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The current Godot version still generates errors when running in headless mode. A new error has arisen at the SCRIPT level, triggering type checking and resulting in a negative pipeline result. Currently, I am ignoring this error. The question is whether we should deactivate the type check until Godot no longer produces such errors in newer versions, or if we should add an exception so that these specific errors do not affect the pipeline.
The text was updated successfully, but these errors were encountered:
The current Godot version still generates errors when running in headless mode. A new error has arisen at the SCRIPT level, triggering type checking and resulting in a negative pipeline result. Currently, I am ignoring this error. The question is whether we should deactivate the type check until Godot no longer produces such errors in newer versions, or if we should add an exception so that these specific errors do not affect the pipeline.
The text was updated successfully, but these errors were encountered: