-
Notifications
You must be signed in to change notification settings - Fork 89
/
vmapexport.h
50 lines (40 loc) · 1.58 KB
/
vmapexport.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
/*
* This file is part of the CMaNGOS Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef VMAPEXPORT_H
#define VMAPEXPORT_H
#include <string>
#include <set>
typedef std::set<std::string> StringSet;
enum ModelFlags
{
MOD_M2 = 1,
MOD_WORLDSPAWN = 1 << 1,
MOD_HAS_BOUND = 1 << 2
};
extern const char* szWorkDirWmo;
extern const char* szRawVMAPMagic; // vmap magic string for extracted raw vmap data
bool FileExists(const char* file);
void strToLower(char* str);
bool ExtractSingleWmo(std::string& fname);
/* @param origPath = original path of the model, cleaned with fixnamen and fixname2
* @param fixedName = will store the translated name (if changed)
* @param failedPaths = Set to collect errors
*/
bool ExtractSingleModel(std::string& origPath, std::string& fixedName, StringSet& failedPaths);
void ExtractGameobjectModels();
#endif