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【Native】纹理勾选Alpha预乘后混合错误 #7830
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[问题定位] [解决办法] [jsb-adapter] [cocos2d-x] |
问题在 2.4.4 依旧存在。采用“纹理勾选Alpha预乘+ Sprite.srcBlendFactor = ONE”方法消除黑边的,在 Android 就有这个问题。是否考虑在下个版本中合并到官方库中呢? @jareguo |
预乘模式用起来太麻烦,还容易遗漏。 |
已经建立内部issue,对其进行跟踪修复,这边 issue 先关闭了。 |
使用这个PR可以解决 |
Creator version?(版本号)
2.4.2,2.4.3均有问题
Affected platform?(受影响的平台)
Android & Simulator
How to reproduce?(如何重现)
参考Demo
预期:图片根据给定的opacity值变换透明度
实际:图片变黑
重新设定节点A的 color属性可以使其恢复,
Demo project?(demo 项目)
PremultipliedAlphaBlendError.zip
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