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WorldSocket.cpp
1077 lines (857 loc) · 29.3 KB
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WorldSocket.cpp
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/*
* This file is part of the CMaNGOS Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <ace/Message_Block.h>
#include <ace/OS_NS_string.h>
#include <ace/OS_NS_unistd.h>
#include <ace/os_include/arpa/os_inet.h>
#include <ace/os_include/netinet/os_tcp.h>
#include <ace/os_include/sys/os_types.h>
#include <ace/os_include/sys/os_socket.h>
#include <ace/OS_NS_string.h>
#include <ace/Reactor.h>
#include <ace/Auto_Ptr.h>
#include "WorldSocket.h"
#include "Common.h"
#include "Util.h"
#include "World.h"
#include "WorldPacket.h"
#include "SharedDefines.h"
#include "ByteBuffer.h"
#include "Opcodes.h"
#include "Database/DatabaseEnv.h"
#include "Auth/Sha1.h"
#include "WorldSession.h"
#include "WorldSocketMgr.h"
#include "Log.h"
#include "DBCStores.h"
#include "Policies/Lock.h"
#include <mutex>
#if defined( __GNUC__ )
#pragma pack(1)
#else
#pragma pack(push,1)
#endif
struct ServerPktHeader
{
/**
* size is the length of the payload _plus_ the length of the opcode
*/
ServerPktHeader(uint32 size, uint16 cmd) : size(size)
{
uint8 headerIndex = 0;
if (isLargePacket())
{
DEBUG_LOG("initializing large server to client packet. Size: %u, cmd: %u", size, cmd);
header[headerIndex++] = 0x80 | (0xFF & (size >> 16));
}
header[headerIndex++] = 0xFF & (size >> 8);
header[headerIndex++] = 0xFF & size;
header[headerIndex++] = 0xFF & cmd;
header[headerIndex++] = 0xFF & (cmd >> 8);
}
uint8 getHeaderLength()
{
// cmd = 2 bytes, size= 2||3bytes
return 2 + (isLargePacket() ? 3 : 2);
}
bool isLargePacket()
{
return size > 0x7FFF;
}
const uint32 size;
uint8 header[5];
};
struct ClientPktHeader
{
uint16 size;
uint32 cmd;
};
#if defined( __GNUC__ )
#pragma pack()
#else
#pragma pack(pop)
#endif
WorldSocket::WorldSocket(void) :
WorldHandler(),
m_LastPingTime(ACE_Time_Value::zero),
m_OverSpeedPings(0),
m_Session(0),
m_RecvWPct(0),
m_RecvPct(),
m_Header(sizeof(ClientPktHeader)),
m_OutBuffer(0),
m_OutBufferSize(65536),
m_OutActive(false),
m_Seed(static_cast<uint32>(rand32()))
{
reference_counting_policy().value(ACE_Event_Handler::Reference_Counting_Policy::ENABLED);
msg_queue()->high_water_mark(8 * 1024 * 1024);
msg_queue()->low_water_mark(8 * 1024 * 1024);
}
WorldSocket::~WorldSocket(void)
{
delete m_RecvWPct;
if (m_OutBuffer)
m_OutBuffer->release();
closing_ = true;
peer().close();
}
bool WorldSocket::IsClosed(void) const
{
return closing_;
}
void WorldSocket::CloseSocket(void)
{
{
std::lock_guard<std::mutex> guard(m_OutBufferLock);
if (closing_)
return;
closing_ = true;
peer().close_writer();
}
{
std::lock_guard<std::mutex> guard(m_SessionLock);
m_Session = nullptr;
}
}
const std::string& WorldSocket::GetRemoteAddress(void) const
{
return m_Address;
}
int WorldSocket::SendPacket(const WorldPacket& pct)
{
std::lock_guard<std::mutex> guard(m_OutBufferLock);
if (closing_)
return -1;
// Dump outgoing packet.
