/
asocket.go
279 lines (245 loc) · 5.96 KB
/
asocket.go
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package cocaine
import (
"net"
"sync"
"time"
"log"
)
var _ = log.Println
type LocalLogger interface {
Debug(args ...interface{})
Debugf(msg string, args ...interface{})
Info(args ...interface{})
Infof(msg string, args ...interface{})
Warn(args ...interface{})
Warnf(msg string, args ...interface{})
Err(args ...interface{})
Errf(msg string, args ...interface{})
}
type LocalLoggerImpl struct{}
func (l *LocalLoggerImpl) Debug(args ...interface{}) { /*pass*/ }
func (l *LocalLoggerImpl) Debugf(msg string, args ...interface{}) { /*pass*/ }
func (l *LocalLoggerImpl) Info(args ...interface{}) { /*pass*/ }
func (l *LocalLoggerImpl) Infof(msg string, args ...interface{}) { /*pass*/ }
func (l *LocalLoggerImpl) Warn(args ...interface{}) { /*pass*/ }
func (l *LocalLoggerImpl) Warnf(msg string, args ...interface{}) { /*pass*/ }
func (l *LocalLoggerImpl) Err(args ...interface{}) { /*pass*/ }
func (l *LocalLoggerImpl) Errf(msg string, args ...interface{}) { /*pass*/ }
type socketIO interface {
Read() chan rawMessage
Write() chan rawMessage
IsClosed() <-chan struct{}
Close()
}
type socketWriter interface {
Write() chan rawMessage
IsClosed() <-chan struct{}
Close()
}
type asyncBuff struct {
in, out chan rawMessage
stop chan bool
wg sync.WaitGroup
}
func newAsyncBuf() *asyncBuff {
buf := asyncBuff{make(chan rawMessage), make(chan rawMessage), make(chan bool, 1), sync.WaitGroup{}}
buf.loop()
return &buf
}
func (bf *asyncBuff) loop() {
go func() {
bf.wg.Add(1)
defer bf.wg.Done()
var pending []rawMessage // data buffer
var _in chan rawMessage // incoming channel
_in = bf.in
finished := false // flag
for {
var first rawMessage
var _out chan rawMessage
if len(pending) > 0 {
first = pending[0]
_out = bf.out
} else if finished {
close(bf.out)
break
}
select {
case incoming, ok := <-_in:
if ok {
pending = append(pending, incoming)
} else {
finished = true
_in = nil
}
case _out <- first:
pending[0] = nil
pending = pending[1:]
case <-bf.stop:
close(bf.out) // Notify receiver
return
}
}
}()
}
func (bf *asyncBuff) Stop() (res bool) {
close(bf.stop)
bf.wg.Wait()
return
}
// Biderectional socket
type asyncRWSocket struct {
net.Conn
clientToSock *asyncBuff
socketToClient *asyncBuff
closed chan struct{} //broadcast channel
mutex sync.Mutex
logger LocalLogger
}
func newAsyncRWSocket(family string, address string, timeout time.Duration, logger LocalLogger) (*asyncRWSocket, error) {
dialer := net.Dialer{
Timeout: timeout,
DualStack: true,
}
conn, err := dialer.Dial(family, address)
if err != nil {
return nil, err
}
sock := asyncRWSocket{conn, newAsyncBuf(), newAsyncBuf(), make(chan struct{}), sync.Mutex{}, logger}
sock.readloop()
sock.writeloop()
return &sock, nil
}
func (sock *asyncRWSocket) Close() {
sock.clientToSock.Stop()
sock.socketToClient.Stop()
sock.close()
}
func (sock *asyncRWSocket) close() bool {
sock.mutex.Lock()
defer sock.mutex.Unlock()
select {
case <-sock.closed: // Already closed
default:
close(sock.closed)
sock.Conn.Close()
return true
}
return false
}
func (sock *asyncRWSocket) IsClosed() (broadcast <-chan struct{}) {
return sock.closed
}
func (sock *asyncRWSocket) Write() chan rawMessage {
return sock.clientToSock.in
}
func (sock *asyncRWSocket) Read() chan rawMessage {
return sock.socketToClient.out
}
func (sock *asyncRWSocket) writeloop() {
go func() {
for incoming := range sock.clientToSock.out {
_, err := sock.Conn.Write(incoming) //Add check for sending full
if err != nil {
sock.logger.Errf("Error while writing data: %v", err)
sock.close()
// blackhole all writes
go func() {
ok := true
for ok {
_, ok = <-sock.clientToSock.out
}
}()
return
}
}
}()
}
func (sock *asyncRWSocket) readloop() {
go func() {
buf := make([]byte, 65536)
for {
count, err := sock.Conn.Read(buf)
if count > 0 {
bufferToSend := make([]byte, count)
copy(bufferToSend[:], buf[:count])
sock.socketToClient.in <- bufferToSend
}
if err != nil {
close(sock.socketToClient.in)
if sock.close() {
// pass errors like "use of closed network connection"
sock.logger.Errf("Error while reading data: %v", err)
}
return
}
}
}()
}
// WriteOnly Socket
type asyncWSocket struct {
net.Conn
clientToSock *asyncBuff
closed chan struct{} //broadcast channel
mutex sync.Mutex
logger LocalLogger
}
func newWSocket(family string, address string, timeout time.Duration, logger LocalLogger) (*asyncWSocket, error) {
conn, err := net.DialTimeout(family, address, timeout)
if err != nil {
return nil, err
}
sock := asyncWSocket{conn, newAsyncBuf(), make(chan struct{}), sync.Mutex{}, logger}
sock.readloop()
sock.writeloop()
return &sock, nil
}
func (sock *asyncWSocket) Write() chan rawMessage {
return sock.clientToSock.in
}
func (sock *asyncWSocket) close() bool {
sock.mutex.Lock() // Is it really necessary???
defer sock.mutex.Unlock()
select {
case <-sock.closed: // Already closed
default:
close(sock.closed)
sock.Conn.Close()
return true
}
return false
}
func (sock *asyncWSocket) Close() {
sock.close()
sock.clientToSock.Stop()
}
func (sock *asyncWSocket) IsClosed() (broadcast <-chan struct{}) {
return sock.closed
}
func (sock *asyncWSocket) writeloop() {
go func() {
for incoming := range sock.clientToSock.out {
_, err := sock.Conn.Write(incoming) //Add check for sending full
if err != nil {
sock.logger.Errf("Error while writing data: %v", err)
sock.close()
return
}
}
}()
}
func (sock *asyncWSocket) readloop() {
go func() {
buf := make([]byte, 2048)
for {
_, err := sock.Conn.Read(buf)
if err != nil {
if sock.close() {
// pass errors like "use of closed network connection"
sock.logger.Errf("Error while reading data: %v", err)
}
return
}
}
}()
}