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I seem to have a problem to run the Demo Scene with the apropriate configurations for my GPU. I tried solving the problem with some suggestions posted in this forum, but none worked.
I can run the testBinary with no problem after I changed the resolution to 1x80.
I tried changing the hand and face resolution to 1x64, 1x16 and 1x80 in the Unity Inspector and also in the code. I tried changing the call of the the UserConfigureOpenPose() function using these parameters:
I seem to have a problem to run the Demo Scene with the apropriate configurations for my GPU. I tried solving the problem with some suggestions posted in this forum, but none worked.
I can run the testBinary with no problem after I changed the resolution to 1x80.
I tried changing the hand and face resolution to 1x64, 1x16 and 1x80 in the Unity Inspector and also in the code. I tried changing the call of the the UserConfigureOpenPose() function using these parameters:
private void UserConfigureOpenPose(){ OPWrapper.OPConfigurePose( /* poseMode */ PoseMode.Enabled, /* netInputSize */ new Vector2Int(-1, 16), /* outputSize */ null, /* keypointScaleMode */ ScaleMode.InputResolution, /* gpuNumber */ -1, /* gpuNumberStart */ 0, /* scalesNumber */ 1, /* scaleGap */ 0.3f, /* renderMode */ RenderMode.Gpu, /* poseModel */ PoseModel.BODY_25, /* blendOriginalFrame */ true, /* alphaKeypoint */ 0.6f, /* alphaHeatMap */ 0.7f, /* defaultPartToRender */ 0, /* modelFolder */ null, /* heatMapTypes */ HeatMapType.None, /* heatMapScaleMode */ ScaleMode.UnsignedChar, /* addPartCandidates */ false, /* renderThreshold */ renderThreshold, /* numberPeopleMax */ maxPeople, /* maximizePositives */ false, /* fpsMax fps_max */ -1.0, /* protoTxtPath */ "", /* caffeModelPath */ "", /* upsamplingRatio */ 0f);
Is there anything else I can try?
I only need to track the hands, so if I could disable everything else and keep only the hand detection, it would work for me.
Issue Summary
Unity crashed running the Demo Scene
Executed Command (if any)
Play Demo Scene
OpenPose Output (if any)
Unity closes after I try to run the Demo.
Errors (if any)
Unity crashed.
Type of Issue
Whole console output
No errors appeared. Unity just crashed.
OpenPose version:
OpenPose Unity Plugin default
General configuration:
Operating system : Windows 10, 64-bit
Release or Debug mode : release
Compiler : VS 2015 Community
Non-default settings:
3rd-party software:
If GPU mode issue:
If Windows system:
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