forked from kjk/directui
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TestApp2.vcxproj
executable file
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TestApp2.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClInclude Include="dui2\UIElem.h" />
<ClInclude Include="TestApp2\resource.h" />
<ClInclude Include="util\BaseUtil.h" />
<ClInclude Include="util\FileUtil.h" />
<ClInclude Include="util\Http.h" />
<ClInclude Include="util\SettingsParser.h" />
<ClInclude Include="util\StrUtil.h" />
<ClInclude Include="util\Vec.h" />
<ClInclude Include="util\WinUtf8.h" />
<ClInclude Include="util\WinUtil.h" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="dui2\UIElem.cpp" />
<ClCompile Include="TestApp2\TestApp2.cpp" />
<ClCompile Include="util\FileUtil.cpp" />
<ClCompile Include="util\Http.cpp" />
<ClCompile Include="util\SettingsParser.cpp" />
<ClCompile Include="util\StrUtil.cpp" />
<ClCompile Include="util\WinUtf8.cpp" />
</ItemGroup>
<ItemGroup>
<Manifest Include="TestApp2\TestApp2.exe.manifest" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="TestApp2\TestApp2.manifest.rc" />
<ResourceCompile Include="TestApp2\TestApp2.rc" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>TestApp2</ProjectName>
<ProjectGuid>{9458F693-A9CC-4786-B79A-A2103EC71FA3}</ProjectGuid>
<RootNamespace>TestApp2</RootNamespace>
<Keyword>MakeFileProj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30128.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">dbg</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">dbg</IntDir>
<NMakeBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">nmake -f makefile.msvc CFG=dbg testapp2</NMakeBuildCommandLine>
<NMakeReBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">nmake -f makefile.msvc CFG=dbg testapp2</NMakeReBuildCommandLine>
<NMakeCleanCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">nmake -f makefile.msvc CFG=dbg clean</NMakeCleanCommandLine>
<NMakeOutput Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">dbg\TestApp2.exe</NMakeOutput>
<NMakePreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">WIN32;_DEBUG;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
<NMakeIncludeSearchPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(NMakeIncludeSearchPath);$(ProjectDir)dui2;$(ProjectDir)util;$(ProjectDir)App</NMakeIncludeSearchPath>
<NMakeForcedIncludes Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(NMakeForcedIncludes)</NMakeForcedIncludes>
<NMakeAssemblySearchPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(NMakeAssemblySearchPath)</NMakeAssemblySearchPath>
<NMakeForcedUsingAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(NMakeForcedUsingAssemblies)</NMakeForcedUsingAssemblies>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">rel</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">rel</IntDir>
<NMakeBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">nmake -f makefile.msvc CFG=rel testapp2</NMakeBuildCommandLine>
<NMakeReBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">nmake -f makefile.msvc CFG=rel testapp2</NMakeReBuildCommandLine>
<NMakeCleanCommandLine Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">nmake -f makefile.msvc CFG=rel clean</NMakeCleanCommandLine>
<NMakeOutput Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">rel\TestApp2.exe</NMakeOutput>
<NMakePreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">WIN32;NDEBUG;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
<NMakeIncludeSearchPath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(NMakeIncludeSearchPath);$(ProjectDir)dui2;$(ProjectDir)util;$(ProjectDir)App</NMakeIncludeSearchPath>
<NMakeForcedIncludes Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(NMakeForcedIncludes)</NMakeForcedIncludes>
<NMakeAssemblySearchPath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(NMakeAssemblySearchPath)</NMakeAssemblySearchPath>
<NMakeForcedUsingAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(NMakeForcedUsingAssemblies)</NMakeForcedUsingAssemblies>
</PropertyGroup>
<ItemDefinitionGroup>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>