forked from Saegusae/fps-utils
-
Notifications
You must be signed in to change notification settings - Fork 15
/
index.js
846 lines (795 loc) · 44.2 KB
/
index.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
/* global __dirname */
let BadGui
try {
BadGui = require('../badGui')
} catch (e) {
try {
BadGui = require('../badGui-master')
} catch (e) {
console.log(`[FPS-UTILS] - badGUI not installed, GUI functionality disabled, please see the readme for more information`)
}
}
module.exports = function FpsUtils2(mod) {
const npcData = require(`./npcData.json`)
const skills = require(`./skillString.json`)
let data = [],
gui,
NASux,
useGui = false,
red = `#e3d6d9`,
green = `#204ed3`,
myId,
alphabet = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ'.split(''),
partyMembers = [],
spawnedPlayers = {},
hiddenUsers = {},
hiddenNpcs = {};
try {
gui = new BadGui(mod);
useGui = true
} catch (e) {
useGui = false
console.log(`[FPS-UTILS] - badGUI not installed, GUI functionality disabled, please see the readme for more information`)
}
// ~~~ * GUI handling stuff I should put somewhere else * ~~~
function listSkills(value) {
let keys = []
let data = []
let skillIds = []
data.push(
{ text: `<font color="#4dd0e1" size="+18">Select the skills that you wish to hide</font><br>` },
{ text: `Click here to return<br><font size="+17">`, command: `fps gui skills` },
{ text: `<font color="${mod.settings.classes[classId(value)].blockingSkills ? green : red}">[[ALL SKILLS]]</font>`, command: `fps skills class ${value};fps gui class ${value}` }
)
for (let key in skills[value]) {
keys.push(key);
}
skillIds.push(Object.values(skills[value]))
for (var i = 0; i < keys.length; i++) {
data.push({ command: `fps skill class ${value} ${skillIds[0][i]};fps gui class ${value}`, text: `<font color="${mod.settings.classes[classId(value)].blockedSkills.includes(skillIds[0][i].toString()) ? green : red}"> [${keys[i]}]</font><br>` })
//this is by far the worse and best thing I have ever seen
}
return data
}
function search(nameKey, array, arg) {
for (let i = 0; i < array.length; i++) {
if (array[i].Name.startsWith(nameKey) && arg == `starts`) {
data.push({
command: `fps npc hide ${array[i].HuntingZoneId} ${array[i].TemplateId};fps gui npc ${nameKey}`, text: `<font color="${mod.settings.hiddenNpcs.some(() => {
return mod.settings.hiddenNpcs.some((arrVal) => {
if (array[i].HuntingZoneId == arrVal.zone && array[i].TemplateId == arrVal.templateId) {
return true
} else
return false
})
}) ? green : red}"> [${array[i].Name}]</font><br>`
})
}
if (array[i].Name.includes(nameKey) && arg == `search`) {
data.push({ command: `fps npc hide ${array[i].HuntingZoneId} ${array[i].TemplateId};fps gui npc ${nameKey}`, text: ` [${array[i].Name}]<br>` })
}
if (!isNaN(arg)) {//ho boy wow what are you dooooing
if (array[i].nameKey == arg) {
return true
}
}
}
gui.parse(data, `<font color="#dcc856"> FPS-UTILS Options - NPCs`)
data = []
}
function classId(name) { //this should really be reused for things other than GUI but can't be without adding their bloat here or changing the structure of the commands
for (let ass of Object.keys(mod.settings.classes)) {
if (mod.settings.classes[ass].name == name) {
return ass
}
}
}
function handleGui(page, arg) {
switch (page) {
case 'searchnpc':
case 'npcsearch':
data = []
data.push(
{ text: `<font color="#4dd0e1" size="+22">Search results for "${arg}":<br>` },
{ text: `Click here to return to the main menu<br><font size="+18">`, command: `fps gui` }
)
search(arg, npcData, `search`)
break
case 'npc':
data = []
data.push(
{ text: `<font color="#4dd0e1" size="+22">Search results for "${arg}":<br>` },
{ text: `Click here to return to the main menu<br><font size="+18">`, command: `fps gui` }
)
search(arg, npcData, `starts`)
break
case 'npclist':
data = []
data.push(
{ text: `<font color="#4dd0e1" size="+22">Select an NPC ID to remove it from the blacklist:<br><font size="+18">` },
{ text: `Click here to return to the main menu<br>`, command: `fps gui` },
{ text: `Click here to return to the main NPC page<br><font size="+18">`, command: `fps gui npcMain` },
)
for (let i = 0; i < mod.settings.hiddenNpcs.length; i++) {
data.push({ text: `${mod.settings.hiddenNpcs[i].zone}, ${mod.settings.hiddenNpcs[i].templateId}<br>`, command: `fps npc hide ${mod.settings.hiddenNpcs[i].zone} ${mod.settings.hiddenNpcs[i].templateId};fps gui npclist` })
