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SMoveWnd.cpp
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SMoveWnd.cpp
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#include "stdafx.h"
#include "SMoveWnd.h"
#include "CNewGuid.h"
#include "control/SMessageBox.h"
#include "MainDlg.h"
#define POINT_SIZE 4 //元素拖动点大小
#define HORZ_LT 0
#define VERT_LT 1
#define HORZ 2
#define VERT 3
#define UP 0
#define DOWN 1
#define LEFT 2
#define RIGHT 3
extern CMainDlg* g_pMainDlg;
namespace SOUI
{
/**
* @brief 判断两个轴对齐的矩形是否重叠
* @param rc1 第一个矩阵的位置
* @param rc2 第二个矩阵的位置
* @return 两个矩阵是否重叠(边沿重叠,也认为是重叠)
*/
bool isOverlap(const LPRECT rc1, const LPRECT rc2)
{
if (rc1->right > rc2->left &&
rc2->right > rc1->left &&
rc1->bottom > rc2->top &&
rc2->bottom > rc1->top
)
return true;
else
return false;
}
SMoveWnd::SMoveWnd()
{
m_hLUpRDown = GETRESPROVIDER->LoadCursor(L"sizenwse");
m_hAll = GETRESPROVIDER->LoadCursor(L"sizeall");
m_hNormal = GETRESPROVIDER->LoadCursor(m_style.m_strCursor);
m_downWindow = 0;
m_bFocusable = TRUE;
m_pRealWnd = NULL;
m_bDrawFocusRect = FALSE;
m_StateMove = 0;
}
SMoveWnd::~SMoveWnd()
{
}
void SOUI::SMoveWnd::OnPaint(IRenderTarget *pRT)
{
__super::OnPaint(pRT);
CRect rectR;
CRect rectRP;
m_pRealWnd->GetWindowRect(rectR);
m_pRealWnd->GetParent()->GetWindowRect(rectRP);
//这里将实际控件和覆盖在实际控件上面的布局控件的位置更新为一样的
if (m_pRealWnd == m_Desiner->m_pRealWndRoot)
{
SouiLayoutParam *pMoveWndLayout = GetLayoutParamT<SouiLayoutParam>();
SouiLayoutParamStruct *pSouiLayoutParamStruct = (SouiLayoutParamStruct*)pMoveWndLayout->GetRawData();
pSouiLayoutParamStruct->posLeft.nPos.fSize = 20;
pSouiLayoutParamStruct->posTop.nPos.fSize = 20;
pSouiLayoutParamStruct->posRight.nPos.fSize = rectR.right - rectR.left;
pSouiLayoutParamStruct->posBottom.nPos.fSize = rectR.bottom - rectR.top;
SLayoutSize LayoutSize = pMoveWndLayout->GetSpecifiedSize(Horz);
LayoutSize.fSize = rectR.right - rectR.left;
pMoveWndLayout->SetSpecifiedSize(Horz, LayoutSize);
LayoutSize = pMoveWndLayout->GetSpecifiedSize(Vert);
LayoutSize.fSize = rectR.bottom - rectR.top;
pMoveWndLayout->SetSpecifiedSize(Vert, LayoutSize);
//pMoveWndLayout->SetSpecifiedSize(Horz, rectR.right - rectR.left);
//pMoveWndLayout->SetSpecifiedSize(Vert, rectR.bottom - rectR.top);
CRect rect;
GetWindowRect(rect);
if (!rect.EqualRect(rectR))
{
GetParent()->RequestRelayout();
GetParent()->UpdateLayout();
}
}
else
{ //更新MoveWnd的位置和RealWnd一样
SouiLayoutParam *pMoveWndLayout = GetLayoutParamT<SouiLayoutParam>();
SouiLayoutParamStruct *pSouiLayoutParamStruct = (SouiLayoutParamStruct*)pMoveWndLayout->GetRawData();
pSouiLayoutParamStruct->posLeft.nPos.fSize = rectR.left - rectRP.left;
