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sonic_required.go
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sonic_required.go
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// Copyright 2023 CloudWeGo Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//go:build (linux || windows || darwin) && amd64 && !gjson
// +build linux windows darwin
// +build amd64
// +build !gjson
package decoder
import (
"strings"
"github.com/bytedance/sonic"
"github.com/cloudwego/hertz/internal/bytesconv"
"github.com/cloudwego/hertz/pkg/common/utils"
"github.com/cloudwego/hertz/pkg/protocol"
"github.com/cloudwego/hertz/pkg/protocol/consts"
)
func checkRequireJSON(req *protocol.Request, tagInfo TagInfo) bool {
if !tagInfo.Required {
return true
}
ct := bytesconv.B2s(req.Header.ContentType())
if !strings.EqualFold(utils.FilterContentType(ct), consts.MIMEApplicationJSON) {
return false
}
node, _ := sonic.Get(req.Body(), stringSliceForInterface(tagInfo.JSONName)...)
if !node.Exists() {
idx := strings.LastIndex(tagInfo.JSONName, ".")
if idx > 0 {
// There should be a superior if it is empty, it will report 'true' for required
node, _ := sonic.Get(req.Body(), stringSliceForInterface(tagInfo.JSONName[:idx])...)
if !node.Exists() {
return true
}
}
return false
}
return true
}
func stringSliceForInterface(s string) (ret []interface{}) {
x := strings.Split(s, ".")
for _, val := range x {
ret = append(ret, val)
}
return
}
func keyExist(req *protocol.Request, tagInfo TagInfo) bool {
ct := bytesconv.B2s(req.Header.ContentType())
if utils.FilterContentType(ct) != consts.MIMEApplicationJSON {
return false
}
node, _ := sonic.Get(req.Body(), stringSliceForInterface(tagInfo.JSONName)...)
return node.Exists()
}