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policy_gradient.py
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policy_gradient.py
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import logging
import torch
import torch.nn as nn
import torch.nn.functional as F
import numpy as np
import gym
from torch.distributions import Bernoulli
from torch.autograd import Variable
from itertools import count
logging.basicConfig(level=logging.INFO)
logger = logging.getLogger(__name__)
class PGN(nn.Module):
def __init__(self):
super(PGN, self).__init__()
self.linear1 = nn.Linear(4, 24)
self.linear2 = nn.Linear(24, 36)
self.linear3 = nn.Linear(36, 1)
def forward(self, x):
x = F.relu(self.linear1(x))
x = F.relu(self.linear2(x))
x = torch.sigmoid(self.linear3(x))
return x
class CartAgent(object):
def __init__(self, learning_rate, gamma):
self.pgn = PGN()
self.gamma = gamma
self._init_memory()
self.optimizer = torch.optim.RMSprop(self.pgn.parameters(), lr=learning_rate)
def memorize(self, state, action, reward):
# save to memory for mini-batch gradient descent
self.state_pool.append(state)
self.action_pool.append(action)
self.reward_pool.append(reward)
self.steps += 1
def learn(self):
self._adjust_reward()
# policy gradient
self.optimizer.zero_grad()
for i in range(self.steps):
# all steps in multi games
state = self.state_pool[i]
action = torch.FloatTensor([self.action_pool[i]])
reward = self.reward_pool[i]
probs = self.act(state)
m = Bernoulli(probs)
loss = -m.log_prob(action) * reward
loss.backward()
self.optimizer.step()
self._init_memory()
def act(self, state):
return self.pgn(state)
def _init_memory(self):
self.state_pool = []
self.action_pool = []
self.reward_pool = []
self.steps = 0
def _adjust_reward(self):
# backward weight
running_add = 0
for i in reversed(range(self.steps)):
if self.reward_pool[i] == 0:
running_add = 0
else:
running_add = running_add * self.gamma + self.reward_pool[i]
self.reward_pool[i] = running_add
# normalize reward
reward_mean = np.mean(self.reward_pool)
reward_std = np.std(self.reward_pool)
for i in range(self.steps):
self.reward_pool[i] = (self.reward_pool[i] - reward_mean) / reward_std
def train():
# hyper parameter
BATCH_SIZE = 5
LEARNING_RATE = 0.01
GAMMA = 0.99
NUM_EPISODES = 500
env = gym.make('CartPole-v1')
cart_agent = CartAgent(learning_rate=LEARNING_RATE, gamma=GAMMA)
for i_episode in range(NUM_EPISODES):
next_state = env.reset()
env.render(mode='rgb_array')
for t in count():
state = torch.from_numpy(next_state).float()
probs = cart_agent.act(state)
m = Bernoulli(probs)
action = m.sample()
action = action.data.numpy().astype(int).item()
next_state, reward, done, _ = env.step(action)
env.render(mode='rgb_array')
# end action's reward equals 0
if done:
reward = 0
cart_agent.memorize(state, action, reward)
if done:
logger.info({'Episode {}: durations {}'.format(i_episode, t)})
break
# update parameter every batch size
if i_episode > 0 and i_episode % BATCH_SIZE == 0:
cart_agent.learn()
if __name__ == '__main__':
train()