pSouiLayoutParamStruct->posTop.nPos.fSize = rectR.top - rectRP.top;
pSouiLayoutParamStruct->posRight.nPos.fSize = rectR.right - rectR.left;
pSouiLayoutParamStruct->posBottom.nPos.fSize = rectR.bottom - rectR.top;
SLayoutSize LayoutSize = pMoveWndLayout->GetSpecifiedSize(Horz);
LayoutSize.fSize = rectR.right - rectR.left;
pMoveWndLayout->SetSpecifiedSize(Horz, LayoutSize);
LayoutSize = pMoveWndLayout->GetSpecifiedSize(Vert);
LayoutSize.fSize = rectR.bottom - rectR.top;
pMoveWndLayout->SetSpecifiedSize(Vert, LayoutSize);
CRect rect;
GetWindowRect(rect);
if (!rect.EqualRect(rectR))
{
GetParent()->RequestRelayout();
GetParent()->UpdateLayout();
}
}
CRect rect;
GetWindowRect(rect);
SPainter painter;
BeforePaint(pRT, painter);
AdjustRect();
int n = POINT_SIZE / 2;
//rect.DeflateRect(n,n,n,n);
CAutoRefPtr<IPen> pen, oldpen;
if (IsSelect())
{
pRT->CreatePen(PS_SOLID, RGBA(255, 0, 0, 255), 2, &pen);
pRT->SelectObject(pen, (IRenderObj**)&oldpen);
pRT->DrawRectangle(m_rcPos1);
pRT->DrawRectangle(m_rcPos2);
pRT->DrawRectangle(m_rcPos3);
pRT->DrawRectangle(m_rcPos4);
pRT->DrawRectangle(m_rcPos5);
pRT->DrawRectangle(m_rcPos6);
pRT->DrawRectangle(m_rcPos7);
pRT->DrawRectangle(m_rcPos8);
pRT->DrawRectangle(rect);
pRT->SelectObject(oldpen);
}
else
{
if (isOverlap(&rectRP, &rectR))
pRT->CreatePen(PS_SOLID, RGBA(172, 172, 172, 255), 1, &pen);
else
{ // 不在父窗口范围, 无法选中, 用虚框表示
pRT->CreatePen(PS_DASH, RGBA(255, 0, 128, 255), 1, &pen);
}
pRT->SelectObject(pen, (IRenderObj**)&oldpen);
pRT->DrawRectangle(rect);
pRT->SelectObject(oldpen);
}
AfterPaint(pRT, painter);
}
void SMoveWnd::OnLButtonDown(UINT nFlags, CPoint pt)
{
if (m_Desiner->m_nState == 1)//如果是创建控件状态
{
//鼠标按下时创建控件
NewWnd(pt);
m_Desiner->CreatePropGrid(m_Desiner->m_curSelXmlNode.name());
m_Desiner->UpdatePropGrid(m_Desiner->m_curSelXmlNode);
m_Desiner->AddCodeToEditor(NULL);
OnLButtonUp(nFlags, pt);
return;
}
if (m_pRealWnd != m_Desiner->m_pRealWndRoot)
{
SStringT s;
s.Format(_T("%d"), m_pRealWnd->GetUserData());
m_Desiner->SetCurrentCtrl(m_Desiner->FindNodeByAttr(m_Desiner->m_CurrentLayoutNode, L"data", s), this);
m_Desiner->CreatePropGrid(m_Desiner->m_curSelXmlNode.name());
m_Desiner->UpdatePropGrid(m_Desiner->m_curSelXmlNode);
}
else
{
m_Desiner->SetCurrentCtrl(m_Desiner->m_CurrentLayoutNode, this);
m_Desiner->CreatePropGrid(_T("hostwnd"));
m_Desiner->UpdatePropGrid(m_Desiner->m_curSelXmlNode);
}
SWindow::OnLButtonDown(nFlags, pt);
// 是为了更新控件属性点击
if (nFlags == MAGIC_CLICK_FLAG)
return;
if (m_pRealWnd->IsClass(_T("tabctrl")) ||
m_pRealWnd->IsClass(_T("tabctrl2")))
{
g_pMainDlg->DelayReloadLayout((STabCtrl*)m_pRealWnd);
LPARAM lparam = MAKELPARAM(pt.x, pt.y);