sLog.outWorldPacketDump(uint32(get_handle()), pct.GetOpcode(), pct.GetOpcodeName(), &pct, false);
ServerPktHeader header(pct.size() + 2, pct.GetOpcode());
m_Crypt.EncryptSend((uint8*)header.header, header.getHeaderLength());
if (m_OutBuffer->space() >= pct.size() + header.getHeaderLength() && msg_queue()->is_empty())
{
// Put the packet on the buffer.
if (m_OutBuffer->copy((char*) header.header, header.getHeaderLength()) == -1)
MANGOS_ASSERT(false);
if (!pct.empty())
if (m_OutBuffer->copy((char*) pct.contents(), pct.size()) == -1)
MANGOS_ASSERT(false);
}
else
{
// Enqueue the packet.
ACE_Message_Block* mb;
ACE_NEW_RETURN(mb, ACE_Message_Block(pct.size() + header.getHeaderLength()), -1);
mb->copy((char*) header.header, header.getHeaderLength());
if (!pct.empty())
mb->copy((const char*)pct.contents(), pct.size());
if (msg_queue()->enqueue_tail(mb, (ACE_Time_Value*)&ACE_Time_Value::zero) == -1)
{
sLog.outError("WorldSocket::SendPacket enqueue_tail");
mb->release();
return -1;
}
}
return 0;
}
long WorldSocket::AddReference(void)
{
return static_cast<long>(add_reference());
}
long WorldSocket::RemoveReference(void)
{
return static_cast<long>(remove_reference());
}
int WorldSocket::open(void* a)
{
ACE_UNUSED_ARG(a);
// Prevent double call to this func.
if (m_OutBuffer)
return -1;
// This will also prevent the socket from being Updated
// while we are initializing it.
m_OutActive = true;
// Hook for the manager.
if (sWorldSocketMgr.OnSocketOpen(this) == -1)
return -1;
// Allocate the buffer.
ACE_NEW_RETURN(m_OutBuffer, ACE_Message_Block(m_OutBufferSize), -1);
// Store peer address.
ACE_INET_Addr remote_addr;
if (peer().get_remote_addr(remote_addr) == -1)
{
sLog.outError("WorldSocket::open: peer ().get_remote_addr errno = %s", ACE_OS::strerror(errno));
return -1;
}
m_Address = remote_addr.get_host_addr();
std::string ServerToClient = "RLD OF WARCRAFT CONNECTION - SERVER TO CLIENT";
WorldPacket data(MSG_WOW_CONNECTION,46);
data << ServerToClient;
if (SendPacket(data) == -1)
return -1;
// Send startup packet.
WorldPacket packet (SMSG_AUTH_CHALLENGE, 37);
for (uint32 i = 0; i < 8; i++)
packet << uint32(0);
packet << m_Seed;
packet << uint8(1);
if (SendPacket (packet) == -1)
return -1;
// Register with ACE Reactor
if (reactor()->register_handler(this, ACE_Event_Handler::READ_MASK | ACE_Event_Handler::WRITE_MASK) == -1)
{
sLog.outError("WorldSocket::open: unable to register client handler errno = %s", ACE_OS::strerror(errno));
return -1;
}
// reactor takes care of the socket from now on
remove_reference();
return 0;
}
int WorldSocket::HandleWowConnection(WorldPacket& recvPacket)
{
std::string ClientToServerMsg;
recvPacket >> ClientToServerMsg;
return 0;
}
int WorldSocket::close (int)
{
shutdown();
closing_ = true;
remove_reference();
return 0;
}
int WorldSocket::handle_input(ACE_HANDLE)
{
if (closing_)
return -1;
switch (handle_input_missing_data())
{
case -1 :
{
if ((errno == EWOULDBLOCK) ||
(errno == EAGAIN))
{
return Update(); // interesting line ,isn't it ?
}
DEBUG_LOG("WorldSocket::handle_input: Peer error closing connection errno = %s", ACE_OS::strerror(errno));
errno = ECONNRESET;
return -1;
}
case 0:
{
DEBUG_LOG("WorldSocket::handle_input: Peer has closed connection");
errno = ECONNRESET;
return -1;
}
case 1:
return 1;
default:
return Update(); // another interesting line ;)
}
ACE_NOTREACHED(return -1);
}
int WorldSocket::handle_output(ACE_HANDLE)
{
std::lock_guard<std::mutex> guard(m_OutBufferLock);
if (closing_)
return -1;
const size_t send_len = m_OutBuffer->length();
if (send_len == 0)
return handle_output_queue(guard);
#ifdef MSG_NOSIGNAL
ssize_t n = peer().send(m_OutBuffer->rd_ptr(), send_len, MSG_NOSIGNAL);
#else
ssize_t n = peer().send(m_OutBuffer->rd_ptr(), send_len);
#endif // MSG_NOSIGNAL
if (n == 0)
return -1;
else if (n == -1)
{
if (errno == EWOULDBLOCK || errno == EAGAIN)
return schedule_wakeup_output(guard);
return -1;
}
else if (n < (ssize_t)send_len) // now n > 0
{
m_OutBuffer->rd_ptr(static_cast<size_t>(n));
// move the data to the base of the buffer
m_OutBuffer->crunch();
return schedule_wakeup_output(guard);
}
else // now n == send_len
{
m_OutBuffer->reset();
return handle_output_queue(guard);
}
ACE_NOTREACHED(return 0);
}
int WorldSocket::handle_output_queue(GuardType& g)
{
if (msg_queue()->is_empty())
return cancel_wakeup_output(g);
ACE_Message_Block* mblk;
if (msg_queue()->dequeue_head(mblk, (ACE_Time_Value*)&ACE_Time_Value::zero) == -1)
{
sLog.outError("WorldSocket::handle_output_queue dequeue_head");
return -1;
}
const size_t send_len = mblk->length();
#ifdef MSG_NOSIGNAL
ssize_t n = peer().send(mblk->rd_ptr(), send_len, MSG_NOSIGNAL);
#else
ssize_t n = peer().send(mblk->rd_ptr(), send_len);
#endif // MSG_NOSIGNAL
if (n == 0)
{
mblk->release();
return -1;
}
else if (n == -1)
{
if (errno == EWOULDBLOCK || errno == EAGAIN)
{
msg_queue()->enqueue_head(mblk, (ACE_Time_Value*) &ACE_Time_Value::zero);
return schedule_wakeup_output(g);
}
mblk->release();
return -1;
}
else if (n < (ssize_t)send_len) // now n > 0
{
mblk->rd_ptr(static_cast<size_t>(n));
if (msg_queue()->enqueue_head(mblk, (ACE_Time_Value*) &ACE_Time_Value::zero) == -1)
{
sLog.outError("WorldSocket::handle_output_queue enqueue_head");
mblk->release();
return -1;
}
return schedule_wakeup_output(g);
}
else // now n == send_len
{
mblk->release();
return msg_queue()->is_empty() ? cancel_wakeup_output(g) : ACE_Event_Handler::WRITE_MASK;
}
ACE_NOTREACHED(return -1);
}
int WorldSocket::handle_close(ACE_HANDLE h, ACE_Reactor_Mask)
{
// Critical section
{
std::lock_guard<std::mutex> guard(m_OutBufferLock);
closing_ = true;
if (h == ACE_INVALID_HANDLE)
peer().close_writer();
}
// Critical section
{
GUARD_RETURN(m_SessionLock, -1);
m_Session = nullptr;
}
reactor()->remove_handler(this, ACE_Event_Handler::DONT_CALL | ACE_Event_Handler::ALL_EVENTS_MASK);
return 0;
}
int WorldSocket::Update(void)
{
if (closing_)
return -1;
if (m_OutActive || (m_OutBuffer->length() == 0 && msg_queue()->is_empty()))
return 0;
int ret;
do
ret = handle_output(get_handle());
while (ret > 0);
return ret;
}
int WorldSocket::handle_input_header(void)
{
MANGOS_ASSERT(m_RecvWPct == nullptr);
MANGOS_ASSERT(m_Header.length() == sizeof(ClientPktHeader));
m_Crypt.DecryptRecv((uint8*) m_Header.rd_ptr(), sizeof(ClientPktHeader));
ClientPktHeader& header = *((ClientPktHeader*) m_Header.rd_ptr());
EndianConvertReverse(header.size);
EndianConvert(header.cmd);
if ((header.size < 4) || (header.size > 10240))
{
sLog.outError("WorldSocket::handle_input_header: client sent malformed packet size = %d , cmd = %d",
header.size, header.cmd);
errno = EINVAL;
return -1;
}
header.size -= 4;
ACE_NEW_RETURN(m_RecvWPct, WorldPacket(Opcodes(header.cmd), header.size), -1);
if (header.size > 0)
{
m_RecvWPct->resize(header.size);
m_RecvPct.base((char*) m_RecvWPct->contents(), m_RecvWPct->size());
}
else
{
MANGOS_ASSERT(m_RecvPct.space() == 0);
}
return 0;
}
int WorldSocket::handle_input_payload(void)
{
// set errno properly here on error !!!