}
gui.parse(data, `<font color="#dcc856"> FPS-UTILS Options - NPCs`)
break
case 'npcMain':
data = []
data.push(
{ text: `<font color="#4dd0e1" size="+22">Click here to return to the main menu<br><font size="+18">`, command: `fps gui` },
{ text: `Click here to list currently hidden NPCs by Zone/TemplateId<br>`, command: `fps gui npclist` },
{ text: `<font color="${mod.settings.blacklistNpcs ? green : red}">[Toggle hiding of blacklisted NPCs]</font><br></br>`, command: `fps npc;fps gui npcMain` },
{ text: `<font color="#4dd0e1" size="+22">Select a letter to view all NPCs starting with that letter:<br>` },
{ text: `<font color="#dcc856" size="+16">You can also use the command "fps gui searchnpc [name]" to search for a specific NPC by name</font><br><br>` },
)
for (var i = 0; i < alphabet.length; i++) {
data.push({ text: `${alphabet[i]} `, command: `fps gui npc ${alphabet[i]}` })
}
gui.parse(data, `<font color="#dcc856"> FPS-UTILS Options - NPCs`)
break
case "hide":
data = []
data.push(
{ text: `<font color="#4dd0e1" size="+22">Select a player to hide them and add them to the blacklist<br>` },
{ text: `<font color="#4dd0e1" size="+18">You can also use the command "fps hide <playername>" to hide someone that does not appear here<br><br>` },
{ text: `Click here to return to the main menu<br><font size="+17">`, command: `fps gui` }
)
for (let i in spawnedPlayers) {
data.push({ text: `<font color="${mod.settings.blacklistedNames.includes(spawnedPlayers[i].name) ? green : red}">${spawnedPlayers[i].name}</font><br>`, command: `fps hide ${spawnedPlayers[i].name};fps gui hide` })
}
gui.parse(data, `<font color="#dcc856"> FPS-UTILS Options - Players`)
break
case "show":
data = []
data.push(
{ text: `<font color="#4dd0e1" size="+22">Select a player to unhide them and remove them from the blacklist<br>` },
{ text: `Click here to return to the main menu<br><font size="+18">`, command: `fps gui` }
)
mod.settings.blacklistedNames.forEach((mem) => { data.push({ text: `${mem}<br>`, command: `fps show ${mem};fps gui show` }) }) //yes this is not the best
gui.parse(data, `<font color="#dcc856"> FPS-UTILS Options - Hidden Users`)
break
case "skills":
gui.parse([
{ text: `<font color="#4dd0e1" size="+22">Hide skills by class:<br><br>` },
{ text: `Click here to return to the main menu<br>`, command: `fps gui` },
{ text: `<font color="${mod.settings.blacklistSkills ? green : red}">[toggle skill blacklisting]</font><br>`, command: `fps skill black;fps gui skills` },
{ text: `Hide Specific Skills (Click a class name to open up a list of its skills):<font size="+17"><br>` },
{ text: `Warrior<br>`, command: `fps gui class warrior` },
{ text: `Lancer<br>`, command: `fps gui class lancer` },
{ text: `Slayer<br>`, command: `fps gui class slayer` },
{ text: `Berserker<br>`, command: `fps gui class berserker` },
{ text: `Sorcerer<br>`, command: `fps gui class sorcerer` },
{ text: `Archer<br>`, command: `fps gui class archer` },
{ text: `Priest<br>`, command: `fps gui class priest` },
{ text: `Mystic<br>`, command: `fps gui class mystic` },
{ text: `Reaper<br>`, command: `fps gui class reaper` },
{ text: `Gunner<br>`, command: `fps gui class gunner` },
{ text: `Brawler<br>`, command: `fps gui class brawler` },
{ text: `Ninja<br>`, command: `fps gui class ninja` },
{ text: `Valkyrie<br>`, command: `fps gui class valkyrie` }
], `<font color="#dcc856"> FPS-UTILS Options - Skills`)
break
case "class":
gui.parse(listSkills(arg), `<font color="#dcc856"> FPS-UTILS Options - Skill list for ${arg}`)
break
case "role":
gui.parse([
{ text: `<font color="#4dd0e1" size="+22">Hide classes/roles:<br><br>` },
{ text: `Click here to return to the main menu<br><font size="+18">`, command: `fps gui` },
{ text: `<font color="${mod.settings.hiddenClasses.includes('warrior') ? green : red}">Warrior</font><br>`, command: `fps ${mod.settings.hiddenClasses.includes('warrior') ? `show` : `hide`} warrior;fps gui role` },
{ text: `<font color="${mod.settings.hiddenClasses.includes('lancer') ? green : red}">Lancer</font><br>`, command: `fps ${mod.settings.hiddenClasses.includes('lancer') ? `show` : `hide`} lancer;fps gui role` },
{ text: `<font color="${mod.settings.hiddenClasses.includes('slayer') ? green : red}">Slayer</font><br>`, command: `fps ${mod.settings.hiddenClasses.includes('slayer') ? `show` : `hide`} slayer;fps gui role` },