m_pRealWnd->SSendMessage(WM_LBUTTONDOWN, 0, lparam);
m_pRealWnd->SSendMessage(WM_LBUTTONUP, 0, lparam);
int cursel = ((STabCtrl*)m_pRealWnd)->GetCurSel();
pugi::xml_attribute attr_sel = m_Desiner->m_curSelXmlNode.attribute(_T("curSel"));
TCHAR buffer[20] = { 0 };
if (!attr_sel)
m_Desiner->m_curSelXmlNode.append_attribute(_T("curSel")).set_value(_itot(cursel, buffer, 10));
else
attr_sel.set_value(_itot(cursel, buffer, 10));
m_Desiner->AddCodeToEditor(NULL);
return;
}
m_Desiner->AddCodeToEditor(NULL);
Oldx = pt.x;
Oldy = pt.y;
if (m_rcPos8.PtInRect(pt))
{
SetCursor(LoadCursor(NULL, IDC_SIZEWE));
m_downWindow = 8;
}
else if (m_rcPos1.PtInRect(pt))
{
SetCursor(LoadCursor(NULL, IDC_SIZENWSE));
m_downWindow = 1;
}
else if (m_rcPos2.PtInRect(pt))
{
SetCursor(LoadCursor(NULL, IDC_SIZENS));
m_downWindow = 2;
}
else if (m_rcPos3.PtInRect(pt))
{
//SetCursor(LoadCursor(NULL,IDC_SIZEWE));
m_downWindow = 3;
}
else if (m_rcPos4.PtInRect(pt))
{
SetCursor(LoadCursor(NULL, IDC_SIZEWE));
m_downWindow = 4;
}
else if (m_rcPos5.PtInRect(pt))
{
SetCursor(LoadCursor(NULL, IDC_SIZENWSE));
m_downWindow = 5;
}
else if (m_rcPos6.PtInRect(pt))
{
SetCursor(LoadCursor(NULL, IDC_SIZENS));
m_downWindow = 6;
}
else if (m_rcCenter.PtInRect(pt))
{
//SetCursor(LoadCursor(NULL,IDC_SIZEALL));
m_downWindow = 9;
}
}
void SMoveWnd::OnLButtonUp(UINT nFlags, CPoint pt)
{
SWindow::OnLButtonUp(nFlags, pt);
//将控件的位置更新到xml节点;
if (m_StateMove)
{
//if (m_pRealWnd != m_Desiner->m_pRealWndRoot)
//{
m_Desiner->UpdatePosToXmlNode(m_pRealWnd, this);
m_Desiner->UpdatePropGrid(m_Desiner->m_curSelXmlNode);
m_Desiner->AddCodeToEditor(NULL);
m_StateMove = 1;
//}
}
m_downWindow = 0;
}
void SMoveWnd::OnMouseMove(UINT nFlags, CPoint pt)
{
if (!IsSelect())
{
return;
}
if (0 == m_downWindow) //当前控件没有被按下
{
//如果当前只选择一个控件,且为当前控件
//if( mainWnd.m_designerView.m_CurSelCtrlList.size() == 1 && mainWnd.m_designerView.m_CurSelCtrlList[0]==this)
//{
//改变光标
if (m_rcPos1.PtInRect(pt))
{
SetCursor(LoadCursor(NULL, IDC_SIZENWSE));
}
else if (m_rcPos2.PtInRect(pt))
{
SetCursor(LoadCursor(NULL, IDC_SIZENS));
}
else if (m_rcPos3.PtInRect(pt))
{
SetCursor(LoadCursor(NULL, IDC_SIZENESW));
}
else if (m_rcPos4.PtInRect(pt))
{
SetCursor(LoadCursor(NULL, IDC_SIZEWE));
}
else if (m_rcPos5.PtInRect(pt))
{
SetCursor(LoadCursor(NULL, IDC_SIZENWSE));
}
else if (m_rcPos6.PtInRect(pt))
{
SetCursor(LoadCursor(NULL, IDC_SIZENS));
}
else if (m_rcPos7.PtInRect(pt))
{
SetCursor(LoadCursor(NULL, IDC_SIZENESW));
}
else if (m_rcPos8.PtInRect(pt))
{
SetCursor(LoadCursor(NULL, IDC_SIZEWE));
}
//else if(m_rcCenter.PtInRect(pt) && (m_Desiner->m_nState == 0)) //中间位置,可拖动控件
//{
// SetCursor(LoadCursor(NULL,IDC_SIZEALL));