// now have a header and payload
MANGOS_ASSERT(m_RecvPct.space() == 0);
MANGOS_ASSERT(m_Header.space() == 0);
MANGOS_ASSERT(m_RecvWPct != nullptr);
const int ret = ProcessIncoming(m_RecvWPct);
m_RecvPct.base(nullptr, 0);
m_RecvPct.reset();
m_RecvWPct = nullptr;
m_Header.reset();
if (ret == -1)
errno = EINVAL;
return ret;
}
int WorldSocket::handle_input_missing_data(void)
{
char buf [4096];
ACE_Data_Block db(sizeof(buf),
ACE_Message_Block::MB_DATA,
buf,
0,
0,
ACE_Message_Block::DONT_DELETE,
0);
ACE_Message_Block message_block(&db,
ACE_Message_Block::DONT_DELETE,
0);
const size_t recv_size = message_block.space();
const ssize_t n = peer().recv(message_block.wr_ptr(),
recv_size);
if (n <= 0)
return (int)n;
message_block.wr_ptr(n);
while (message_block.length() > 0)
{
if (m_Header.space() > 0)
{
// need to receive the header
const size_t to_header = (message_block.length() > m_Header.space() ? m_Header.space() : message_block.length());
m_Header.copy(message_block.rd_ptr(), to_header);
message_block.rd_ptr(to_header);
if (m_Header.space() > 0)
{
// Couldn't receive the whole header this time.
MANGOS_ASSERT(message_block.length() == 0);
errno = EWOULDBLOCK;
return -1;
}
// We just received nice new header
if (handle_input_header() == -1)
{
MANGOS_ASSERT((errno != EWOULDBLOCK) && (errno != EAGAIN));
return -1;
}
}
// Its possible on some error situations that this happens
// for example on closing when epoll receives more chunked data and stuff
// hope this is not hack ,as proper m_RecvWPct is asserted around
if (!m_RecvWPct)
{
sLog.outError("Forcing close on input m_RecvWPct = NULL");
errno = EINVAL;
return -1;
}
// We have full read header, now check the data payload
if (m_RecvPct.space() > 0)
{
// need more data in the payload
const size_t to_data = (message_block.length() > m_RecvPct.space() ? m_RecvPct.space() : message_block.length());
m_RecvPct.copy(message_block.rd_ptr(), to_data);
message_block.rd_ptr(to_data);
if (m_RecvPct.space() > 0)
{
// Couldn't receive the whole data this time.
MANGOS_ASSERT(message_block.length() == 0);
errno = EWOULDBLOCK;
return -1;
}
}
// just received fresh new payload
if (handle_input_payload() == -1)
{
MANGOS_ASSERT((errno != EWOULDBLOCK) && (errno != EAGAIN));
return -1;
}
}
return size_t(n) == recv_size ? 1 : 2;
}
int WorldSocket::cancel_wakeup_output(GuardType& g)
{
if (!m_OutActive)
return 0;
m_OutActive = false;
// FIXME: I think it is okay to let this be released when it goes out of scope?
