/
parser.py
176 lines (155 loc) · 4.35 KB
/
parser.py
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from myconfig import *
from handler import *
expansion_sets = [
"Basic",
"Blackrock Mountain",
"Classic",
"Curse of Naxxramas",
"Goblins vs Gnomes",
"The Grand Tournament",
"League of Explorers"
]
hero_list = [
["Malfurion Stormrage", "Druid"],
["Rexxar", "Hunter"],
["Jaina Proudmoore", "Mage"],
["Uther Lightbringer", "Paladin"],
["Anduin Wrynn", "Priest"],
["Valeera Sanguinar", "Rogue"],
["Thrall", "Shaman"],
["Gul'dan", "Warlock"],
["Garrosh Hellscream", "Warrior"],
["Alleria Windrunner", "Hunter"],
["Medivh", "Mage"],
["Magni Bronzebeard", "Warrior"]
]
hero_power_list = [
"Shapeshift",
"Steady Shot",
"Fireblast",
"Reinforce",
"Lesser Heal",
"Dagger Mastery",
"Totemic Call",
"Life Tap",
"Armor Up!"
]
tag_change_handler = [
"DAMAGE",
"NUM_ATTACKS_THIS_TURN",
"RESET",
"ZONE"
]
'''
s = socket.socket()
port = 3333
s.connect(('127.0.0.1', port))
'''
s = open("engineIn.dat", 'w')
logparser = open("ourlog.dat", 'w')
# Create Weapon
weapon = weapon_pb2.Weapon()
weapon.name = ""
weapon.durability = 0
weapon.attack = 0
# Create Hero
hero = hero_pb2.Hero()
hero.weapon.CopyFrom(weapon)
hero.armor = 0
# Create Deck
deck = deck_pb2.Deck()
with open("decks/weapon_secret_test_paladin.deck") as f:
lines = f.readlines()
for line in lines:
double = False
if line[0] == '2':
double = True
line = line[2:]
temp_card = card_pb2.Card()
temp_card.has_been_used = False
temp_card.in_hand = False
temp_card.name = line.strip()
deck.cards.extend([temp_card])
if double:
deck.cards.extend([temp_card])
player_model = player_model_pb2.PlayerModel()
player_model.name = "connor"
player_model.player_id = 0
player_model.hero.CopyFrom(hero)
player_model.deck.CopyFrom(deck)
player_model.max_mana = 1
for c in player_model.deck.cards:
pass
#print(c.name)
enemy_model = player_model_pb2.PlayerModel()
enemy_model.name = "connor"
enemy_model.player_id = 1
enemy_model.hero.CopyFrom(hero)
enemy_model.deck.CopyFrom(deck)
enemy_model.max_mana = 1
message = update_pb2.Update()
#message.inst = "PRE"
'''
board = board_model_pb2.BoardModel()
board.currentPlayer.CopyFrom(player_model)
board.waitingPlayer.CopyFrom(enemy_model)
'''
played_first = True
cards_drawn = 0
turns_ended = 0
logfile = open(configFile, 'r')
print("Begin - Backtrace")
logfile.seek(getSeek(logfile))
print("Backtrace Complete")
while not ("tag=PLAYSTATE" in line and "value=LOST" in line):
line = '-'
while True:
line = ''.join((line, logfile.readline()))
if not line[-1:] == '\n':
time.sleep(0.1)
else:
break
if "[Power] GameState" in line: ##Ignores redundant log information
continue
elif "CREATE_GAME" in line:
message.Clear()
#message.inst = "RESET"
#print(message.SerializeToString())
logparser.write(line)
logparser.write(message.__str__())
continue
elif "PowerTaskList.DebugPrintPower() - TAG_CHANGE" in line:
l = []
l.append("Power")
l.append(parseTag(line))
l.append(parse_value(line))
l.append(parse_entity(line))
player_model, enemy_model = update_board(l, player_model, enemy_model)
logparser.write(player_model.__str__())
logparser.write(enemy_model.__str__())
continue
if tag in tag_change_handler and "Entity=[" in line: #checks for tag handled by parser and
print(tag + " Detected") #Filters out Special Entities (Gamestate, User, Innkeeper, etc)
message.Clear()
message.inst = tag
message.args.extend(updateEntity(line))
message.args.append(line.split(" value=", 1)[1].strip('\n'))
logparser.write(line)
logparser.write(message.__str__())
else:
continue
elif "[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING" in line:
l = []
l.append("Zone")
l.append(parseZone(line).strip('\n'))
l.append(parse_id(line))
try:
l.append(parseName(line))
except:
continue
player_model, enemy_model = update_board(l, player_model, enemy_model)
else: #line contains no valid message for updater
pass
#print(message.SerializeToString())
#print(message)
s.close()