//}
//}
}
else//控件被按下拖动大小和位置的情况
{
int x = pt.x - Oldx;
int y = pt.y - Oldy;
int x1;
int y1;
BOOL bx = FALSE;
BOOL by = FALSE;
if (abs(pt.x - Oldx) >= 8 || abs(pt.y - Oldy) >= 8)
{
x1 = abs(pt.x - Oldx);
x1 = x1 / 8;
y1 = abs(pt.y - Oldy);
y1 = y1 / 8;
if (abs(pt.x - Oldx) >= 8)
{
if (x > 0)
{
x = 8;
}
else
{
x = -8;
}
bx = TRUE;
}
else
{
x = 0;
}
if (abs(pt.y - Oldy) >= 8)
{
if (y > 0)
{
y = 8;
}
else
{
y = -8;
}
by = TRUE;
}
else
{
y = 0;
}
}
else
{
return;
}
switch (m_downWindow)
{
/*左边框*/
case 8:
{
if (bx)
{
if (m_pRealWnd->GetLayoutParam()->IsClass(SLinearLayoutParam::GetClassName()))
{
return; //线性布局不能拖动左边框
}
MoveWndSizeLT(x*x1, HORZ_LT);
}
}
break;;
/*左上角*/
case 1:
{
if (m_pRealWnd->GetLayoutParam()->IsClass(SLinearLayoutParam::GetClassName()))
{
return; //线性布局不能拖动左上角
}
if (bx)
{
MoveWndSizeLT(x*x1, HORZ_LT);
}
if (by)
{
MoveWndSizeLT(y*y1, VERT_LT);
}
}
break;
/*上边框*/
case 2:
{
if (by)
{
if (m_pRealWnd->GetLayoutParam()->IsClass(SLinearLayoutParam::GetClassName()))
{
return; //线性布局不能拖动上边框
}
MoveWndSizeLT(y*y1, VERT_LT);
}
}
break;
/*右上角*/
case 3:
return;
/*右边框*/
case 4:
{
if (bx)
{
if (m_pRealWnd->GetLayoutParam()->IsClass(SLinearLayoutParam::GetClassName()))
{
MoveWndSize_Linear(x*x1, Horz);
}
else
{
MoveWndSize(x*x1, HORZ);
}
}
}
break;
/*右下角*/
case 5:
{
if (bx)
{
if (m_pRealWnd->GetLayoutParam()->IsClass(SLinearLayoutParam::GetClassName()))
{
MoveWndSize_Linear(x*x1, Horz);
}
else
{
MoveWndSize(x*x1, HORZ);
}
}
if (by)
{
if (m_pRealWnd->GetLayoutParam()->IsClass(SLinearLayoutParam::GetClassName()))
{
MoveWndSize_Linear(y*y1, Vert);
}
else
{
MoveWndSize(y*y1, VERT);
}
}
}
break;
/*下边框*/
case 6:
{
if (by)
{
if (m_pRealWnd->GetLayoutParam()->IsClass(SLinearLayoutParam::GetClassName()))
{
MoveWndSize_Linear(y*y1, Vert);
}
else
{
MoveWndSize(y*y1, VERT);
}
}
}
break;
/*左下角*/
case 7:
return;
/*中间拖动*/
case 9:
{
if (m_pRealWnd->GetLayoutParam()->IsClass(SLinearLayoutParam::GetClassName()))
{
return; //线性布局不能拖动
}
if (bx)
{
MoveWndHorz(x*x1);
}
if (by)
{
MoveWndVert(y*y1);
}
}
break;
default:
return;
}
Oldx = Oldx + x*x1;
Oldy = Oldy + y*y1;
m_pRealWnd->GetParent()->RequestRelayout();
m_pRealWnd->GetParent()->UpdateLayout();
GetParent()->RequestRelayout();
GetParent()->UpdateLayout();
m_StateMove = 1;
m_Desiner->UpdatePosToXmlNode(m_pRealWnd, this);
m_Desiner->UpdatePropGrid(m_Desiner->m_curSelXmlNode);
GetParent()->Invalidate(); //刷新父窗口
}
}
void SMoveWnd::AdjustRect()
{
CRect rect;
GetWindowRect(rect);
m_rcPos1.left = rect.left;
m_rcPos1.top = rect.top;
m_rcPos1.right = rect.left + POINT_SIZE;
m_rcPos1.bottom = rect.top + POINT_SIZE;
m_rcPos2.left = rect.left + (rect.right - rect.left) / 2 - POINT_SIZE / 2;
