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brixpath.mkb
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brixpath.mkb
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#!/usr/bin/env mkb
options
{
strict
}
# Defines
defines
{
IW_GXFONT_TTF
}
debug_defines
{
IW_USE_CALLSTACK
}
files
{
[Main]
(source/Main)
main.cpp
brixpath.h
brixpath.cpp
common.h
[Board]
(source/Board)
board.h
board.cpp
boardhelper.h
boardhelper.cpp
boardcell.h
boardcell.cpp
[Managers]
(source/Managers)
fontmanager.h
fontmanager.cpp
colormanager.h
colormanager.cpp
levelsmanager.h
levelsmanager.cpp
gamestatemanager.cpp
gamestatemanager.h
scenesmanager.cpp
scenesmanager.h
[Scenes]
(source/Scenes)
scene.h
scene.cpp
boardscene.h
boardscene.cpp
levelchoosescene.h
levelchoosescene.cpp
settingsscene.h
settingsscene.cpp
helpscene.cpp
helpscene.h
mainmenu.h
mainmenu.cpp
[Libs]
(source/Libs)
CInput.h
CInput.cpp
parson.h
parson.c
[Visual]
(source/Visual)
levelbutton.h
levelbutton.cpp
actionbutton.h
actionbutton.cpp
dialog.h
dialog.cpp
font.h
font.cpp
[Data]
(data)
brixpath.group
}
assets
{
(data)
test.json
(data-ram/data-gles1, data)
brixpath.group.bin
}
subprojects
{
iwgx
iw2d
iwresmanager
iwgxfont
}
#### AUTO GENERATED deployment settings from DeployTool.exe. Do not edit below this line ####
deployments
{
["Default"]
assets='Default'
playbook-author='OGames'
playbook-authorid='gYAAgFre9ZSmzOiPUomMtAKofug'
}