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Too Many "Goods Exhausted" Messages #101

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coherentones opened this issue Jan 15, 2015 · 5 comments
Open

Too Many "Goods Exhausted" Messages #101

coherentones opened this issue Jan 15, 2015 · 5 comments
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@coherentones
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There are systems that just can't feed themselves. Either make a way to increase the food production to allow each system to feed itself, or find a way to suppress these messages for systems where the population is not actually dropping. As it is, there is no easy way to see which colonies are actually losing population, if you receive a lot of these messages.

@coherentones
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Can you suppress the messages if the system is over a given amount. For example if the system is short by more than 50, assume it is intentional and don't report, but if the shortage is less than 50, report?

@coherentones
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Even including the amount that food production is short by will help weed out which systems need to be looked at and which can be ignored. For myself, I can usually ignore if more than 30 under for food and it's the systems that are just below zero that I need to look at.

@coherentones
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Going through the messages generated, I haven't seen one that I want reported where the food production is short by more the 30 (ie -30) and I haven't seen a message that I didn't want to see where the food production is short by less than 30 (ie -29 to -0). Please limit the reporting to the cases where the food production is from -0 to -30 (or allow a settable value, for example -30, to limit how many "Goods Exhausted" messages are produced. Thank you.

@codeka codeka added this to the 0.8 milestone Jan 26, 2015
@Hexan1
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Hexan1 commented Feb 10, 2015

A suppress rpt option would cut all msgs you do not want rpts on. Have it remain in place until next view old msgs tick.

@coherentones
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I do want to see the goods exhausted messages for those systems that are dying off, but not for those systems that can't produce enough food and have been set to max population growth to keep them alive. As it is now, the few messages that I would like to see are being drown out by the multitude of messages from the systems that are not dying off, but can't produce food.

@codeka codeka modified the milestones: 0.8, 0.9 Apr 1, 2015
@codeka codeka modified the milestones: 0.9, 2.0 Jun 1, 2016
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