m_rcPos2.top = rect.top;
m_rcPos2.right = m_rcPos2.left + POINT_SIZE;
m_rcPos2.bottom = rect.top + POINT_SIZE;
m_rcPos3.left = rect.right - POINT_SIZE;
m_rcPos3.top = rect.top;
m_rcPos3.right = rect.right;
m_rcPos3.bottom = rect.top + POINT_SIZE;
m_rcPos4.left = rect.right - POINT_SIZE;
m_rcPos4.top = rect.top + (rect.bottom - rect.top) / 2 - POINT_SIZE / 2;
m_rcPos4.right = rect.right;
m_rcPos4.bottom = m_rcPos4.top + POINT_SIZE;
m_rcPos5.left = rect.right - POINT_SIZE;
m_rcPos5.top = rect.bottom - POINT_SIZE;
m_rcPos5.right = rect.right;
m_rcPos5.bottom = rect.bottom;
m_rcPos6.left = m_rcPos2.left;
m_rcPos6.top = rect.bottom - POINT_SIZE;
m_rcPos6.right = m_rcPos2.right;
m_rcPos6.bottom = rect.bottom;
m_rcPos7.left = rect.left;
m_rcPos7.top = rect.bottom - POINT_SIZE;
m_rcPos7.right = rect.left + POINT_SIZE;
m_rcPos7.bottom = rect.bottom;
m_rcPos8.left = rect.left;
m_rcPos8.top = m_rcPos4.top;
m_rcPos8.right = rect.left + POINT_SIZE;
m_rcPos8.bottom = m_rcPos4.bottom;
m_rcCenter.left = rect.left + POINT_SIZE;
m_rcCenter.top = rect.top + POINT_SIZE;
m_rcCenter.right = rect.right - POINT_SIZE;
m_rcCenter.bottom = rect.bottom - POINT_SIZE;
}
BOOL SMoveWnd::IsSelect()
{
if (m_Desiner == NULL)
return FALSE;
if (m_Desiner->m_CurSelCtrl == this)
{
return TRUE;
}
return FALSE;
}
void SMoveWnd::MoveWndHorz(int x)
{
//水平移动
if (m_pRealWnd == m_Desiner->m_pRealWndRoot)
{
return;
}
ILayoutParam *pSouiLayoutParam = GetLayoutParam();
SouiLayoutParamStruct *pSouiLayoutParamStruct = (SouiLayoutParamStruct*)pSouiLayoutParam->GetRawData();
ILayoutParam *pSouiLayoutParam1 = m_pRealWnd->GetLayoutParam();
SouiLayoutParamStruct *pSouiLayoutParamStruct1 = (SouiLayoutParamStruct*)pSouiLayoutParam1->GetRawData();
//有margin的情况
SwndStyle &style = m_pRealWnd->GetParent()->GetStyle();
int nMargin = 0;
CRect rcMargin = style.GetMargin();
nMargin = rcMargin.left;
//往左拖动,left不能小于0
if (pSouiLayoutParamStruct->posLeft.nPos.fSize + x - nMargin < 0 && x < 0)
{
return;
}
//往右拖动,right不能大于父控件的right
if (x > 0)
{
CRect r;
GetParent()->GetWindowRect(r);
if (pSouiLayoutParamStruct->posLeft.nPos.fSize + pSouiLayoutParam->GetSpecifiedSize(Horz).fSize + x + rcMargin.right > r.right - r.left)
{
return;
}
}
if (pSouiLayoutParamStruct1->nCount == 2) //两个坐标的情况
{
if (pSouiLayoutParamStruct1->posLeft.cMinus == -1)// 坐标1为负数的情况
{
if (pSouiLayoutParamStruct1->posLeft.nPos.fSize - x < 0)
{
return;
}
pSouiLayoutParamStruct->posLeft.nPos.fSize = pSouiLayoutParamStruct->posLeft.nPos.fSize + x;
pSouiLayoutParamStruct1->posLeft.nPos.fSize = pSouiLayoutParamStruct1->posLeft.nPos.fSize - x;
}
else//坐标1为正数
{
if (pSouiLayoutParamStruct1->posRight.cMinus == -1)
{
