/
player.go
80 lines (64 loc) · 1.67 KB
/
player.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
package seeds
import (
"encoding/json"
"log"
"os"
"path"
"gorm.io/gorm"
"github.com/codephobia/pool-overlay/libs/go/models"
)
// PlayerSeed is used to load all player seeds from the json file.
type PlayerSeed struct {
Players []models.Player
}
// NewPlayerSeed return a new PlayerSeed.
func NewPlayerSeed(jsonPath ...string) *PlayerSeed {
playerSeed := &PlayerSeed{}
if err := playerSeed.load(jsonPath...); err != nil {
panic(err)
}
return playerSeed
}
// Loads the json file.
func (s *PlayerSeed) load(jsonPath ...string) error {
seedFile, err := os.Open(path.Join(jsonPath...))
if err != nil {
return err
}
defer seedFile.Close()
return json.NewDecoder(seedFile).Decode(&s.Players)
}
// Seeds returns all flags loaded from the json file as seeds.
func (s *PlayerSeed) Seeds() []Seed {
seeds := make([]Seed, 0)
for _, player := range s.Players {
newSeed := Seed{
Name: "CreatePlayer" + player.Name,
Run: (func(player models.Player) func(db *gorm.DB) error {
return func(db *gorm.DB) error {
return CreatePlayer(db, player.ID, player.Name, player.FlagID, player.FargoID, player.FargoRating)
}
})(player),
}
seeds = append(seeds, newSeed)
}
return seeds
}
// CreatePlayer adds a player to the database.
func CreatePlayer(db *gorm.DB, id uint, name string, flagID uint, fargoID uint, fargoRating uint) error {
var players []models.Player
db.Where("id = ?", id).Find(&players)
if len(players) == 1 {
log.Printf("player already exists: %s", name)
return nil
}
return db.Create(
&models.Player{
ID: id,
Name: name,
FlagID: flagID,
FargoID: fargoID,
FargoRating: fargoRating,
},
).Error
}