Skip to content

Latest commit

 

History

History
33 lines (22 loc) · 1.19 KB

3.0.8_ReleaseNotes.md

File metadata and controls

33 lines (22 loc) · 1.19 KB

Egret 3.0.8 Release Note

Updated on: May, 3rd, 2016

Welcome to Egret!

Overview

Developed by Egret Technology, Egret Engine 3.0 includes a newly built 3D engine and a 2D engine created based on HTML5. With its robust cross-platform operability and commitment to solving the performance and fragmentation problems of HTML5 APP and games, Egret Engine 3.0 will perfectly meet developers’ needs. We appreciate every suggestion and please send it to Egret team if you have any.

Updated items

This update aggregates all the changes from 3.0.7 to 3.0.8.

  • Fix BitmapText draw out issues in WebGL mode.
  • Resolve WebGL mode memory leaks.
  • Increase TextField.setFocus method.
  • Fixed exml className attribute compilation error problem does not exist.
  • Video length increase property.
  • After the repair process publish canceled again build error problem.
  • Modify the default project template.
  • Improved WebGL rendering performance mode.
  • Enhance canvas mask pattern Shape Properties.
  • Fast Armature performance optimization.
  • Modify Fast Armature cache mode.
  • Fixed IK constraint results not correct the problem, in some cases.

Roadmap

  • Add filter function.