-
Notifications
You must be signed in to change notification settings - Fork 89
/
Mail.cpp
388 lines (333 loc) · 13.3 KB
/
Mail.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
/*
* This file is part of the CMaNGOS Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/**
* @addtogroup mailing
* @{
*
* @file Mail.cpp
* This file contains the code needed for MaNGOS to handle mails.
*
*/
#include "Mail.h"
#include "Log.h"
#include "ObjectGuid.h"
#include "ObjectMgr.h"
#include "Item.h"
#include "Player.h"
#include "World.h"
#include "Calendar.h"
/**
* Creates a new MailSender object.
*
* @param sender The object/player sending this mail.
* @param stationery The stationary associated with this sender.
*/
MailSender::MailSender(Object* sender, MailStationery stationery) : m_stationery(stationery)
{
switch (sender->GetTypeId())
{
case TYPEID_UNIT:
m_messageType = MAIL_CREATURE;
m_senderId = sender->GetEntry();
break;
case TYPEID_GAMEOBJECT:
m_messageType = MAIL_GAMEOBJECT;
m_senderId = sender->GetEntry();
break;
case TYPEID_PLAYER:
m_messageType = MAIL_NORMAL;
m_senderId = sender->GetGUIDLow();
break;
default:
m_messageType = MAIL_NORMAL;
m_senderId = 0; // will show mail from nonexistent player
sLog.outError("MailSender::MailSender - Mail have unexpected sender typeid (%u)", sender->GetTypeId());
break;
}
}
/**
* Creates a new MailSender object from an AuctionEntry.
*
* @param sender the AuctionEntry from which this mail is generated.
*/
MailSender::MailSender(AuctionEntry* sender)
: m_messageType(MAIL_AUCTION), m_senderId(sender->GetHouseId()), m_stationery(MAIL_STATIONERY_AUCTION)
{
}
/**
* Creates a new MailSender object from an event.
*
* @param sender the calendar event from which this mail is generated.
*
* Note : Actualy it seem no info from event is required. We need more research to correctly initialise m_senderId
*/
MailSender::MailSender(CalendarEvent const* /*sender*/)
: m_messageType(MAIL_CALENDAR), m_senderId(0), m_stationery(MAIL_STATIONERY_DEFAULT)
{
}
/**
* Creates a new MailReceiver object.
*
* @param receiver The player receiving the mail.
*/
MailReceiver::MailReceiver(Player* receiver) : m_receiver(receiver), m_receiver_guid(receiver->GetObjectGuid())
{
}
/**
* Creates a new MailReceiver object with a specified GUID.
*
* @param receiver The player receiving the mail.
* @param receiver_lowguid The GUID to use instead of the receivers.
*/
MailReceiver::MailReceiver(Player* receiver, ObjectGuid receiver_guid) : m_receiver(receiver), m_receiver_guid(receiver_guid)
{
MANGOS_ASSERT(!receiver || receiver->GetObjectGuid() == receiver_guid);
}
/**
* Adds an item to the MailDraft.
*
* @param item The item to be added to the MailDraft.
* @returns the MailDraft the item was added to.
*/
MailDraft& MailDraft::AddItem(Item* item)
{
m_items[item->GetGUIDLow()] = item;
return *this;
}
/**
* Prepares the items in a MailDraft.
*/
bool MailDraft::prepareItems(Player* receiver)
{
if (!m_mailTemplateId || !m_mailTemplateItemsNeed)
return false;
m_mailTemplateItemsNeed = false;
Loot mailLoot(NULL);
// can be empty
mailLoot.FillLoot(m_mailTemplateId, LootTemplates_Mail, receiver, true, true);
uint32 max_slot = mailLoot.GetMaxSlotInLootFor(receiver);
for (uint32 i = 0; m_items.size() < MAX_MAIL_ITEMS && i < max_slot; ++i)
{
if (LootItem* lootitem = mailLoot.LootItemInSlot(i, receiver))
{
if (Item* item = Item::CreateItem(lootitem->itemid, lootitem->count, receiver))
{
item->SaveToDB(); // save for prevent lost at next mail load, if send fail then item will deleted
AddItem(item);
}
}
}
return true;
}
/**
* Deletes the items included in a MailDraft.