{ text: `<font color="${mod.settings.hiddenClasses.includes('berserker') ? green : red}">Berserker</font><br>`, command: `fps ${mod.settings.hiddenClasses.includes('berserker') ? `show` : `hide`} berserker;fps gui role` },
{ text: `<font color="${mod.settings.hiddenClasses.includes('sorcerer') ? green : red}">Sorcerer</font><br>`, command: `fps ${mod.settings.hiddenClasses.includes('sorcerer') ? `show` : `hide`} sorcerer;fps gui role` },
{ text: `<font color="${mod.settings.hiddenClasses.includes('archer') ? green : red}">Archer</font><br>`, command: `fps ${mod.settings.hiddenClasses.includes('archer') ? `show` : `hide`} archer;fps gui role` },
{ text: `<font color="${mod.settings.hiddenClasses.includes('priest') ? green : red}">Priest</font><br>`, command: `fps ${mod.settings.hiddenClasses.includes('priest') ? `show` : `hide`} priest;fps gui role` },
{ text: `<font color="${mod.settings.hiddenClasses.includes('mystic') ? green : red}">Mystic</font><br>`, command: `fps ${mod.settings.hiddenClasses.includes('mystic') ? `show` : `hide`} mystic;fps gui role` },
{ text: `<font color="${mod.settings.hiddenClasses.includes('reaper') ? green : red}">Reaper</font><br>`, command: `fps ${mod.settings.hiddenClasses.includes('reaper') ? `show` : `hide`} reaper;fps gui role` },
{ text: `<font color="${mod.settings.hiddenClasses.includes('gunner') ? green : red}">Gunner</font><br>`, command: `fps ${mod.settings.hiddenClasses.includes('gunner') ? `show` : `hide`} gunner;fps gui role` },
{ text: `<font color="${mod.settings.hiddenClasses.includes('brawler') ? green : red}">Brawler</font><br>`, command: `fps ${mod.settings.hiddenClasses.includes('brawler') ? `show` : `hide`} brawler;fps gui role` },
{ text: `<font color="${mod.settings.hiddenClasses.includes('ninja') ? green : red}">Ninja</font><br><br>`, command: `fps ${mod.settings.hiddenClasses.includes('ninja') ? `show` : `hide`} ninja;fps gui role` },
{ text: `<font color="${mod.settings.hiddenRoles.includes('dps') ? green : red}">DPS</font><br>`, command: `fps ${mod.settings.hiddenRoles.includes('dps') ? `show` : `hide`} dps;fps gui role` },
{ text: `<font color="${mod.settings.hiddenRoles.includes('healer') ? green : red}">Healers</font><br>`, command: `fps ${mod.settings.hiddenRoles.includes('healer') ? `show` : `hide`} healer;fps gui role` },
{ text: `<font color="${mod.settings.hiddenRoles.includes('tank') ? green : red}">Tanks</font><br>`, command: `fps ${mod.settings.hiddenRoles.includes('tank') ? `show` : `hide`} tank;fps gui role` },
{ text: `<font color="${mod.settings.hiddenRoles.includes('ranged') ? green : red}">Ranged</font><br>`, command: `fps ${mod.settings.hiddenRoles.includes('ranged') ? `show` : `hide`} ranged;fps gui role` },
], `<font color="#dcc856"> FPS-UTILS Options - Hide Roles`)
break
case "abn":
gui.parse([
{ text: `<font color="#4dd0e1" size="+22">Abnormality/Effect Options:<br><br>` },
{ text: `Click here to return to the main menu<br><font size="+18">`, command: `fps gui` },
{ text: `<font color="${mod.settings.blacklistAbnormies ? green : red}"> [Hide ALL Abnormalities/Effects] </font><br>`, command: `fps proj all;fps gui abn` },
{ text: `<font color="${mod.settings.hideAllAbnormies ? green : red}"> [Hide ALL Anormalities/Effects in the blacklist (option to select these ingame soon, sorry!)] </font><br>`, command: `fps proj blacklist;fps gui abn` },
], `<font color="#dcc856"> FPS-UTILS Options - Abnormies`)
break
case "proj":
gui.parse([
{ text: `<font color="#4dd0e1" size="+22">Projectile Options:<br><br>` },
{ text: `Click here to return to the main menu<br><font size="+18">`, command: `fps gui` },
{ text: `<font color="${mod.settings.hideProjectiles ? green : red}"> [Hide ALL Projectiles] </font><br>`, command: `fps proj all;fps gui proj` },
{ text: `<font color="${mod.settings.blacklistProjectiles ? green : red}"> [Hide ALL Projectiles in the blacklist (option to select these ingame soon, sorry!)] </font><br>`, command: `fps proj blacklist;fps gui proj` },
], `<font color="#dcc856"> FPS-UTILS Options - Projectiles`)
break
default:
gui.parse([
{ text: `<font color="#dcc856" size="+16">Red = disabled, green = enabled:<br>` },
{ text: `Make sure you scroll down to see all the options!</font>:<br><font color="#4dd0e1" size="+18">` },
{ text: `Modes (mode effects from the previous are included in the next):<br>` },
