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Modify active of different canvas when previewing editor To switch rendering content, render residue appears
编辑器预览时修改不同 canvas 的 active 用于切换渲染内容,会出现渲染残留
It seems Editor will call changeTargetWindow on the first active camera, with the swapchain 65538
For the 2nd enabled camera, the swapchain will remain 'null'.
Cocos Creator version
3.8.2
System information
Windows10
Issue description
Modify active of different canvas when previewing editor To switch rendering content, render residue appears
编辑器预览时修改不同 canvas 的 active 用于切换渲染内容,会出现渲染残留
Relevant error log output
Steps to reproduce
20240205_144641.mp4
Minimal reproduction project
20240205001.zip
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