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[2.4.4] fix: do not update vertexbuffer with empty array #2884
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holycanvas
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cocos:v2.4.4
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PatriceJiang:v2.4.4-fix-graphics-crash
Nov 10, 2020
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导致 _bytes 和 实际的 buffer 大小不一致
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这个改动是为了规避iOS的crash是吗?但是这么不setBytes的话,会导致graphics画着画着画不下去了吧?
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不会导致画不下去.
_bytes
用于记录 glbuffer 的大小, 不能单独改变.There was a problem hiding this comment.
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将此合并到 2.3.4 版本,绘制时间长之后仍然会有 js exception,导致画不下去
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什么异常?
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我提了一个issue,里面有复现无法画图问题的项目#2930 ,麻烦看下
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@PatriceJiang potato47提的issue麻烦看看了,native 下的确有超出顶点数后画不下去的问题。
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@wzpan 我这里验证 #2930 中的问题已经在这个 commit 中解决. 如果还有其他问题, 麻烦提供下 demo.