/
team.go
79 lines (62 loc) · 1.43 KB
/
team.go
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package seeds
import (
"encoding/json"
"log"
"os"
"path"
"gorm.io/gorm"
"github.com/codephobia/pool-overlay/libs/go/models"
)
// TeamSeed is used to load all player seeds from the json file.
type TeamSeed struct {
Teams []models.Team
}
// NewTeamSeed return a new TeamSeed.
func NewTeamSeed(jsonPath ...string) *TeamSeed {
teamSeed := &TeamSeed{}
if err := teamSeed.load(jsonPath...); err != nil {
panic(err)
}
return teamSeed
}
// Loads the json file.
func (s *TeamSeed) load(jsonPath ...string) error {
seedFile, err := os.Open(path.Join(jsonPath...))
if err != nil {
return err
}
defer seedFile.Close()
return json.NewDecoder(seedFile).Decode(&s.Teams)
}
// Seeds returns all teams loaded from the json file as seeds.
func (s *TeamSeed) Seeds() []Seed {
seeds := make([]Seed, 0)
for _, team := range s.Teams {
runFunc := (func(team models.Team) func(db *gorm.DB) error {
return func(db *gorm.DB) error {
return CreateTeam(db, team.ID, team.Name)
}
})(team)
newSeed := Seed{
Name: "CreateTeam" + team.Name,
Run: runFunc,
}
seeds = append(seeds, newSeed)
}
return seeds
}
// CreateTeam adds a team to the database.
func CreateTeam(db *gorm.DB, id uint, name string) error {
var teams []models.Team
db.Where("id = ?", id).Find(&teams)
if len(teams) == 1 {
log.Printf("team already exists: %s", name)
return nil
}
return db.Create(
&models.Team{
ID: id,
Name: name,
},
).Error
}