-
Notifications
You must be signed in to change notification settings - Fork 1.6k
/
index.js
100 lines (82 loc) · 3.22 KB
/
index.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
/****************************************************************************
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
https://www.cocos.com/
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated engine source code (the "Software"), a limited,
worldwide, royalty-free, non-assignable, revocable and non-exclusive license
to use Cocos Creator solely to develop games on your target platforms. You shall
not use Cocos Creator software for developing other software or tools that's
used for developing games. You are not granted to publish, distribute,
sublicense, and/or sell copies of Cocos Creator.
The software or tools in this License Agreement are licensed, not sold.
Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
import Assembler from '../../../assembler';
import Label from '../../../../components/CCLabel';
import TTF from './2d/ttf';
import Bmfont from './2d/bmfont';
import Letter from './2d/letter';
import TTF3D from './3d/ttf';
import Bmfont3D from './3d/bmfont';
import Letter3D from './3d/letter';
let NativeTTF = undefined;
if(CC_JSB) {
NativeTTF = require("./2d/nativeTTF");
}
Label._canvasPool = {
pool: [],
get () {
let data = this.pool.pop();
if (!data) {
let canvas = document.createElement("canvas");
let context = canvas.getContext("2d");
data = {
canvas: canvas,
context: context
}
// default text info
context.textBaseline = 'alphabetic';
// use round for line join to avoid sharp intersect point
context.lineJoin = 'round';
}
return data;
},
put (canvas) {
if (this.pool.length >= 32) {
return;
}
this.pool.push(canvas);
}
};
Assembler.register(cc.Label, {
getConstructor(label) {
let is3DNode = label.node.is3DNode;
let ctor = is3DNode ? TTF3D : TTF;
if (label.font instanceof cc.BitmapFont) {
ctor = is3DNode ? Bmfont3D : Bmfont;
} else if (label.cacheMode === Label.CacheMode.CHAR) {
if(CC_JSB && !is3DNode && !!jsb.LabelRenderer && label.font instanceof cc.TTFFont && !label._forceUseCanvas){
ctor = NativeTTF;
} else if (cc.sys.platform === cc.sys.WECHAT_GAME_SUB) {
cc.warn('sorry, subdomain does not support CHAR mode currently!');
} else {
ctor = is3DNode ? Letter3D : Letter;
}
}
return ctor;
},
TTF,
Bmfont,
Letter,
TTF3D,
Bmfont3D,
Letter3D,
NativeTTF
});