// If we call the destructor here, the behavior when it is called again upon going
// out of scope is undefined.
//g.release();
if (reactor()->cancel_wakeup
(this, ACE_Event_Handler::WRITE_MASK) == -1)
{
// would be good to store errno from reactor with errno guard
sLog.outError("WorldSocket::cancel_wakeup_output");
return -1;
}
return 0;
}
int WorldSocket::schedule_wakeup_output(GuardType& g)
{
if (m_OutActive)
return 0;
m_OutActive = true;
// FIXME: I think it is okay to let this be released when it goes out of scope?
// If we call the destructor here, the behavior when it is called again upon going
// out of scope is undefined.
//g.release();
if (reactor()->schedule_wakeup
(this, ACE_Event_Handler::WRITE_MASK) == -1)
{
sLog.outError("WorldSocket::schedule_wakeup_output");
return -1;
}
return 0;
}
int WorldSocket::ProcessIncoming(WorldPacket* new_pct)
{
MANGOS_ASSERT(new_pct);
// manage memory ;)
ACE_Auto_Ptr<WorldPacket> aptr(new_pct);
const ACE_UINT16 opcode = new_pct->GetOpcode();
if (closing_)
return -1;
// Dump received packet.
sLog.outWorldPacketDump(uint32(get_handle()), new_pct->GetOpcode(), new_pct->GetOpcodeName(), new_pct, true);
try
{
switch (opcode)
{
case MSG_WOW_CONNECTION:
return HandleWowConnection(*new_pct);
case CMSG_PING:
return HandlePing(*new_pct);
case CMSG_AUTH_SESSION:
if (m_Session)
{
sLog.outError("WorldSocket::ProcessIncoming: Player send CMSG_AUTH_SESSION again");
return -1;
}
return HandleAuthSession(*new_pct);
case CMSG_KEEP_ALIVE:
DEBUG_LOG("CMSG_KEEP_ALIVE ,size: " SIZEFMTD " ", new_pct->size());
return 0;
default:
{
GUARD_RETURN(m_SessionLock, -1);
if (m_Session != nullptr)
{
// OK ,give the packet to WorldSession
aptr.release();
// WARNING here we call it with locks held.
// Its possible to cause deadlock if QueuePacket calls back
m_Session->QueuePacket(new_pct);
return 0;
}
else
{
sLog.outError("WorldSocket::ProcessIncoming: Client not authed opcode = %u", uint32(opcode));
return -1;
}
}
}
}
catch (ByteBufferException&)
{
sLog.outError("WorldSocket::ProcessIncoming ByteBufferException occured while parsing an instant handled packet (opcode: %u) from client %s, accountid=%i.",
opcode, GetRemoteAddress().c_str(), m_Session ? m_Session->GetAccountId() : -1);
if (sLog.HasLogLevelOrHigher(LOG_LVL_DEBUG))
{
DEBUG_LOG("Dumping error-causing packet:");
new_pct->hexlike();
}
if (sWorld.getConfig(CONFIG_BOOL_KICK_PLAYER_ON_BAD_PACKET))
{
DETAIL_LOG("Disconnecting session [account id %i / address %s] for badly formatted packet.",
m_Session ? m_Session->GetAccountId() : -1, GetRemoteAddress().c_str());
return -1;
}
else
return 0;
}
ACE_NOTREACHED(return 0);
}
int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
{
// NOTE: ATM the socket is singlethread, have this in mind ...
