/
socket.go
207 lines (184 loc) · 5.34 KB
/
socket.go
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package worker
import (
"encoding/json"
"fmt"
"log"
"net/http"
"os"
"sync"
"time"
"github.com/codelieche/cronjob/backend/common/datamodels"
"github.com/codelieche/cronjob/backend/master/sockets"
"github.com/codelieche/cronjob/backend/common"
"github.com/gorilla/websocket"
)
type Socket struct {
lock *sync.RWMutex // 读写锁
conn *websocket.Conn // Socket的连接
IsActive bool // 是否有效,断开的时候设置为false
dataChan chan []byte // 接收数据的channel
closeChan chan bool // 关闭通道
}
var socket *Socket
// 接收消息
func (socket *Socket) ReadeLoop() {
log.Printf("启动读取socket程序循环:%s --> %s", socket.conn.LocalAddr(), socket.conn.RemoteAddr())
tmpBuffer := make([]byte, 0)
go socket.consuleMessage(socket.dataChan)
for {
messageType, data, err := socket.conn.ReadMessage()
//log.Println(messageType, data)
//log.Printf("消息类型[%d]: %s", messageType, data)
if err != nil {
log.Println(err)
if messageType == -1 {
log.Println("messageType == -1:退出")
break
}
}
if len(data) > 0 && messageType == websocket.TextMessage {
// 只对TextMessage类型的消息解包
common.UnPacketData(append(tmpBuffer, data...), socket.dataChan)
} else {
log.Printf("消息为空, 或者消息格式不对:[%d] --> %s", messageType, data)
}
}
// 连接断开了
socket.closeChan <- true
time.Sleep(time.Second)
// 需要重新连接
log.Println("开始尝试重新连接socket")
connectMasterSocket(1)
}
// 把得到的消息,发送给app.messageChan,交给它处理
func (socket *Socket) consuleMessage(c <-chan []byte) {
for {
select {
case data := <-c:
//log.Println(data)
//log.Printf("%s", data)
// 对数据序列化
messageEvent := &sockets.MessageEvent{}
if err := json.Unmarshal(data, messageEvent); err != nil {
msg := fmt.Sprintf("收到消息:%s", data)
log.Println(msg)
} else {
// 对结果进行判断
switch messageEvent.Category {
case "jobEvent":
// 处理job相关的事件
data := []byte(messageEvent.Data)
jobEvent := &datamodels.JobEvent{}
if err := json.Unmarshal(data, jobEvent); err != nil {
msg := fmt.Sprintf("jobEvent内容有误:%s", messageEvent.Data)
log.Println(msg)
} else {
// 把事件加入到channel中
app.Scheduler.jobEventChan <- jobEvent
}
default:
log.Printf("%s", data)
msg := fmt.Sprintf("worker暂时还处理不了类型为%s的事件", messageEvent.Category)
log.Println(msg)
}
}
case <-socket.closeChan:
goto END
}
}
END:
log.Println("连接断开了,结束消费消息:", socket.conn.RemoteAddr())
}
// 发送消息
// messageType: 消息类型
// data []byte: 发送小消息内容
// needPacket bool: 是否需要封装一下包,有时候可自行封装
func (socket *Socket) SendMessage(messageType int, data []byte, needPacket bool) (err error) {
var message []byte
// 对数据打包
if messageType == 1 && needPacket {
message = common.PacketData(data)
} else {
message = data
}
if err = socket.conn.WriteMessage(messageType, message); err != nil {
log.Printf("发送消息给%s失败:%s", socket.conn.RemoteAddr(), err)
return err
} else {
return nil
}
}
// 发送消息
// messageType: 消息类型
// data []byte: 发送小消息内容
// needPacket bool: 是否需要封装一下包,有时候可自行封装
func (socket *Socket) SendMessageEventToMaster(category string, data string) (err error) {
var (
messageEvent *sockets.MessageEvent
)
messageEvent = &sockets.MessageEvent{
Category: category,
Data: data,
}
messageEventData := common.PacketInterfaceData(messageEvent)
if err = socket.SendMessage(1, messageEventData, false); err != nil {
log.Println("发送消息失败:", messageEvent)
}
return err
}
// socket即将关闭的相关操作
func (socket *Socket) Stop() {
socket.closeChan <- true
}
// 连接Master的Socket
func connectMasterSocket(times int) {
// 1. 定义变量
var (
config *common.Config
masterSocketUrl string
conn *websocket.Conn
response *http.Response
err error
)
// 2. 获取变量
if !app.IsActive {
log.Println("当前socket状态已经是false了,无需再次重连")
return
}
config = common.GetConfig()
if masterSocketUrl, err = config.Worker.GetSocketUrl(); err != nil {
log.Println("获取socket的url出错:", err.Error())
os.Exit(1)
}
// 3. 连接socket
log.Println(masterSocketUrl)
if conn, response, err = websocket.DefaultDialer.Dial(masterSocketUrl, nil); err != nil {
log.Printf("第%d次连接socket出错:%s", times, err)
if times < 10 {
sleepSecond := times * 5
log.Printf("%d秒后重试\n", sleepSecond)
time.Sleep(time.Second * time.Duration(times*5))
connectMasterSocket(times + 1)
} else {
os.Exit(1)
}
} else {
// log.Println(response)
response = response
// 连接成功
// 4. 实例化socket
socket = &Socket{
conn: conn,
lock: &sync.RWMutex{},
IsActive: true,
dataChan: make(chan []byte, 100),
closeChan: make(chan bool, 5),
}
app.socket = socket
// 读取socket的消息
go socket.ReadeLoop()
// socket发送getEvent的消息
time.Sleep(time.Second)
go socket.SendMessageEventToMaster("getJobs", `{"category": "getJobs", "data": "0"}`)
}
}