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Pipeline issue with type checking #73

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HunterNN opened this issue Apr 15, 2024 · 0 comments · Fixed by #74
Closed

Pipeline issue with type checking #73

HunterNN opened this issue Apr 15, 2024 · 0 comments · Fixed by #74
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@HunterNN
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The current Godot version still generates errors when running in headless mode. A new error has arisen at the SCRIPT level, triggering type checking and resulting in a negative pipeline result. Currently, I am ignoring this error. The question is whether we should deactivate the type check until Godot no longer produces such errors in newer versions, or if we should add an exception so that these specific errors do not affect the pipeline.

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@HunterNN HunterNN added bug Something isn't working git labels Apr 15, 2024
@HunterNN HunterNN added this to the v0.8.0 milestone Apr 15, 2024
HunterNN pushed a commit that referenced this issue Apr 15, 2024
…odot closes #73 (#74)

* feat(pipeline): increased the number of iterations of the preload in godot

* feat(pipeline): trying a second approach
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