*
* @param inDB A boolean specifying whether the change should be saved to the database or not.
*/
void MailDraft::deleteIncludedItems(bool inDB /**= false*/)
{
for (MailItemMap::iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter)
{
Item* item = mailItemIter->second;
if (inDB)
CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid='%u'", item->GetGUIDLow());
delete item;
}
m_items.clear();
}
/**
* Clone MailDraft from another MailDraft.
*
* @param draft Point to source for draft cloning.
*/
void MailDraft::CloneFrom(MailDraft const& draft)
{
m_mailTemplateId = draft.GetMailTemplateId();
m_mailTemplateItemsNeed = draft.m_mailTemplateItemsNeed;
m_subject = draft.GetSubject();
m_body = draft.GetBody();
m_money = draft.GetMoney();
m_COD = draft.GetCOD();
for (MailItemMap::const_iterator mailItemIter = draft.m_items.begin(); mailItemIter != draft.m_items.end(); ++mailItemIter)
{
Item* item = mailItemIter->second;
if (Item* newitem = item->CloneItem(item->GetCount()))
{
newitem->SaveToDB();
AddItem(newitem);
}
}
}
/*
* Returns a mail to its sender.
* @param sender_acc The id of the account of the sender.
* @param sender_guid The low part of the GUID of the sender.
* @param receiver_guid The low part of the GUID of the receiver.
*/
void MailDraft::SendReturnToSender(uint32 sender_acc, ObjectGuid sender_guid, ObjectGuid receiver_guid)
{
Player* receiver = sObjectMgr.GetPlayer(receiver_guid);
uint32 rc_account = 0;
if (!receiver)
rc_account = sObjectMgr.GetPlayerAccountIdByGUID(receiver_guid);
if (!receiver && !rc_account) // sender not exist
{
deleteIncludedItems(true);
return;
}
// prepare mail and send in other case
bool needItemDelay = false;
if (!m_items.empty())
{
// if item send to character at another account, then apply item delivery delay
needItemDelay = sender_acc != rc_account;
// set owner to new receiver (to prevent delete item with sender char deleting)
CharacterDatabase.BeginTransaction();
for (MailItemMap::iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter)
{
Item* item = mailItemIter->second;
item->SaveToDB(); // item not in inventory and can be save standalone
// owner in data will set at mail receive and item extracting
CharacterDatabase.PExecute("UPDATE item_instance SET owner_guid = '%u' WHERE guid='%u'", receiver_guid.GetCounter(), item->GetGUIDLow());
}
CharacterDatabase.CommitTransaction();
}
// If theres is an item, there is a one hour delivery delay.
uint32 deliver_delay = needItemDelay ? sWorld.getConfig(CONFIG_UINT32_MAIL_DELIVERY_DELAY) : 0;
// will delete item or place to receiver mail list
SendMailTo(MailReceiver(receiver, receiver_guid), MailSender(MAIL_NORMAL, sender_guid.GetCounter()), MAIL_CHECK_MASK_RETURNED, deliver_delay);
}
/**
* Sends a mail.
*
* @param receiver The MailReceiver to which this mail is sent.
* @param sender The MailSender from which this mail is originated.
* @param checked The mask used to specify the mail.
