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v3.5 Change Log #10506

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pandamicro opened this issue Mar 25, 2022 · 22 comments
Closed

v3.5 Change Log #10506

pandamicro opened this issue Mar 25, 2022 · 22 comments
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@pandamicro
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pandamicro commented Mar 25, 2022

v3.5 Community Test Version, welcome for testing and feedbacks.

Currently the release note haven't been formed in structure, please refer to the following comments.

Download ver.041815

@pandamicro pandamicro added this to the V3.5 milestone Mar 25, 2022
@shrinktofit
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shrinktofit commented Mar 29, 2022

@hana-alice
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hana-alice commented Mar 29, 2022

  • [NEW FEATURE] Game Frame Pacing Library:Swappy is available on android, both GLES and Vulkan.

@Zhmz
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Zhmz commented Mar 29, 2022

@yiwenxue
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@mmyduckx
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mmyduckx commented Mar 29, 2022

@qiuguohua
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qiuguohua commented Mar 30, 2022

Redesign platform adaptation layer
https://github.com/cocos/3d-tasks/issues/8883

@xubing0906
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xubing0906 commented Mar 30, 2022

[NEW FEATURE] Skybox UI optimization.
https://github.com/cocos/3d-tasks/issues/10482

@PatriceJiang
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PatriceJiang commented Mar 30, 2022

[OPTIMIZE] Simplify cmake configurations in the native template.
https://github.com/cocos/3d-tasks/issues/11440
[OPTIMIZE] Reimplement websocket with okhttp on Android.

@timlyeee
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[NEW FEATURE] Support iPhone compilation in the editor. (Old version: only iPhone-simulator's app can be built. )
relative issue: * https://github.com/cocos/3d-tasks/issues/10309

@bofeng-song
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bofeng-song commented Mar 30, 2022

fix translucent problem due to SurfaceView‘s limit
#10228

refine context2d, reduce call from native to js
#10211

@chichinohaha
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chichinohaha commented Mar 30, 2022

[NEW FEATURE] Add fix alpha transparency artifacts option
Fill transparent pixels with color of neareast solid pixel. These filled pixels would fix the dark halos at transparent borders of textures. Please turn on this option when you use the Alpha transparency channel in textures.
image
relative issue: https://github.com/cocos/3d-tasks/issues/2608

@LinYunMo
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@dogeFu
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dogeFu commented Mar 30, 2022

  1. fix render error when bakeing lightmap with prefab cocos/3d-tasks#10898
  2. fix prefab data lost when exiting animation edit mode to prefab edit mode cocos/3d-tasks#11679
  3. fix prefab/scene data may be overwrited when open scene/prefab quickly cocos/3d-tasks#11446
  4. fix warning when clicking on different FBX assets cocos/3d-tasks#11588

@zhakesi
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zhakesi commented Mar 30, 2022

@MSoft1115
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fix LightFX multi-thread error
change lightmap bake lighting shader method
fix terrain rebuid weight buffer error(#10470)
fix terrain lightmap warp mode error(#10470)
add terrain flatten and set height sculpt tool(https://github.com/cocos/cocos-editor/pull/39)

@PPpro
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PPpro commented Mar 30, 2022

[BUG FIX] fix pointer event after camera.orthoHeight changed (#10496)

@yanOO1497
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yanOO1497 commented Mar 30, 2022

【Animation Editor】

  • [Feature] Support drag or select animation clips directly to the animation editor for editing;
    image

  • [BUG] Fix a series of optimization points related to keyframe operation in the animation editor;

【Build】

  • [Feature] Support to add custom texture compress tools in the Project Settings;
    image

  • [Feature] Support the OS Target option in iOS platform;
    image

  • [Feature] Support engine separation feature in OPPO platform;

  • [Optimize] Optimize texture compress panel, support to search config in panel;

  • [Optimize] Optimizing the JSON grouping strategy for building Bundle merge dependencies.

  • [Optimize] Optimization of build output logs, command build parameter completions, parameter checks for some platforms, etc.

  • [BUG] Fix build error on windows platform when editor path contains spaces;

  • [BUG] Fix after mac platform adjust [Main Bundle is remote] option, will build failed;

@holycanvas
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@VisualSJ
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VisualSJ commented Mar 30, 2022

  • [Optimize] In lower-version editors, higher-version assets are allowed to be imported after a warning is thrown
  • [Bug] Fixed an issue where the editor extension failed to start and could still be queried
  • [Feature] Hide some attributes in a 2D project, when not using 3D modules
    • Hide 3D nodes in the "Creator Node" menu
    • Hide the properties of some of the 3D world in Inspector
  • [Bug] Fixed issue, Prefab ID changes after FBX and GLTF are renamed
  • [Bug] Fixed issue where default meta could not be set to subAsset

@arsen2010
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  • [Optimize] Optimizeproperty name display on inspector panel, like 'shadowColor' display 'Shadow Color' #10241
  • [BUG] Fix bug: reset renderer-component would not update model in the scene #10342
  • [Optimize] Optimize edit material using cache data #10376
  • [Optimize] Optimizeedit fbx add legacy options #10471
  • [Feature] Enable edit readonly material #10518
  • [Optimize] Optimize ts templates #10553
  • [BUG] update a property value of object from null #10575

@a22aaass

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@PatriceJiang
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PatriceJiang commented May 9, 2022

[Breaking Change] Resource folder name for native platforms has been renamed from assets/ to data/.

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