if (pSouiLayoutParamStruct1->posRight.nPos.fSize - x < 0)
{
return;
}
}
pSouiLayoutParamStruct->posLeft.nPos.fSize = pSouiLayoutParamStruct->posLeft.nPos.fSize + x;
pSouiLayoutParamStruct1->posLeft.nPos.fSize = pSouiLayoutParamStruct1->posLeft.nPos.fSize + x;
}
}
else if (pSouiLayoutParamStruct1->nCount == 4)
{
int nPosTop, nPosTop1;
int nPosButtom, nPosButtom1;
/************************* 移动top点 **************************************/
if (pSouiLayoutParamStruct1->posLeft.cMinus == -1)// 坐标1为负数的情况
{
if (pSouiLayoutParamStruct1->posLeft.nPos.fSize - x < 0)
{
return;
}
nPosTop = pSouiLayoutParamStruct->posLeft.nPos.fSize + x; //layout->pos[1].nPos = layout->pos[1].nPos + x;
nPosTop1 = pSouiLayoutParamStruct1->posLeft.nPos.fSize - x; //layout1->pos[1].nPos = layout1->pos[1].nPos - x;
}
else//坐标1为正数
{
if (pSouiLayoutParamStruct1->posRight.cMinus == -1)
{
if (pSouiLayoutParamStruct1->posRight.nPos.fSize - x < 0)
{
return;
}
}
nPosTop = pSouiLayoutParamStruct->posLeft.nPos.fSize + x; //layout->pos[1].nPos = layout->pos[1].nPos + x;
nPosTop1 = pSouiLayoutParamStruct1->posLeft.nPos.fSize + x; //layout1->pos[1].nPos = layout1->pos[1].nPos + x;
}
/************************* 移动 top **************************************/
/************************* 移动 buttom **************************************/
if (pSouiLayoutParamStruct1->posRight.pit == PIT_SIZE) //100, 100 ,@5, @5这种情况
{
//
pSouiLayoutParamStruct->posLeft.nPos.fSize = nPosTop;
pSouiLayoutParamStruct1->posLeft.nPos.fSize = nPosTop1;
}
else
{
if (pSouiLayoutParamStruct1->posRight.cMinus == -1)// 坐标1为负数的情况
{
if (pSouiLayoutParamStruct1->posRight.nPos.fSize - x < 0)
{
return;
}
nPosButtom = pSouiLayoutParamStruct->posRight.nPos.fSize + x; //layout->pos[3].nPos = layout->pos[3].nPos + x;
nPosButtom1 = pSouiLayoutParamStruct1->posRight.nPos.fSize - x; //layout1->pos[3].nPos = layout1->pos[3].nPos - x;
}
else//坐标1为正数
{
nPosButtom = pSouiLayoutParamStruct->posRight.nPos.fSize + x; //layout->pos[3].nPos = layout->pos[3].nPos + x;
nPosButtom1 = pSouiLayoutParamStruct1->posRight.nPos.fSize + x; //layout1->pos[3].nPos = layout1->pos[3].nPos + x;
}
pSouiLayoutParamStruct->posLeft.nPos.fSize = nPosTop;
pSouiLayoutParamStruct1->posLeft.nPos.fSize = nPosTop1;
pSouiLayoutParamStruct->posRight.nPos.fSize = nPosButtom;
pSouiLayoutParamStruct1->posRight.nPos.fSize = nPosButtom1;
}
/************************* 移动 buttom **************************************/
}
}
void SMoveWnd::MoveWndVert(int x)
{
//垂直移动
if (m_pRealWnd == m_Desiner->m_pRealWndRoot)
{
return;
}
SouiLayoutParam *pSouiLayoutParam = GetLayoutParamT<SouiLayoutParam>();
SouiLayoutParamStruct *pSouiLayoutParamStruct = (SouiLayoutParamStruct*)pSouiLayoutParam->GetRawData();
