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catchable.h
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catchable.h
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/* Blip 'n Blup
// Copyright (C) 2016 LucKey Productions (luckeyproductions.nl)
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
// Commercial licenses are available through frode@lindeijer.nl
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef CATCHABLE_H
#define CATCHABLE_H
#include <Urho3D/Urho3D.h>
#include "luckey.h"
URHO3D_EVENT(E_CATCH, Catch){}
URHO3D_EVENT(E_RELEASE, Release){}
class Container;
class Catchable : public LogicComponent
{
URHO3D_OBJECT(Catchable, LogicComponent);
public:
Catchable(Context* context);
static void RegisterObject(Context *context);
void SetReleaseTime(float time) { releaseTime_ = time; }
float GetReleaseTime() { return releaseTime_; }
bool IsCaught() const { return caught_; }
bool CatchIn(Container* container);
void Release();
private:
bool caught_;
float releaseTime_;
};
#endif // CATCHABLE_H