{ text: `	<font color="${mod.settings.mode === 0 ? green : red}"> [0 - Disable all other modes] </font><br>`, command: `fps mode 0;fps gui` },
{ text: `	<font color="${mod.settings.mode === 1 ? green : red}"> [1 - Hide all projectiles and disable hit effects for other players] </font><br>`, command: `fps mode 1;fps gui` },
{ text: `	<font color="${mod.settings.mode === 2 ? green : red}"> [2 - Hide skill casts] </font><br>`, command: `fps mode 2;fps gui` },
{ text: `	<font color="${mod.settings.mode === 3 ? green : red}"> [3 - Hide all players] </font><br><br>`, command: `fps mode 3;fps gui` },
{ text: `Hit mode:<br>` },
{ text: `	<font color="${mod.settings.hitMe ? green : red}"> [Hide your own effects and damage numbers] </font><br>`, command: `fps hit me;fps gui` },
{ text: `	<font color="${mod.settings.hitOther ? green : red}"> [Hide other players hit effects] </font><br>`, command: `fps hit other;fps gui` },
{ text: `	<font color="${mod.settings.hitDamage ? green : red}"> [Hide damage numbers] </font><br><br>`, command: `fps hit other;fps gui` },
{ text: `<font color="${mod.settings.party ? green : red}"> [Hide players not in your party] </font><br>`, command: `fps party;fps gui` },
{ text: `<font color="${mod.settings.hideAllSummons ? green : red}"> [Hide Summons] </font><br>`, command: `fps summons;fps gui` },
{ text: `<font color="${mod.settings.keepMySummons ? green : red}"> [Hide your own summons] </font><br>`, command: `fps summons mine;fps gui` },
{ text: `<font color="${mod.settings.hideFireworks ? green : red}"> [Hide Fireworks] </font><br>`, command: `fps fireworks;fps gui` },
{ text: `<font color="${mod.settings.showStyle ? green : red}"> [Hide other players costumes- requires a loading screen] </font><br><br>`, command: `fps style;fps gui` },
{ text: `Hide Classes/Roles (click here for more options)<br><br>`, command: `fps gui role` },
{ text: `Hide Skills (click here for more options)<br><br>`, command: `fps gui skills` },
{ text: `Hide Players (click here for more options)<br><br>`, command: `fps gui hide` },
{ text: `Show Players (click here for more options)<br><br>`, command: `fps gui show` },
{ text: `NPC's (click here for more options)<br><br>`, command: `fps gui npcMain` },
{ text: `Abnormalities/Effects (click here for more options)<br><br>`, command: `fps gui abn` }, //Need a less bad list/sorting method
{ text: `Projectiles (click here for more options)<br><br>`, command: `fps gui proj` }, //Need a better list
], `<font color="#dcc856"> FPS-UTILS Options`)
}
}
// ~~~ * commands * ~~~
mod.command.add('fps', (cmd, arg, arg2, arg3) => {
mod.saveSettings() // for some reason settings weren't saving so we have this here now I guess 🤷
switch (cmd) {
case "gui":
if (useGui) {
handleGui(arg, arg2);
} else {
message(`badGUI not installed, please see the FPS-Utils readme for more information`)
}
break;
case "mode":
case "state":
switch (arg) {
case "0":
case "off":
if (mod.settings.mode === 3) {
showAll();
}
mod.settings.hideAllAbnormies = false
mod.settings.hitOther = false
mod.settings.mode = 0;
message(`All FPS improvements disabled`);
break
case "1":
if (mod.settings.mode === 3) {
showAll();
}
mod.settings.mode = 1;
//mod.settings.hideAllAbnormies = true;
mod.settings.hitOther = true;
message(`FPS mode set to 1, projectiles hidden and abnormalities disabled`);
break
case "2":
if (mod.settings.mode === 3) {
showAll();
}
mod.settings.mode = 2;
// mod.settings.hideAllAbnormies = true;
mod.settings.hitOther = true;
message(`FPS mode set to 2, all skill effects disabled`);
break
case "3":
hideAll();
mod.settings.mode = 3;
mod.settings.hideAllAbnormies = true;
mod.settings.hitOther = true;
message(`FPS mode set to 3, hiding all players, their effects and their hit effects.`);
break
default:
message(`Invalid mode ${arg}, valid modes are : 0,1,2,3`);
}
break
case "hide":
if (typeof arg === "string" && arg !== null) {
if (mod.settings.blacklistedNames.includes(arg)) {
message(`Player "${arg}" already hidden!`);
return;
} else
if ((mod.settings.classNames.includes(arg) && !mod.settings.hiddenClasses.includes(arg)) || (mod.settings.roleNames.includes(arg) && !mod.settings.hiddenRoles.includes(arg))) {
for (let i in mod.settings.classes) {
if ((mod.settings.classes[i].name === arg || mod.settings.classes[i].role.includes(arg)) && mod.settings.classes[i].isHidden !== true) { //loops are fun, right?
mod.settings.classes[i].isHidden = true;
if (mod.settings.classes[i].name === arg) {
mod.settings.hiddenClasses.push(arg);
}
if (mod.settings.classes[i].role.includes(arg)) {
mod.settings.hiddenRoles.push(arg);
}
let classtohide = mod.settings.classes[i].model;
for (let i in spawnedPlayers) {
if (getClass(spawnedPlayers[i].templateId) === classtohide) {
hidePlayer(spawnedPlayers[i].name);
}
}
}
}
message(`Class/Role ${arg} hidden`);
return;
} else if (mod.settings.hiddenClasses.includes(arg) || mod.settings.hiddenRoles.includes(arg)) {
message(`Class/Role "${arg}" already hidden!`);
return;
}
// if (!spawnedPlayers[arg]) {
// message(`Player ${arg} not spawned in, hiding anyway!`);
// } else {
message(`Player "${arg}" hidden!`);
// }
mod.settings.blacklistedNames.push(arg);
hidePlayer(arg);
} else
message(`Invalid name "${arg}"`);
break
case "show":
if (typeof arg === "string" && arg !== null) {
if (mod.settings.blacklistedNames.includes(arg)) {
showPlayer(arg);
removeName(mod.settings.blacklistedNames, arg);
message(`Player "${arg}" shown!`);
return;
}
if ((mod.settings.classNames.includes(arg) && mod.settings.hiddenClasses.includes(arg)) || (mod.settings.hiddenRoles.includes(arg) && mod.settings.roleNames.includes(arg))) {
for (let i in mod.settings.classes) {
if (mod.settings.classes[i].name === arg || mod.settings.classes[i].role.includes(arg)) {//loops are fun, right?
if (mod.settings.classes[i].name === arg) {
removeName(mod.settings.hiddenClasses, arg);
}
if (mod.settings.classes[i].role.includes(arg)) {
removeName(mod.settings.hiddenRoles, arg);
}
mod.settings.classes[i].isHidden = false;
let classToShow = mod.settings.classes[i].model;
for (let i in hiddenUsers) {
if (getClass(hiddenUsers[i].templateId) === classToShow) {
showPlayer(hiddenUsers[i].name);
}
}
}
}
message(`Class "${arg}" redisplayed!`);
} else if (!mod.settings.hiddenClasses.includes(arg) || !mod.settings.hiddenRoles.includes(arg)) {
message(`Class/Role "${arg}" already displayed!!`);
} else
if (!mod.settings.blacklistedNames.includes(arg)) {
message(`Player "${arg}" is not hidden!`);
}
}
break
case "party":
mod.settings.party = !mod.settings.party
if (mod.settings.party) {
for (let i in spawnedPlayers) {
if (!partyMembers.includes(spawnedPlayers[i].name)) {
mod.send('S_DESPAWN_USER', 3, {
gameId: spawnedPlayers[i].gameId,
type: 1
});
hiddenUsers[spawnedPlayers[i].gameId] = spawnedPlayers[i];
}
}
} else {
showAll()
}
message(`Hiding of everyone but your group ${mod.settings.party ? 'en' : 'dis'}abled`);
break
case "list":
message(`Hidden players: ${mod.settings.blacklistedNames}`);
message(`Hidden classes: ${mod.settings.hiddenClasses}`);
message(`Hidden roles: ${mod.settings.hiddenRoles}`);
break
case "summons":
switch (arg) {
case undefined:
mod.settings.hideAllSummons = !mod.settings.hideAllSummons;
message(`Hiding of summoned NPCs ${mod.settings.hideAllSummons ? 'en' : 'dis'}abled`);
break;
case "mine":
mod.settings.keepMySummons = !mod.settings.keepMySummons;
message(`Hiding of owned summoned NPCs ${mod.settings.keepMySummons ? 'dis' : 'en'}abled`);
break;
}
break
case "skills":
case "skill":
switch (arg) {
case "blacklist":
case "black":
mod.settings.blacklistSkills = !mod.settings.blacklistSkills;
message(`Hiding of blacklisted skills ${mod.settings.blacklistSkills ? 'en' : 'dis'}abled`);
break
case "class":
if (mod.settings.classNames.includes(arg2)) {
for (let i in mod.settings.classes) {
if (mod.settings.classes[i].name === arg2) {
if (arg3 != null && !isNaN(arg3) && arg3 < 50) {
if (mod.settings.classes[i].blockedSkills.includes(arg3)) {
let index = mod.settings.classes[i].blockedSkills.indexOf(arg3)
if (index !== -1) {
mod.settings.classes[i].blockedSkills.splice(index, 1)
message(`Skill ID ${arg3} showing for class ${arg2}`)
}
return
} else {
mod.settings.classes[i].blockedSkills.push(arg3)
message(`Skill ID ${arg3} hidden for class ${arg2}`)
return
}
} else {
mod.settings.classes[i].blockingSkills = !mod.settings.classes[i].blockingSkills;
message(`Hidding ALL skills for the class ${arg2} ${mod.settings.classes[i].blockingSkills ? 'en' : 'dis'}abled`);
return;
}
}
}
} else
message(`Class ${arg2} not found!`);
break
}
break
case "npcs":
case "npc":
if (arg == 'hide') {
let found = mod.settings.hiddenNpcs.some((s) => {
return s.zone === arg2 && s.templateId === arg3;
});
if (found) {
message(`NPC form huntingZone "${arg2} with templateId "${arg3}" now showing`)
mod.settings.hiddenNpcs = mod.settings.hiddenNpcs.filter((obj) => {
return obj.zone != arg2 || obj.templateId != arg3;
})
} else {
message(`NPC form huntingZone "${arg2} with templateId "${arg3}" hidden`)
mod.settings.hiddenNpcs.push({ zone: arg2, templateId: arg3 })
}
return
/*mod.settings.hiddenNpcs = mod.settings.hiddenNpcs.filter((e) => { // wow an arrow thanks eslint
if (e.zone == arg2 || e.templateId == arg3) {
message(`NPC form huntingZone "${arg2} with templateId "${arg3}" now showing`)
return e.zone != arg2 || e.templateId != arg3
} else {
}
})
mod.settings.hiddenNpcs.push({ zone: arg2, templateId: arg3 })
message(`NPC form huntingZone "${arg2} with templateId "${arg3}" hidden`)
return*/
} else
mod.settings.blacklistNpcs = !mod.settings.blacklistNpcs;
message(`Hiding of blacklisted NPCs ${mod.settings.blacklistNpcs ? 'en' : 'dis'}abled`);
break
case "hit":
switch (arg) {
case "me":
mod.settings.hitMe = !mod.settings.hitMe;
message(`Hiding of the players skill hits ${mod.settings.hitMe ? 'en' : 'dis'}abled`);
break
case "other":
mod.settings.hitOther = !mod.settings.hitOther;
message(`Hiding of other players skill hits ${mod.settings.hitOther ? 'en' : 'dis'}abled`);
break
case "damage":
mod.settings.hitDamage = !mod.settings.hitDamage;
message(`Hiding of the players skill damage numbers ${mod.settings.hitDamage ? 'en' : 'dis'}abled`);
break
default:
message(`Unrecognized sub-mod.command "${arg}"!`);
break
}
break
case "fireworks":
case "firework":
mod.settings.hideFireworks = !mod.settings.hideFireworks;
message(`Hiding of firework effects ${mod.settings.hideFireworks ? 'en' : 'dis'}abled`);
break
case "fpsbooster9001":
case "effects":
case "abnormies":
switch (arg) {
case "all":
mod.settings.hideAllAbnormies = !mod.settings.hideAllAbnormies;
message(`Hiding of ALL abnormality effects on players ${mod.settings.hideAllAbnormies ? 'en' : 'dis'}abled`);
break
case "blacklist":
case "black":
mod.settings.blacklistAbnormies = !mod.settings.blacklistAbnormies;
message(`Hiding of blacklisted abnormality effects ${mod.settings.blacklistAbnormies ? 'en' : 'dis'}abled`);
break
}
break
case "costume":
case "style":
mod.settings.showStyle = !mod.settings.showStyle;
message(`Displaying of all players as wearing default costumes ${mod.settings.showStyle ? 'en' : 'dis'}abled, you will have to leave and re-enter the zone for this to take effect`);
break
case "proj":
case "projectile":
switch (arg) {
case "all":
mod.settings.hideProjectiles = !mod.settings.hideProjectiles;
message(`Hiding of ALL projectile effects ${mod.settings.hideProjectiles ? 'en' : 'dis'}abled`);
break
case "blacklist":
mod.settings.blacklistProjectiles = !mod.settings.blacklistProjectiles;
message(`Hiding of ALL projectile effects ${mod.settings.blacklistProjectiles ? 'en' : 'dis'}abled`);
break
}
break
default:
message(`Unknown command! Please refer to the readme for more information`);
break
}
});
// ~~~ * Functions * ~~~
function message(msg) {
mod.command.message(`<font color="#e0d3f5">${msg}`);
}
function getClass(m) {
return (m % 100);
}
function hidePlayer(name) {
for (let i in spawnedPlayers) {
if (spawnedPlayers[i].name.toString().toLowerCase() === name.toLowerCase()) {
mod.send('S_DESPAWN_USER', 3, {
gameId: spawnedPlayers[i].gameId,
type: 1
});
hiddenUsers[spawnedPlayers[i].gameId] = spawnedPlayers[i];
return;
}
}
}
function removeName(name) {
var what, a = arguments, L = a.length, ax;
while (L > 1 && name.length) {
what = a[--L];
while ((ax = name.indexOf(what)) !== -1) {
name.splice(ax, 1);
}
}
return name;
}
function showPlayer(name) {
for (let i in hiddenUsers) {
if (hiddenUsers[i].name.toString().toLowerCase() === name.toLowerCase()) {
mod.send('S_SPAWN_USER', 13, hiddenUsers[i]);
delete hiddenUsers[i];
return;
}
}
}
function hideAll() {
if (!mod.settings.party) {
for (let i in spawnedPlayers) {
mod.send('S_DESPAWN_USER', 3, {
gameId: spawnedPlayers[i].gameId,
type: 1
});
hiddenUsers[spawnedPlayers[i].gameId] = spawnedPlayers[i];
}
}
}
function showAll() {
for (let i in hiddenUsers) {
mod.send('S_SPAWN_USER', 13, hiddenUsers[i]);
delete hiddenUsers[i];
}
}
function updateLoc(event) {
mod.send('S_USER_LOCATION', 5, {
gameId: event.gameId,
loc: event.loc,
dest: event.loc,
w: event.w,
speed: 300,
type: 7
});
}
// ~~~* Hooks * ~~~
// note: for skills, do if classes[event.templateId].blockedSkills !==
mod.hook('S_LOGIN', 10, (event) => {
myId = event.gameId;
});
mod.game.on('leave_game', () => {
clearInterval(NASux)
})
mod.hook('S_SPAWN_USER', 13, { order: 9999 }, (event) => {
spawnedPlayers[event.gameId] = event;
if (mod.settings.mode === 3 || mod.settings.blacklistedNames.includes(event.name.toString().toLowerCase()) || mod.settings.classes[getClass(event.templateId)].isHidden === true || (mod.settings.party && !partyMembers.includes(event.name))) { //includes should work!!
hiddenUsers[event.gameId] = event;
return false;
}
if (mod.settings.showStyle) {
event.weaponEnchant = 0;
event.body = 0;
event.hand = 0;
event.feet = 0;
event.underwear = 0;
event.head = 0;
event.face = 0;
event.weapon = 0;
event.showStyle = false;
return true;
}
});
mod.hook('S_USER_EXTERNAL_CHANGE', 6, { order: 9999 }, (event) => {
if (mod.settings.showStyle && event.gameId !== myId) {
event.weaponEnchant = 0;
event.body = 0;
event.hand = 0;
event.feet = 0;
event.underwear = 0;
event.head = 0;
event.face = 0;
event.weapon = 0;
event.showStyle = false;
return true;
}
});
mod.hook('S_SPAWN_USER', 13, { order: 99999, filter: { fake: null } }, (event) => {
if (mod.settings.showStyle) {
event.weaponEnchant = 0;
event.body = 0;
event.hand = 0;
event.feet = 0;
event.underwear = 0;
event.head = 0;
event.face = 0;
event.weapon = 0;
event.showStyle = false;
return true;
}
});
mod.hook('S_DESPAWN_USER', 3, { order: 999 }, (event) => {
delete hiddenUsers[event.gameId];
delete spawnedPlayers[event.gameId];
});
mod.hook('S_LOAD_TOPO', 'raw', () => {
spawnedPlayers = {};
hiddenUsers = {};
hiddenNpcs = {};
});
mod.hook('S_LEAVE_PARTY', 1, () => {
partyMembers = []
})
mod.hook('S_PARTY_MEMBER_LIST', 7, (event) => {
event.members.map((value) => {
partyMembers.push(value.name)
})
})
mod.hook('S_SPAWN_NPC', 10, (event) => {
if (mod.settings.hideAllSummons && event.huntingZoneId === 1023) {
if (mod.settings.keepMySummons && mod.game.me.is(event.owner)) return true;
hiddenNpcs[event.gameId] = event; // apparently NPCs get feared and crash the client too
return false;
}
if (mod.settings.blacklistNpcs) {
for (var i = 0; i < mod.settings.hiddenNpcs.length; i++) {
if (event.huntingZoneId == mod.settings.hiddenNpcs[i].zone && event.templateId == mod.settings.hiddenNpcs[i].templateId) {
hiddenNpcs[event.gameId] = event;
return false;
}
}
}
if (mod.settings.hideFireworks && event.huntingZoneId === 1023 && (event.templateId === 60016000 || event.templateId === 80037000)) {
return false;
}
});
mod.hook('S_DESPAWN_NPC', 3, (event) => {
delete hiddenNpcs[event.gameId];
});
mod.hook('S_EACH_SKILL_RESULT', 12, { order: 200 }, (event) => {
if (event.source == myId || event.owner == myId) {
if (mod.settings.hitMe) {
event.skill.id = '';
return true;
}
if (mod.settings.hitDamage) {
event.damage = '';
return true;
}
}
if (mod.settings.hitOther && (spawnedPlayers[event.owner] || spawnedPlayers[event.source]) && event.target !== myId) {
event.skill.id = '';
return true;
}
});
mod.hook('S_USER_LOCATION', 5, (event) => {
if (hiddenUsers[event.gameId] === undefined) {
return;
}
hiddenUsers[event.gameId].loc = event.dest;
if (hiddenUsers[event.gameId]) {
return false;
}
});
mod.hook('S_ACTION_STAGE', 8, { order: 999 }, (event) => {
if (event.gameId !== myId && spawnedPlayers[event.gameId]) {
if (event.target !== myId && (mod.settings.mode === 2 || hiddenUsers[event.gameId])) {
updateLoc(event);
return false;
}
if (mod.settings.blacklistSkills) {
if (typeof mod.settings.classes[getClass(event.templateId)].blockedSkills !== "undefined" && mod.settings.classes[getClass(event.templateId)].blockedSkills.includes(event.skill.id / 10000).toString()) {
updateLoc(event);
return false;
}
}
if (mod.settings.classes[getClass(event.templateId)].blockingSkills) {
updateLoc(event);
return false;
}
}
});
mod.hook('S_START_USER_PROJECTILE', 9, { order: 999 }, (event) => { // end my life
if (event.gameId !== myId && spawnedPlayers[event.gameId] && (hiddenUsers[event.gameId] || mod.settings.mode > 0 || mod.settings.hideProjectiles)) {
return false;
}
if (mod.settings.blacklistProjectiles && mod.settings.hiddenProjectiles.includes(event.skill.id)) {
return false;
}
});
mod.hook('S_SPAWN_PROJECTILE', 5, { order: 999 }, (event) => {
if (event.gameId !== myId && spawnedPlayers[event.gameId] && (hiddenUsers[event.gameId] || mod.settings.mode > 0 || mod.settings.hideProjectiles)) {
return false;
}
if (mod.settings.blacklistProjectiles && mod.settings.hiddenProjectiles.includes(event.skill.id)) {
return false;
}
});
mod.hook('S_FEARMOVE_STAGE', 1, (event) => { // we block these to prevent game crashes
if ((event.target !== myId && mod.settings.mode === 3) || hiddenUsers[event.target] || hiddenNpcs[event.target]) {
return false;
}
});
mod.hook('S_FEARMOVE_END', 1, (event) => {
if ((event.target !== myId && mod.settings.mode === 3) || hiddenUsers[event.target] || hiddenNpcs[event.target]) {
return false;
}
});
mod.hook('S_MOUNT_VEHICLE', 2, (event) => {
if (hiddenUsers[event.gameId]) {
hiddenUsers[event.gameId].mount = event.id
}
});
mod.hook('S_UNMOUNT_VEHICLE', 2, (event) => {
if (hiddenUsers[event.gameId]) {
hiddenUsers[event.gameId].mount = 0
}
});
mod.hook('S_UNICAST_TRANSFORM_DATA', 4, { order: 99999 }, (event) => { //Thanks Trance!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
if (mod.settings.showStyle && event.gameId !== myId) { //Thanks Trance!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
return false;//Thanks Trance!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
}//Thanks Trance!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
});//Thanks Trance!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
mod.hook('S_USER_MOVETYPE', 'raw', () => { //this little boi crashes us, raw due to def missing from caali
return false;
});
mod.hook('S_ABNORMALITY_REFRESH', 1, (event) => {
if (hiddenUsers[event.target]) {
return false;
}
});
mod.hook('S_ABNORMALITY_BEGIN', 3, { order: 999 }, (event) => {
if (hiddenUsers[event.target]) {
return false;
}
if (mod.settings.blacklistAbnormies && mod.settings.hiddenAbnormies.includes(event.id)) {
return false;
}
if (mod.settings.hideAllAbnormies && event.target !== myId && (spawnedPlayers[event.target] && spawnedPlayers[event.source])) {
return false;
}
});
};