SouiLayoutParam *pSouiLayoutParam1 = m_pRealWnd->GetLayoutParamT<SouiLayoutParam>();
SouiLayoutParamStruct *pSouiLayoutParamStruct1 = (SouiLayoutParamStruct*)pSouiLayoutParam1->GetRawData();
//有margin的情况
SwndStyle &style = m_pRealWnd->GetParent()->GetStyle();
int nMargin = 0;
CRect rcMargin = style.GetMargin();
nMargin = rcMargin.top;
//往上拖动,top不能小于0
if (pSouiLayoutParamStruct->posTop.nPos.fSize + x - nMargin < 0 && x < 0)
{
return;
}
//往下拖动,bottom不能大于父控件的bottom
if (x > 0)
{
CRect r;
GetParent()->GetWindowRect(r);
if (pSouiLayoutParamStruct->posTop.nPos.fSize + pSouiLayoutParam->GetSpecifiedSize(Vert).fSize + x + rcMargin.bottom > r.bottom - r.top)
{
return;
}
}
if (pSouiLayoutParamStruct1->nCount == 2) //两个坐标的情况
{
if (pSouiLayoutParamStruct1->posTop.cMinus == -1)// 坐标1为负数的情况
{
if (pSouiLayoutParamStruct1->posTop.nPos.fSize - x < 0)
{
return;
}
pSouiLayoutParamStruct->posTop.nPos.fSize = pSouiLayoutParamStruct->posTop.nPos.fSize + x;
pSouiLayoutParamStruct1->posTop.nPos.fSize = pSouiLayoutParamStruct1->posTop.nPos.fSize - x;
}
else//坐标1为正数
{
if (pSouiLayoutParamStruct1->posBottom.cMinus == -1)
{
if (pSouiLayoutParamStruct1->posBottom.nPos.fSize - x < 0)
{
return;
}
}
pSouiLayoutParamStruct->posTop.nPos.fSize = pSouiLayoutParamStruct->posTop.nPos.fSize + x;
pSouiLayoutParamStruct1->posTop.nPos.fSize = pSouiLayoutParamStruct1->posTop.nPos.fSize + x;
}
}
else if (pSouiLayoutParamStruct1->nCount == 4)
{
int nPosTop, nPosTop1;
int nPosButtom, nPosButtom1;
/************************* 移动top点 **************************************/
if (pSouiLayoutParamStruct1->posTop.cMinus == -1)// 坐标1为负数的情况
{
if (pSouiLayoutParamStruct1->posTop.nPos.fSize - x < 0)
{
return;
}
nPosTop = pSouiLayoutParamStruct->posTop.nPos.fSize + x; //layout->pos[1].nPos = layout->pos[1].nPos + x;
nPosTop1 = pSouiLayoutParamStruct1->posTop.nPos.fSize - x; //layout1->pos[1].nPos = layout1->pos[1].nPos - x;
}
else//坐标1为正数
{
if (pSouiLayoutParamStruct1->posBottom.cMinus == -1)
{
if (pSouiLayoutParamStruct1->posBottom.nPos.fSize - x < 0)
{
return;
}
}
nPosTop = pSouiLayoutParamStruct->posTop.nPos.fSize + x; //layout->pos[1].nPos = layout->pos[1].nPos + x;
nPosTop1 = pSouiLayoutParamStruct1->posTop.nPos.fSize + x; //layout1->pos[1].nPos = layout1->pos[1].nPos + x;
}
/************************* 移动 top **************************************/
/************************* 移动 buttom **************************************/
if (pSouiLayoutParamStruct1->posBottom.pit == PIT_SIZE) //100, 100 ,@5, @5这种情况
{
//
pSouiLayoutParamStruct->posTop.nPos.fSize = nPosTop;
pSouiLayoutParamStruct1->posTop.nPos.fSize = nPosTop1;
