorderColor BORDER_COLOR
FontColor #000000
}
skinparam Agent {
BackgroundColor PRIMARY_COLOR
BorderColor BORDER_COLOR
FontColor #000000
}
skinparam Arrow {
Color #000000
}
skinparam Artifact {
BackgroundColor PRIMARY_COLOR
BorderColor BORDER_COLOR
FontColor #000000
}
skinparam Class {
BackgroundColor PRIMARY_COLOR
BorderColor BORDER_COLOR
FontColor #000000
}
skinparam ClassAttribute {
BackgroundColor PRIMARY_COLOR
BorderColor BORDER_COLOR
FontColor #000000
}
skinparam Cloud {
BackgroundColor PRIMARY_COLOR
BorderColor BORDER_COLOR
FontColor #000000
}
skinparam Component {
BackgroundColor PRIMARY_COLOR
BorderColor BORDER_COLOR
FontColor #000000
}
skinparam Control {
BackgroundColor PRIMARY_COLOR
BorderColor BORDER_COLOR
FontColor #000000
}
skinparam Database {
BackgroundColor PRIMARY_COLOR
BorderColor BORDER_COLOR
FontColor #000000
}
skinparam Domain {
BackgroundColor PRIMARY_COLOR
BorderColor BORDER_COLOR
FontColor #000000
}
skinparam Entity {
BackgroundColor PRIMARY_COLOR
BorderColor BORDER_COLOR
FontColor #000000
}
skinparam File {
BackgroundColor PRIMARY_COLOR
BorderColor BORDER_COLOR
FontColor #000000
}
skinparam Folder {
BackgroundColor PRIMARY_COLOR
BorderColor BORDER_COLOR
FontColor #000000
}
skinparam Interface {
BackgroundColor PRIMARY_COLOR
BorderColor BORDER_COLOR
FontColor #000000
}
skinparam Machine {
BackgroundColor PRIMARY_COLOR
BorderColor BORDER_COLOR
FontColor #000000
}
skinparam Node {
BackgroundColor PRIMARY_COLOR
BorderColor BORDER_COLOR
FontColor #FFFFFF
}
skinparam Note {
BackgroundColor PRIMARY_COLOR
BorderColor BORDER_COLOR
FontColor #000000
}
skinparam Object {
BackgroundColor PRIMARY_COLOR
BorderColor BORDER_COLOR
FontColor #000000
}
skinparam ObjectAttribute {
BackgroundColor PRIMARY_COLOR
BorderColor BORDER_COLOR
FontColor #000000
}
skinparam Package {
BackgroundColor PRIMARY_COLOR
BorderColor BORDER_COLOR
FontColor #000000
}
skinparam Participant {
BackgroundColor PRIMARY_COLOR
BorderColor BORDER_COLOR
FontColor #000000
}
skinparam Partition {
BackgroundColor PRIMARY_COLOR
BorderColor BORDER_COLOR
FontColor #000000
}
skinparam Queue {
BackgroundColor PRIMARY_COLOR
BorderColor BORDER_COLOR
FontColor #000000
}
skinparam Rectangle {
BackgroundColor PRIMARY_COLOR
BorderColor BORDER_COLOR
FontColor #000000
}
skinparam Requirement {
BackgroundColor PRIMARY_COLOR
BorderColor BORDER_COLOR
FontColor #000000
}
skinparam Sequence {
BackgroundColor PRIMARY_COLOR
BorderColor BORDER_COLOR
FontColor #000000
}
skinparam SequenceGroup {
BackgroundColor PRIMARY_COLOR
BorderColor BORDER_COLOR
FontColor #000000
}
skinparam SequenceReference {
BackgroundColor PRIMARY_COLOR
BorderColor BORDER_COLOR
FontColor #000000
}
skinparam Stack {
BackgroundColor PRIMARY_COLOR
BorderColor BORDER_COLOR
FontColor #000000
}
skinparam State {
BackgroundColor PRIMARY_COLOR
BorderColor BORDER_COLOR
FontColor #000000
}
skinparam Storage {
BackgroundColor PRIMARY_COLOR
BorderColor BORDER_COLOR
FontColor #000000
}
skinparam Usecase {
BackgroundColor PRIMARY_COLOR
BorderColor BORDER_COLOR
FontColor #FFFFFF
}
@enduml