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Failed to initialize #137

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TarVK opened this issue Jan 18, 2024 · 1 comment
Closed

Failed to initialize #137

TarVK opened this issue Jan 18, 2024 · 1 comment

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@TarVK
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TarVK commented Jan 18, 2024

Hi there,

My game kept failing to initialize despite taking all the steps described in the get started documentation. I was using the app ID 1456390, which I previously used in a unity game. This is a special test ID which should allow you to test your prototype including controller support without requiring to make an app id on steam yourself, see this thread: rlabrecque/Steamworks.NET#380 (comment).

This worked fine in unity until yesterday, and today I tried setting up steamworks4j in another project for the first time, and it kept failing to initialize. Eventually I went back to unity to see what I did differently there, and found out it stopped working there too. Turns out that just before I started testing steamworks4j, something happened to this app id, and it no longer works. I tried using a random app id from another game I own, and it worked.

This is not a problem with steamworks4j, so this issue can be closed, but I just literally spent 6 hours debugging this because it was my first experience with steamworks4j and I want to save other people the pain of figuring this out themselves.

@code-disaster
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For future reference, app ID 480 is the ID of Steam's "SpaceWar" sample project. You can always start testing with this one.

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