You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The problem of not being able to effectively recognize the textureGrab function during the shader compilation with glslang.js when running WebGPU
#17194
Open
GengineJS opened this issue
Jun 19, 2024
· 2 comments
Cocos Creator version
v3,8,5
System information
WebGPU
Issue description
Relevant error log output
No response
Steps to reproduce
When compiling the effect of FXAA-HQ, temporarily change to textureLod for now
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered: