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Hello, We need to optimize all assets in our game so we usually use tiny.png to compress all PNGs.
However when we use the Auto Atlas feature, we can't compress manually the image generated from the Auto Atlas.
With CC compression: With tiny.png compression:
Propose an option that uses the Tinify API to compress images.
Sorry I don't know how to code this.
The only solution we found is to use Free Texture Packer with the Tinify API
Or go to the build folder and find the image to manyally compress the Atlas with Tiny.png.
No response
The text was updated successfully, but these errors were encountered:
you can go to cocos store and find the plugin, like this https://store.cocos.com/app/search?name=%E5%9B%BE%E7%89%87%E5%8E%8B%E7%BC%A9
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wuzhiming
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Use Case
Hello,
We need to optimize all assets in our game so we usually use tiny.png to compress all PNGs.
Problem Description
However when we use the Auto Atlas feature, we can't compress manually the image generated from the Auto Atlas.
With CC compression:
![image](https://private-user-images.githubusercontent.com/758680/305436894-6bd4c2e4-deb4-472b-a32a-c47ea300730b.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MjEzNzIxNzQsIm5iZiI6MTcyMTM3MTg3NCwicGF0aCI6Ii83NTg2ODAvMzA1NDM2ODk0LTZiZDRjMmU0LWRlYjQtNDcyYi1hMzJhLWM0N2VhMzAwNzMwYi5wbmc_WC1BbXotQWxnb3JpdGhtPUFXUzQtSE1BQy1TSEEyNTYmWC1BbXotQ3JlZGVudGlhbD1BS0lBVkNPRFlMU0E1M1BRSzRaQSUyRjIwMjQwNzE5JTJGdXMtZWFzdC0xJTJGczMlMkZhd3M0X3JlcXVlc3QmWC1BbXotRGF0ZT0yMDI0MDcxOVQwNjUxMTRaJlgtQW16LUV4cGlyZXM9MzAwJlgtQW16LVNpZ25hdHVyZT04OGIzYWY4MzBjNmY2MTE3ZjU2Yjc1N2E1YjYzMGVkMjIxOWYxOTNmYWUzZmY0NTcxYmYzMzdjODVhNDYwNjJhJlgtQW16LVNpZ25lZEhlYWRlcnM9aG9zdCZhY3Rvcl9pZD0wJmtleV9pZD0wJnJlcG9faWQ9MCJ9.2r_vlQHpESohZSlCleyU8-SoM0WGGyThLBuqbFn9yDk)
![image](https://private-user-images.githubusercontent.com/758680/305437103-2adf5a2e-7091-460c-9929-40ffa2a678b1.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MjEzNzIxNzQsIm5iZiI6MTcyMTM3MTg3NCwicGF0aCI6Ii83NTg2ODAvMzA1NDM3MTAzLTJhZGY1YTJlLTcwOTEtNDYwYy05OTI5LTQwZmZhMmE2NzhiMS5wbmc_WC1BbXotQWxnb3JpdGhtPUFXUzQtSE1BQy1TSEEyNTYmWC1BbXotQ3JlZGVudGlhbD1BS0lBVkNPRFlMU0E1M1BRSzRaQSUyRjIwMjQwNzE5JTJGdXMtZWFzdC0xJTJGczMlMkZhd3M0X3JlcXVlc3QmWC1BbXotRGF0ZT0yMDI0MDcxOVQwNjUxMTRaJlgtQW16LUV4cGlyZXM9MzAwJlgtQW16LVNpZ25hdHVyZT01YTAzN2I1YzljZGMyMDAzNmRkMDZhOTUwYmI2ZDAwOWUwM2Q3MjM0MmNjYjBmZjkxMzgzZTlmMjI5OWYyNjYyJlgtQW16LVNpZ25lZEhlYWRlcnM9aG9zdCZhY3Rvcl9pZD0wJmtleV9pZD0wJnJlcG9faWQ9MCJ9.MQq6SbilLenevxOWqsx7lnb-Vv5RVDx6vbMf3xSPyFc)
With tiny.png compression:
Proposed Solution
Propose an option that uses the Tinify API to compress images.
How it works
Sorry I don't know how to code this.
Alternatives Considered
The only solution we found is to use Free Texture Packer with the Tinify API
![image](https://private-user-images.githubusercontent.com/758680/305437749-61748667-fac4-4840-8bd4-97c584d6bdbe.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MjEzNzIxNzQsIm5iZiI6MTcyMTM3MTg3NCwicGF0aCI6Ii83NTg2ODAvMzA1NDM3NzQ5LTYxNzQ4NjY3LWZhYzQtNDg0MC04YmQ0LTk3YzU4NGQ2YmRiZS5wbmc_WC1BbXotQWxnb3JpdGhtPUFXUzQtSE1BQy1TSEEyNTYmWC1BbXotQ3JlZGVudGlhbD1BS0lBVkNPRFlMU0E1M1BRSzRaQSUyRjIwMjQwNzE5JTJGdXMtZWFzdC0xJTJGczMlMkZhd3M0X3JlcXVlc3QmWC1BbXotRGF0ZT0yMDI0MDcxOVQwNjUxMTRaJlgtQW16LUV4cGlyZXM9MzAwJlgtQW16LVNpZ25hdHVyZT1iZWMxMDUxZTg3OWFhNGJiZmRlNTBlZThkZjExOWMzMWViZGU1Y2VjMzg3NGY4YWFiODI4NWY3Y2UwMWRjMDY1JlgtQW16LVNpZ25lZEhlYWRlcnM9aG9zdCZhY3Rvcl9pZD0wJmtleV9pZD0wJnJlcG9faWQ9MCJ9.nD7PqWF8G0Go_fOGB5xkZIdKT4z0pv25HoYkbk5Ox48)
Or go to the build folder and find the image to manyally compress the Atlas with Tiny.png.
Additional Information
No response
The text was updated successfully, but these errors were encountered: