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main.cpp
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main.cpp
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#include <stdlib.h>
#include "raylib.h"
#include "particle.h"
int main()
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 800;
SetRandomSeed(1);
const int particleCount = 100000;
Particle *particles = (Particle*)malloc(particleCount * sizeof(Particle));
for (long int i = 0; i < particleCount; i++)
{
particles[i] = Particle(screenWidth, screenHeight);
}
InitWindow(screenWidth, screenHeight, "raylib test");
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
Vector2 mousePos = (Vector2){(float)GetMouseX(), (float)GetMouseY()};
for (long int i = 0; i < particleCount; i++)
{
particles[i].attract(mousePos, 1);
particles[i].doFriction(0.99);
particles[i].move(screenWidth, screenHeight);
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
for (int i = 0; i < particleCount; i++)
{
particles[i].drawPixel();
}
DrawFPS(10, 10);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
MemFree(particles);
//--------------------------------------------------------------------------------------
return 0;
}