uint8 digest[20];
uint16 clientBuild, security;
uint32 id, m_addonSize, clientSeed, expansion;
std::string accountName;
LocaleConstant locale;
Sha1Hash sha1;
BigNumber v, s, g, N, K;
WorldPacket packet;
recvPacket.read_skip<uint32>();
recvPacket.read_skip<uint32>();
recvPacket.read_skip<uint8>();
recvPacket >> digest[10];
recvPacket >> digest[18];
recvPacket >> digest[12];
recvPacket >> digest[5];
recvPacket.read_skip<uint64>();
recvPacket >> digest[15];
recvPacket >> digest[9];
recvPacket >> digest[19];
recvPacket >> digest[4];
recvPacket >> digest[7];
recvPacket >> digest[16];
recvPacket >> digest[3];
recvPacket >> clientBuild;
recvPacket >> digest[8];
recvPacket.read_skip<uint32>();
recvPacket.read_skip<uint8>();
recvPacket >> digest[17];
recvPacket >> digest[6];
recvPacket >> digest[0];
recvPacket >> digest[1];
recvPacket >> digest[11];
recvPacket >> clientSeed;
recvPacket >> digest[2];
recvPacket.read_skip<uint32>();
recvPacket >> digest[14];
recvPacket >> digest[13];
recvPacket >> m_addonSize; // addon data size
ByteBuffer addonsData;
addonsData.resize(m_addonSize);
recvPacket.read((uint8*)addonsData.contents(), m_addonSize);
uint8 nameLenLow, nameLenHigh;
recvPacket >> nameLenHigh;
recvPacket >> nameLenLow;
uint8 accNameLen = (nameLenHigh << 5) | (nameLenLow >> 3);
accountName = recvPacket.ReadString(accNameLen);
DEBUG_LOG("WorldSocket::HandleAuthSession: client build %u, account %s, clientseed %X",
clientBuild,
accountName.c_str(),
clientSeed);
// Check the version of client trying to connect
if(!IsAcceptableClientBuild(clientBuild))
{
packet.Initialize (SMSG_AUTH_RESPONSE, 2);
packet.WriteBit(false);
packet.WriteBit(false);
packet << uint8 (AUTH_VERSION_MISMATCH);
SendPacket (packet);
sLog.outError ("WorldSocket::HandleAuthSession: Sent Auth Response (version mismatch).");
return -1;
}
// Get the account information from the realmd database
std::string safe_account = accountName; // Duplicate, else will screw the SHA hash verification below
LoginDatabase.escape_string (safe_account);
// No SQL injection, username escaped.
QueryResult* result =
LoginDatabase.PQuery("SELECT "
"id, " //0
"gmlevel," //1
"sessionkey, " //2
"last_ip, " //3
"locked, " //4
"v, " //5
"s, " //6
"expansion, " //7
"mutetime, " //8
"locale " //9
"FROM account "
"WHERE username = '%s'",
safe_account.c_str());
// Stop if the account is not found
if (!result)
{
packet.Initialize (SMSG_AUTH_RESPONSE, 2);
packet.WriteBit(false);
packet.WriteBit(false);
packet << uint8 (AUTH_UNKNOWN_ACCOUNT);
SendPacket (packet);
sLog.outError ("WorldSocket::HandleAuthSession: Sent Auth Response (unknown account).");
return -1;
}
Field* fields = result->Fetch ();
expansion = ((sWorld.getConfig(CONFIG_UINT32_EXPANSION) > fields[7].GetUInt8()) ? fields[7].GetUInt8() : sWorld.getConfig(CONFIG_UINT32_EXPANSION));
N.SetHexStr("894B645E89E1535BBDAD5B8B290650530801B18EBFBF5E8FAB3C82872A3E9BB7");
g.SetDword(7);
v.SetHexStr(fields[5].GetString());
s.SetHexStr(fields[6].GetString());
m_s = s;
const char* sStr = s.AsHexStr (); //Must be freed by OPENSSL_free()
const char* vStr = v.AsHexStr (); //Must be freed by OPENSSL_free()
DEBUG_LOG ("WorldSocket::HandleAuthSession: (s,v) check s: %s v: %s",
sStr,
vStr);
OPENSSL_free ((void*) sStr);
OPENSSL_free ((void*) vStr);
///- Re-check ip locking (same check as in realmd).
