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component-event-handler.ts
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component-event-handler.ts
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/*
Copyright (c) 2013-2016 Chukong Technologies Inc.
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated engine source code (the "Software"), a limited,
worldwide, royalty-free, non-assignable, revocable and non-exclusive license
to use Cocos Creator solely to develop games on your target platforms. You shall
not use Cocos Creator software for developing other software or tools that's
used for developing games. You are not granted to publish, distribute,
sublicense, and/or sell copies of Cocos Creator.
The software or tools in this License Agreement are licensed, not sold.
Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
/**
* @category event
*/
import {ccclass, property} from '../data/class-decorator';
import { Node } from '../scene-graph';
/**
* @zh
* “EventHandler” 类用来设置场景中的事件回调,该类允许用户设置回调目标节点,目标组件名,组件方法名,并可通过 emit 方法调用目标函数。
* 可通过 cc.Component.EventHandler 获得该事件。
*
* @example
* ```typescript
*
* var eventHandler = new cc.Component.EventHandler();
* eventHandler.target = newTarget;
* eventHandler.component = "MainMenu";
* eventHandler.handler = "OnClick";
* eventHandler.customEventData = "my data";
* ```
*/
@ccclass('cc.ClickEvent')
export class EventHandler {
@property
get _componentName () {
this._genCompIdIfNeeded();
return this._compId2Name(this._componentId);
}
set _componentName (value) {
this._componentId = this._compName2Id(value);
}
/**
* @zh
* 组件事件派发。
*
* @param events - 需要派发的组件事件列表。
* @param args - 派发参数数组。
*/
public static emitEvents (events: EventHandler[], ...args: any[]) {
for (let i = 0, l = events.length; i < l; i++) {
const event = events[i];
if (!(event instanceof EventHandler)) {
continue;
}
event.emit(args);
}
}
/**
* @zh
* 目标节点。
*/
@property(cc.Node)
public target: Node | null = null;
/**
* @zh
* 目标组件名。
*/
// only for deserializing old project component field
@property
public component = '';
@property
public _componentId = '';
/**
* @zh
* 响应事件函数名。
*/
@property
public handler = '';
/**
* @zh
* 自定义事件数据。
*/
@property
public customEventData = '';
/**
* @zh
* 触发目标组件上的指定 handler 函数,该参数是回调函数的参数值(可不填)。
*
* @param params - 派发参数数组。
* @example
* ```typescript
* var eventHandler = new cc.Component.EventHandler();
* eventHandler.target = newTarget;
* eventHandler.component = "MainMenu";
* eventHandler.handler = "OnClick"
* eventHandler.emit(["param1", "param2", ....]);
* ```
*/
public emit (params: any[]) {
const target = this.target;
if (!cc.isValid(target)) { return; }
this._genCompIdIfNeeded();
const compType = cc.js._getClassById(this._componentId);
const comp = target!.getComponent(compType);
if (!cc.isValid(comp)) { return; }
const handler = comp![this.handler];
if (typeof(handler) !== 'function') { return; }
if (this.customEventData != null && this.customEventData !== '') {
params = params.slice();
params.push(this.customEventData);
}
handler.apply(comp, params);
}
private _compName2Id (compName) {
const comp = cc.js.getClassByName(compName);
return cc.js._getClassId(comp);
}
private _compId2Name (compId) {
const comp = cc.js._getClassById(compId);
return cc.js.getClassName(comp);
}
// to be deprecated in the future
private _genCompIdIfNeeded () {
if (!this._componentId) {
this._componentName = this.component;
this.component = '';
}
}
}
cc.Component.EventHandler = EventHandler;