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Releases: cmd410/VRoidBones

Fixes

04 Nov 16:12
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  • Fixed chash when other objects are in the scene

VRoidBones

16 Jun 12:52
ca5cc10
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New in this release:

  • Auto setup rotation limits for bones
  • Fixed bone connections in complex skeletons
  • Added cleanup operator, which removes all bones that don't have effect of mesh

VRoidBones

15 Jun 11:25
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New in this version:

  1. Fix for vertex groups not being renamed according to bones in some cases, which resulted in mesh not being affected by armature

VRoidBones

14 Jun 17:31
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New features:

  1. Auto inverse kinematics setup
  2. Auto add copy rotation constraints onto fingers