forked from jackinf/rastertek
-
Notifications
You must be signed in to change notification settings - Fork 0
/
rastertek.sln
116 lines (116 loc) · 5.65 KB
/
rastertek.sln
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
VisualStudioVersion = 12.0.21005.1
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "rastertek", "rastertek\rastertek.vcxproj", "{8EB962F2-4AE1-49B5-812C-2F6BC84567E6}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "maya_object_converter", "maya_object_converter\maya_object_converter.vcxproj", "{9014DB08-5D31-401F-BA16-817A89E39A77}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Engine", "Engine", "{599CB587-A4C9-4810-B67A-7A6B80A5E6A2}"
ProjectSection(SolutionItems) = preProject
Engine\alphamapps.hlsl = Engine\alphamapps.hlsl
Engine\alphamapvs.hlsl = Engine\alphamapvs.hlsl
Engine\bumpmapps.hlsl = Engine\bumpmapps.hlsl
Engine\bumpmapvs.hlsl = Engine\bumpmapvs.hlsl
Engine\clipplaneps.hlsl = Engine\clipplaneps.hlsl
Engine\clipplanevs.hlsl = Engine\clipplanevs.hlsl
Engine\fadeps.hlsl = Engine\fadeps.hlsl
Engine\fadevs.hlsl = Engine\fadevs.hlsl
Engine\fogps.hlsl = Engine\fogps.hlsl
Engine\fogvs.hlsl = Engine\fogvs.hlsl
Engine\fontps.hlsl = Engine\fontps.hlsl
Engine\fontvs.hlsl = Engine\fontvs.hlsl
Engine\glassps.hlsl = Engine\glassps.hlsl
Engine\glassvs.hlsl = Engine\glassvs.hlsl
Engine\lightmapps.hlsl = Engine\lightmapps.hlsl
Engine\lightmapvs.hlsl = Engine\lightmapvs.hlsl
Engine\multitextureps.hlsl = Engine\multitextureps.hlsl
Engine\multitexturevs.hlsl = Engine\multitexturevs.hlsl
Engine\pscolor.hlsl = Engine\pscolor.hlsl
Engine\pslight.hlsl = Engine\pslight.hlsl
Engine\pstexture.hlsl = Engine\pstexture.hlsl
Engine\reflectionps.hlsl = Engine\reflectionps.hlsl
Engine\reflectionvs.hlsl = Engine\reflectionvs.hlsl
Engine\refractionps.hlsl = Engine\refractionps.hlsl
Engine\refractionvs.hlsl = Engine\refractionvs.hlsl
Engine\softshadowps.hlsl = Engine\softshadowps.hlsl
Engine\softshadowvs.hlsl = Engine\softshadowvs.hlsl
Engine\specmapps.hlsl = Engine\specmapps.hlsl
Engine\specmapvs.hlsl = Engine\specmapvs.hlsl
Engine\translateps.hlsl = Engine\translateps.hlsl
Engine\translatevs.hlsl = Engine\translatevs.hlsl
Engine\transparentps.hlsl = Engine\transparentps.hlsl
Engine\transparentvs.hlsl = Engine\transparentvs.hlsl
Engine\vscolor.hlsl = Engine\vscolor.hlsl
Engine\vslight.hlsl = Engine\vslight.hlsl
Engine\vstexture.hlsl = Engine\vstexture.hlsl
Engine\waterps.hlsl = Engine\waterps.hlsl
Engine\watervs.hlsl = Engine\watervs.hlsl
EndProjectSection
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "data", "data", "{2927A905-F357-4689-BF90-A96F48BA0778}"
ProjectSection(SolutionItems) = preProject
Engine\data\alpha01.dds = Engine\data\alpha01.dds
Engine\data\alpha02.dds = Engine\data\alpha02.dds
Engine\data\bath.txt = Engine\data\bath.txt
Engine\data\blue01.dds = Engine\data\blue01.dds
Engine\data\bump01.dds = Engine\data\bump01.dds
Engine\data\bump02.dds = Engine\data\bump02.dds
Engine\data\bump03.dds = Engine\data\bump03.dds
Engine\data\cube.txt = Engine\data\cube.txt
Engine\data\dirt01.dds = Engine\data\dirt01.dds
Engine\data\fire01.dds = Engine\data\fire01.dds
Engine\data\floor.txt = Engine\data\floor.txt
Engine\data\font.dds = Engine\data\font.dds
Engine\data\fontdata.txt = Engine\data\fontdata.txt
Engine\data\glass01.dds = Engine\data\glass01.dds
Engine\data\glowmap.dds = Engine\data\glowmap.dds
Engine\data\grid01.dds = Engine\data\grid01.dds
Engine\data\ground.txt = Engine\data\ground.txt
Engine\data\ground01.dds = Engine\data\ground01.dds
Engine\data\ice01.dds = Engine\data\ice01.dds
Engine\data\icebump01.dds = Engine\data\icebump01.dds
Engine\data\light01.dds = Engine\data\light01.dds
Engine\data\marble01.dds = Engine\data\marble01.dds
Engine\data\mousepointer.dds = Engine\data\mousepointer.dds
Engine\data\noise01.dds = Engine\data\noise01.dds
Engine\data\plane01.txt = Engine\data\plane01.txt
Engine\data\seafloor.dds = Engine\data\seafloor.dds
Engine\data\sound01.wav = Engine\data\sound01.wav
Engine\data\sound02.wav = Engine\data\sound02.wav
Engine\data\spec02.dds = Engine\data\spec02.dds
Engine\data\sphere.txt = Engine\data\sphere.txt
Engine\data\square.txt = Engine\data\square.txt
Engine\data\star.dds = Engine\data\star.dds
Engine\data\stone02.dds = Engine\data\stone02.dds
Engine\data\test.dds = Engine\data\test.dds
Engine\data\triangle.txt = Engine\data\triangle.txt
Engine\data\wall.txt = Engine\data\wall.txt
Engine\data\wall01.dds = Engine\data\wall01.dds
Engine\data\water.txt = Engine\data\water.txt
Engine\data\water01.dds = Engine\data\water01.dds
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{8EB962F2-4AE1-49B5-812C-2F6BC84567E6}.Debug|Win32.ActiveCfg = Debug|Win32
{8EB962F2-4AE1-49B5-812C-2F6BC84567E6}.Debug|Win32.Build.0 = Debug|Win32
{8EB962F2-4AE1-49B5-812C-2F6BC84567E6}.Release|Win32.ActiveCfg = Release|Win32
{8EB962F2-4AE1-49B5-812C-2F6BC84567E6}.Release|Win32.Build.0 = Release|Win32
{9014DB08-5D31-401F-BA16-817A89E39A77}.Debug|Win32.ActiveCfg = Debug|Win32
{9014DB08-5D31-401F-BA16-817A89E39A77}.Debug|Win32.Build.0 = Debug|Win32
{9014DB08-5D31-401F-BA16-817A89E39A77}.Release|Win32.ActiveCfg = Release|Win32
{9014DB08-5D31-401F-BA16-817A89E39A77}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{2927A905-F357-4689-BF90-A96F48BA0778} = {599CB587-A4C9-4810-B67A-7A6B80A5E6A2}
EndGlobalSection
EndGlobal