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Game.tsx
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Game.tsx
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/* eslint-disable no-case-declarations */
/* eslint-disable @typescript-eslint/no-unused-vars */
import { useEffect, useRef, useState } from 'react';
import MoveSound from '/move.wav';
import { Button } from '../components/Button';
import { ChessBoard, isPromoting } from '../components/ChessBoard';
import { useSocket } from '../hooks/useSocket';
import { Chess, Move } from 'chess.js';
import { useNavigate, useParams } from 'react-router-dom';
import MovesTable from '../components/MovesTable';
import { useUser } from '@repo/store/useUser';
import { UserAvatar } from '../components/UserAvatar';
// TODO: Move together, there's code repetition here
export const INIT_GAME = 'init_game';
export const MOVE = 'move';
export const OPPONENT_DISCONNECTED = 'opponent_disconnected';
export const GAME_OVER = 'game_over';
export const JOIN_ROOM = 'join_room';
export const GAME_JOINED = 'game_joined';
export const GAME_ALERT = 'game_alert';
export const GAME_ADDED = 'game_added';
export const USER_TIMEOUT = 'user_timeout';
export const GAME_TIME = 'game_time';
export const GAME_ENDED = 'game_ended';
export enum Result {
WHITE_WINS = 'WHITE_WINS',
BLACK_WINS = 'BLACK_WINS',
DRAW = 'DRAW',
}
export interface GameResult {
result: Result;
by: string;
}
const GAME_TIME_MS = 10 * 60 * 1000;
import { useRecoilValue, useSetRecoilState } from 'recoil';
import { movesAtom, userSelectedMoveIndexAtom } from '@repo/store/chessBoard';
import GameEndModal from '@/components/GameEndModal';
import { Waitopponent } from '@/components/ui/waitopponent';
const moveAudio = new Audio(MoveSound);
interface Metadata {
blackPlayer: { id: string; name: string };
whitePlayer: { id: string; name: string };
}
export const Game = () => {
const socket = useSocket();
const { gameId } = useParams();
const user = useUser();
const navigate = useNavigate();
// Todo move to store/context
const [chess, _setChess] = useState(new Chess());
const [board, setBoard] = useState(chess.board());
const [added, setAdded] = useState(false);
const [started, setStarted] = useState(false);
const [gameMetadata, setGameMetadata] = useState<Metadata | null>(null);
const [result, setResult] = useState<
GameResult
| null
>(null);
const [player1TimeConsumed, setPlayer1TimeConsumed] = useState(0);
const [player2TimeConsumed, setPlayer2TimeConsumed] = useState(0);
const setMoves = useSetRecoilState(movesAtom);
const userSelectedMoveIndex = useRecoilValue(userSelectedMoveIndexAtom);
const userSelectedMoveIndexRef = useRef(userSelectedMoveIndex);
useEffect(() => {
userSelectedMoveIndexRef.current = userSelectedMoveIndex;
}, [userSelectedMoveIndex]);
useEffect(() => {
if (!user) {
window.location.href = '/login';
}
}, [user]);
useEffect(() => {
if (!socket) {
return;
}
socket.onmessage = function (event) {
const message = JSON.parse(event.data);
switch (message.type) {
case GAME_ADDED:
setAdded(true);
break;
case INIT_GAME:
setBoard(chess.board());
setStarted(true);
navigate(`/game/${message.payload.gameId}`);
setGameMetadata({
blackPlayer: message.payload.blackPlayer,
whitePlayer: message.payload.whitePlayer,
});
break;
case MOVE:
const { move, player1TimeConsumed, player2TimeConsumed } =
message.payload;
setPlayer1TimeConsumed(player1TimeConsumed);
setPlayer2TimeConsumed(player2TimeConsumed);
if (userSelectedMoveIndexRef.current !== null) {
setMoves((moves) => [...moves, move]);
return;
}
try {
if (isPromoting(chess, move.from, move.to)) {
chess.move({
from: move.from,
to: move.to,
promotion: 'q',
});
} else {
chess.move({ from: move.from, to: move.to });
}
setMoves((moves) => [...moves, move]);
moveAudio.play();
} catch (error) {
console.log('Error', error);
}
break;
case GAME_OVER:
setResult(message.payload.result);
break;
case GAME_ENDED:
const wonBy = message.payload.status === 'COMPLETED' ?
message.payload.result !== 'DRAW' ? 'CheckMate' : 'Draw' : 'Timeout';
setResult({
result: message.payload.result,
by: wonBy,
});
chess.reset();
setMoves(() => {
message.payload.moves.map((curr_move: Move) => {
chess.move(curr_move as Move);
});
return message.payload.moves;
});
setGameMetadata({
blackPlayer: message.payload.blackPlayer,
whitePlayer: message.payload.whitePlayer,
});
break;
case USER_TIMEOUT:
setResult(message.payload.win);
break;
case GAME_JOINED:
setGameMetadata({
blackPlayer: message.payload.blackPlayer,
whitePlayer: message.payload.whitePlayer,
});
setPlayer1TimeConsumed(message.payload.player1TimeConsumed);
setPlayer2TimeConsumed(message.payload.player2TimeConsumed);
console.error(message.payload);
setStarted(true);
message.payload.moves.map((x: Move) => {
if (isPromoting(chess, x.from, x.to)) {
chess.move({ ...x, promotion: 'q' });
} else {
chess.move(x);
}
});
setMoves(message.payload.moves);
break;
case GAME_TIME:
setPlayer1TimeConsumed(message.payload.player1Time);
setPlayer2TimeConsumed(message.payload.player2Time);
break;
default:
alert(message.payload.message);
break;
}
};
if (gameId !== 'random') {
socket.send(
JSON.stringify({
type: JOIN_ROOM,
payload: {
gameId,
},
}),
);
}
}, [chess, socket]);
useEffect(() => {
if (started) {
const interval = setInterval(() => {
if (chess.turn() === 'w') {
setPlayer1TimeConsumed((p) => p + 100);
} else {
setPlayer2TimeConsumed((p) => p + 100);
}
}, 100);
return () => clearInterval(interval);
}
}, [started, gameMetadata, user]);
const getTimer = (timeConsumed: number) => {
const timeLeftMs = GAME_TIME_MS - timeConsumed;
const minutes = Math.floor(timeLeftMs / (1000 * 60));
const remainingSeconds = Math.floor((timeLeftMs % (1000 * 60)) / 1000);
return (
<div className="text-white">
Time Left: {minutes < 10 ? '0' : ''}
{minutes}:{remainingSeconds < 10 ? '0' : ''}
{remainingSeconds}
</div>
);
};
if (!socket) return <div>Connecting...</div>;
return (
<div className="">
{result && (
<GameEndModal
blackPlayer={gameMetadata?.blackPlayer}
whitePlayer={gameMetadata?.whitePlayer}
gameResult={result}
></GameEndModal>
)}
{started && (
<div className="justify-center flex pt-4 text-white">
{(user.id === gameMetadata?.blackPlayer?.id ? 'b' : 'w') ===
chess.turn()
? 'Your turn'
: "Opponent's turn"}
</div>
)}
<div className="justify-center flex">
<div className="pt-2 w-full">
<div className="flex flex-wrap justify-around content-around w-full">
<div className="text-white">
<div className="flex justify-center">
<div>
<div className="mb-4">
{started && (
<div className="flex justify-between">
<UserAvatar
name={
user.id === gameMetadata?.whitePlayer?.id
? gameMetadata?.blackPlayer?.name
: gameMetadata?.whitePlayer?.name ?? ''
}
/>
{getTimer(
user.id === gameMetadata?.whitePlayer?.id
? player2TimeConsumed
: player1TimeConsumed,
)}
</div>
)}
</div>
<div>
<div
className={`w-full flex justify-center text-white`}
>
<ChessBoard
started={started}
gameId={gameId ?? ''}
myColor={
user.id === gameMetadata?.blackPlayer?.id ? 'b' : 'w'
}
chess={chess}
setBoard={setBoard}
socket={socket}
board={board}
/>
</div>
</div>
{started && (
<div className="mt-4 flex justify-between">
<UserAvatar
name={
user.id === gameMetadata?.blackPlayer?.id
? gameMetadata?.blackPlayer?.name
: gameMetadata?.whitePlayer?.name ?? ''
}
/>
{getTimer(
user.id === gameMetadata?.blackPlayer?.id
? player2TimeConsumed
: player1TimeConsumed,
)}
</div>
)}
</div>
</div>
</div>
<div className="rounded-md bg-brown-500 overflow-auto h-[90vh] mt-10">
{!started && (
<div className="pt-8 flex justify-center w-full">
{added ? (
<div className="text-white"><Waitopponent/></div>
) : (
gameId === 'random' && (
<Button
onClick={() => {
socket.send(
JSON.stringify({
type: INIT_GAME,
}),
);
}}
>
Play
</Button>
)
)}
</div>
)}
<div>
<MovesTable />
</div>
</div>
</div>
</div>
</div>
</div>
);
};