}
else
{
if (pSouiLayoutParamStruct1->posBottom.cMinus == -1)// 坐标1为负数的情况
{
if (pSouiLayoutParamStruct1->posBottom.nPos.fSize - x < 0)
{
return;
}
nPosButtom = pSouiLayoutParamStruct->posBottom.nPos.fSize + x; //layout->pos[3].nPos = layout->pos[3].nPos + x;
nPosButtom1 = pSouiLayoutParamStruct1->posBottom.nPos.fSize - x; //layout1->pos[3].nPos = layout1->pos[3].nPos - x;
}
else//坐标1为正数
{
nPosButtom = pSouiLayoutParamStruct->posBottom.nPos.fSize + x; //layout->pos[3].nPos = layout->pos[3].nPos + x;
nPosButtom1 = pSouiLayoutParamStruct1->posBottom.nPos.fSize + x; //layout1->pos[3].nPos = layout1->pos[3].nPos + x;
}
pSouiLayoutParamStruct->posTop.nPos.fSize = nPosTop;
pSouiLayoutParamStruct1->posTop.nPos.fSize = nPosTop1;
pSouiLayoutParamStruct->posBottom.nPos.fSize = nPosButtom;
pSouiLayoutParamStruct1->posBottom.nPos.fSize = nPosButtom1;
}
/************************* 移动 buttom **************************************/
}
}
void SMoveWnd::OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags)
{
if (m_bCtrlShift)
{
m_Desiner->ShowMovWndChild(TRUE, (SMoveWnd*)this->GetWindow(GSW_FIRSTCHILD));
m_bCtrlShift = FALSE;
}
}
void SMoveWnd::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags)
{
if (m_pRealWnd == m_Desiner->m_pRealWndRoot)
{
m_bMsgHandled = FALSE;
return;
}
//左上右下方向键 选中前、后一个控件
//esc 选中父控件
//ctrl + 方向键 上下左右移动1个点的位置
//Shift + 方向键 增减控件的尺寸
//delete 删除当前控件
//CTRL + SHIFT 当控件被子控件挡住了,这时候是无法移动控件的,因为无论怎么选都只能选中子控件,这时按住ctrl+ shift可以隐藏子控件,使控件可以选中从而移动
m_bMsgHandled = FALSE;
BOOL bShift = (::GetKeyState(VK_SHIFT) < 0);
BOOL bCtrl = (::GetKeyState(VK_CONTROL) < 0);
if (bShift&&bCtrl)
{
m_Desiner->ShowMovWndChild(FALSE, (SMoveWnd*)this->GetWindow(GSW_FIRSTCHILD));
m_bCtrlShift = TRUE;
return;
}
else
{
if (m_bCtrlShift)
{
m_Desiner->ShowMovWndChild(TRUE, (SMoveWnd*)this->GetWindow(GSW_FIRSTCHILD));
m_bCtrlShift = FALSE;
}
}
switch (nChar)
{
case VK_UP:
if (bCtrl)
{
if (m_pRealWnd->GetLayoutParam()->IsClass(SLinearLayoutParam::GetClassName()))
{
return; //线性布局不能移动
}
MoveWndVert(-1);
m_bMsgHandled = TRUE;
m_pRealWnd->GetParent()->RequestRelayout();
m_pRealWnd->GetParent()->UpdateChildrenPosition();
GetParent()->RequestRelayout();
GetParent()->UpdateChildrenPosition();
m_Desiner->UpdatePosToXmlNode(m_pRealWnd, this);
m_Desiner->UpdatePropGrid(m_Desiner->m_curSelXmlNode);
GetParent()->Invalidate(); //刷新父窗口
}
else if (bShift)
{
if (m_pRealWnd->GetLayoutParam()->IsClass(SLinearLayoutParam::GetClassName()))
{
MoveWndSize_Linear(-1, Vert);
}
else
{
MoveWndSize(-1, VERT);
}
m_bMsgHandled = TRUE;
m_pRealWnd->GetParent()->RequestRelayout();
m_pRealWnd->GetParent()->UpdateChildrenPosition();
GetParent()->RequestRelayout();