* @param deliver_delay The delay after which the mail is delivered in seconds
*/
void MailDraft::SendMailTo(MailReceiver const& receiver, MailSender const& sender, MailCheckMask checked, uint32 deliver_delay)
{
Player* pReceiver = receiver.GetPlayer(); // can be NULL
uint32 pReceiverAccount = 0;
if (!pReceiver)
pReceiverAccount = sObjectMgr.GetPlayerAccountIdByGUID(receiver.GetPlayerGuid());
if (!pReceiver && !pReceiverAccount) // receiver not exist
{
deleteIncludedItems(true);
return;
}
bool has_items = !m_items.empty();
// generate mail template items for online player, for offline player items will generated at open
if (pReceiver)
{
if (prepareItems(pReceiver))
has_items = true;
}
uint32 mailId = sObjectMgr.GenerateMailID();
time_t deliver_time = time(NULL) + deliver_delay;
uint32 expire_delay;
// auction mail without any items and money (auction sale note) pending 1 hour
if (sender.GetMailMessageType() == MAIL_AUCTION && m_items.empty() && !m_money)
expire_delay = HOUR;
// default case: expire time if COD 3 days, if no COD 30 days
else
expire_delay = (m_COD > 0) ? 3 * DAY : 30 * DAY;
time_t expire_time = deliver_time + expire_delay;
// Add to DB
std::string safe_subject = GetSubject();
CharacterDatabase.escape_string(safe_subject);
std::string safe_body = GetBody();
CharacterDatabase.escape_string(safe_body);
CharacterDatabase.BeginTransaction();
CharacterDatabase.PExecute("INSERT INTO mail (id,messageType,stationery,mailTemplateId,sender,receiver,subject,body,has_items,expire_time,deliver_time,money,cod,checked) "
"VALUES ('%u', '%u', '%u', '%u', '%u', '%u', '%s', '%s', '%u', '" UI64FMTD "','" UI64FMTD "', '%u', '%u', '%u')",
mailId, sender.GetMailMessageType(), sender.GetStationery(), GetMailTemplateId(), sender.GetSenderId(), receiver.GetPlayerGuid().GetCounter(), safe_subject.c_str(), safe_body.c_str(), (has_items ? 1 : 0), (uint64)expire_time, (uint64)deliver_time, m_money, m_COD, checked);
for (MailItemMap::const_iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter)
{
Item* item = mailItemIter->second;
CharacterDatabase.PExecute("INSERT INTO mail_items (mail_id,item_guid,item_template,receiver) VALUES ('%u', '%u', '%u','%u')",
mailId, item->GetGUIDLow(), item->GetEntry(), receiver.GetPlayerGuid().GetCounter());
}
CharacterDatabase.CommitTransaction();
// For online receiver update in game mail status and data
if (pReceiver)
{
pReceiver->AddNewMailDeliverTime(deliver_time);
Mail* m = new Mail;
m->messageID = mailId;
m->mailTemplateId = GetMailTemplateId();
m->subject = GetSubject();
m->body = GetBody();
m->money = GetMoney();
m->COD = GetCOD();
for (MailItemMap::const_iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter)
{
Item* item = mailItemIter->second;
m->AddItem(item->GetGUIDLow(), item->GetEntry());
}
m->messageType = sender.GetMailMessageType();
m->stationery = sender.GetStationery();
m->sender = sender.GetSenderId();
m->receiverGuid = receiver.GetPlayerGuid();
m->expire_time = expire_time;
m->deliver_time = deliver_time;
m->checked = checked;
m->state = MAIL_STATE_UNCHANGED;
pReceiver->AddMail(m); // to insert new mail to beginning of maillist
if (!m_items.empty())
{
for (MailItemMap::iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter)
pReceiver->AddMItem(mailItemIter->second);
}
}
else if (!m_items.empty())
deleteIncludedItems();
}
/**
* Generate items from template at mails loading (this happens when mail with mail template items send in time when receiver has been offline)
*
* @param receiver reciver of mail
*/
void Mail::prepareTemplateItems(Player* receiver)
{
if (!mailTemplateId || !items.empty())
return;
has_items = true;
Loot mailLoot(NULL);
// can be empty
mailLoot.FillLoot(mailTemplateId, LootTemplates_Mail, receiver, true, true);
CharacterDatabase.BeginTransaction();
CharacterDatabase.PExecute("UPDATE mail SET has_items = 1 WHERE id = %u", messageID);
uint32 max_slot = mailLoot.GetMaxSlotInLootFor(receiver);
for (uint32 i = 0; items.size() < MAX_MAIL_ITEMS && i < max_slot; ++i)
{
if (LootItem* lootitem = mailLoot.LootItemInSlot(i, receiver))
{
if (Item* item = Item::CreateItem(lootitem->itemid, lootitem->count, receiver))
{
item->SaveToDB();
AddItem(item->GetGUIDLow(), item->GetEntry());
receiver->AddMItem(item);
CharacterDatabase.PExecute("INSERT INTO mail_items (mail_id,item_guid,item_template,receiver) VALUES ('%u', '%u', '%u','%u')",
messageID, item->GetGUIDLow(), item->GetEntry(), receiver->GetGUIDLow());
}
}
}
CharacterDatabase.CommitTransaction();
}
/*! @} */