if (fields[4].GetUInt8 () == 1) // if ip is locked
{
if (strcmp (fields[3].GetString(), GetRemoteAddress().c_str()))
{
packet.Initialize (SMSG_AUTH_RESPONSE, 2);
packet.WriteBit(false);
packet.WriteBit(false);
packet << uint8 (AUTH_FAILED);
SendPacket (packet);
delete result;
BASIC_LOG("WorldSocket::HandleAuthSession: Sent Auth Response (Account IP differs).");
return -1;
}
}
id = fields[0].GetUInt32();
security = fields[1].GetUInt16();
if(security > SEC_ADMINISTRATOR) // prevent invalid security settings in DB
security = SEC_ADMINISTRATOR;
K.SetHexStr (fields[2].GetString());
time_t mutetime = time_t (fields[8].GetUInt64());
locale = LocaleConstant (fields[9].GetUInt8());
if (locale >= MAX_LOCALE)
locale = LOCALE_enUS;
delete result;
// Re-check account ban (same check as in realmd)
QueryResult *banresult =
LoginDatabase.PQuery ("SELECT 1 FROM account_banned WHERE id = %u AND active = 1 AND (unbandate > UNIX_TIMESTAMP() OR unbandate = bandate)"
"UNION "
"SELECT 1 FROM ip_banned WHERE (unbandate = bandate OR unbandate > UNIX_TIMESTAMP()) AND ip = '%s'",
id, GetRemoteAddress().c_str());
if (banresult) // if account banned
{
packet.Initialize (SMSG_AUTH_RESPONSE, 2);
packet.WriteBit(false);
packet.WriteBit(false);
packet << uint8 (AUTH_BANNED);
SendPacket (packet);
delete banresult;
sLog.outError("WorldSocket::HandleAuthSession: Sent Auth Response (Account banned).");
return -1;
}
// Check locked state for server
AccountTypes allowedAccountType = sWorld.GetPlayerSecurityLimit();
if (allowedAccountType > SEC_PLAYER && AccountTypes(security) < allowedAccountType)
{
WorldPacket Packet (SMSG_AUTH_RESPONSE, 2);
packet.WriteBit(false);
packet.WriteBit(false);
Packet << uint8 (AUTH_UNAVAILABLE);
SendPacket (packet);
BASIC_LOG("WorldSocket::HandleAuthSession: User tries to login but his security level is not enough");
return -1;
}
// Check that Key and account name are the same on client and server
Sha1Hash sha;
uint32 t = 0;
uint32 seed = m_Seed;
sha.UpdateData (accountName);
sha.UpdateData ((uint8 *) & t, 4);
sha.UpdateData ((uint8 *) & clientSeed, 4);
sha.UpdateData ((uint8 *) & seed, 4);
sha.UpdateBigNumbers (&K, nullptr);
sha.Finalize ();
if (memcmp (sha.GetDigest (), digest, 20))
{
packet.Initialize (SMSG_AUTH_RESPONSE, 2);
packet.WriteBit(false);
packet.WriteBit(false);
packet << uint8 (AUTH_FAILED);
SendPacket (packet);
sLog.outError ("WorldSocket::HandleAuthSession: Sent Auth Response (authentification failed).");
return -1;
}
std::string address = GetRemoteAddress ();
DEBUG_LOG ("WorldSocket::HandleAuthSession: Client '%s' authenticated successfully from %s.",
accountName.c_str (),
address.c_str ());
// Update the last_ip in the database
// No SQL injection, username escaped.
static SqlStatementID updAccount;
SqlStatement stmt = LoginDatabase.CreateStatement(updAccount, "UPDATE account SET last_ip = ? WHERE username = ?");
stmt.PExecute(address.c_str(), accountName.c_str());
// NOTE ATM the socket is single-threaded, have this in mind ...
ACE_NEW_RETURN (m_Session, WorldSession (id, this, AccountTypes(security), expansion, mutetime, locale), -1);
m_Crypt.Init(&K);