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SceneGraphInterface.h
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SceneGraphInterface.h
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#pragma once
#include "inode.h"
#include "iscript.h"
#include "iscenegraph.h"
#include "scenelib.h"
#include "iselection.h"
#include "debugging/ScenegraphUtils.h"
#include <pybind11/pybind11.h>
#include <boost/python.hpp>
namespace script {
class ScriptSceneNode
{
protected:
// The contained scene::INodePtr
const scene::INodeWeakPtr _node;
AABB _emptyAABB;
public:
ScriptSceneNode(const scene::INodePtr& node) :
_node(node)
{}
virtual ~ScriptSceneNode()
{}
operator scene::INodePtr() const {
return _node.lock();
}
void removeFromParent() {
scene::INodePtr node = _node.lock();
if (node != NULL) {
scene::removeNodeFromParent(node);
}
}
void addToContainer(const ScriptSceneNode& container) {
scene::INodePtr node = _node.lock();
if (node != NULL) {
scene::addNodeToContainer(node, container);
}
}
const AABB& getWorldAABB() const {
scene::INodePtr node = _node.lock();
return node != NULL ? node->worldAABB() : _emptyAABB;
}
bool isNull() const {
return _node.lock() == NULL;
}
ScriptSceneNode getParent() {
scene::INodePtr node = _node.lock();
return node != NULL
? ScriptSceneNode(node->getParent())
: ScriptSceneNode(scene::INodePtr());
}
std::string getNodeType() {
scene::INodePtr node = _node.lock();
return node != NULL ? getNameForNodeType(node->getNodeType()) : "null";
}
void traverse(scene::NodeVisitor& visitor) {
scene::INodePtr node = _node.lock();
if (node != NULL) {
node->traverse(visitor);
}
}
void traverseChildren(scene::NodeVisitor& visitor) {
scene::INodePtr node = _node.lock();
if (node != NULL) {
node->traverseChildren(visitor);
}
}
bool isSelected() {
scene::INodePtr node = _node.lock();
if (node == NULL) return false;
ISelectablePtr selectable = Node_getSelectable(node);
return (selectable != NULL) ? selectable->isSelected() : false;
}
void setSelected(bool selected) {
scene::INodePtr node = _node.lock();
if (node == NULL) return;
ISelectablePtr selectable = Node_getSelectable(node);
if (selectable != NULL) {
selectable->setSelected(selected);
}
}
void invertSelected() {
scene::INodePtr node = _node.lock();
if (node == NULL) return;
ISelectablePtr selectable = Node_getSelectable(node);
if (selectable != NULL) {
selectable->setSelected(!selectable->isSelected());
}
}
};
// Wrap around the scene::NodeVisitor interface
class SceneNodeVisitorWrapper :
public scene::NodeVisitor,
public boost::python::wrapper<scene::NodeVisitor>
{
public:
using NodeVisitor::NodeVisitor;
bool pre(const scene::INodePtr& node) override
{
// Wrap this method to python
PYBIND11_OVERLOAD_PURE(
int, /* Return type */
NodeVisitor, /* Parent class */
pre, /* Name of function in C++ (must match Python name) */
ScriptSceneNode(node) /* Argument(s) */
);
}
void post(const scene::INodePtr& node) override
{
PYBIND11_OVERLOAD(
void, /* Return type */
NodeVisitor, /* Parent class */
post, /* Name of function in C++ (must match Python name) */
ScriptSceneNode(node) /* Argument(s) */
);
}
};
class SceneGraphInterface :
public IScriptInterface
{
public:
ScriptSceneNode root()
{
return ScriptSceneNode(GlobalSceneGraph().root());
}
void registerInterface(py::module& scope, py::dict& globals) override
{
// Expose the scene::Node interface
py::class_<ScriptSceneNode> sceneNode(scope, "SceneNode");
sceneNode.def(py::init<const scene::INodePtr&>());
sceneNode.def("addToContainer", &ScriptSceneNode::addToContainer);
sceneNode.def("removeFromParent", &ScriptSceneNode::removeFromParent);
sceneNode.def("getWorldAABB", &ScriptSceneNode::getWorldAABB, py::return_value_policy::reference);
sceneNode.def("isNull", &ScriptSceneNode::isNull);
sceneNode.def("getParent", &ScriptSceneNode::getParent);
sceneNode.def("getNodeType", &ScriptSceneNode::getNodeType);
sceneNode.def("traverse", &ScriptSceneNode::traverse);
sceneNode.def("traverseChildren", &ScriptSceneNode::traverseChildren);
sceneNode.def("setSelected", &ScriptSceneNode::setSelected);
sceneNode.def("invertSelected", &ScriptSceneNode::invertSelected);
sceneNode.def("isSelected", &ScriptSceneNode::isSelected);
py::class_<scene::NodeVisitor, SceneNodeVisitorWrapper> visitor(scope, "SceneNodeVisitor");
visitor.def(py::init<>());
visitor.def("pre", &scene::NodeVisitor::pre);
visitor.def("post", &scene::NodeVisitor::post);
#if 0
// Expose the scene::NodeVisitor interface
nspace["SceneNodeVisitor"] =
boost::python::class_<SceneNodeVisitorWrapper, boost::noncopyable>("SceneNodeVisitor")
.def("pre", boost::python::pure_virtual(&scene::NodeVisitor::pre))
.def("post", &scene::NodeVisitor::post, &SceneNodeVisitorWrapper::post_default) // respect default impl.
;
#endif
// Add the module declaration to the given python namespace
py::class_<SceneGraphInterface> sceneGraphInterface(scope, "SceneGraph");
sceneGraphInterface.def("root", &SceneGraphInterface::root);
// Now point the Python variable "GlobalSceneGraph" to this instance
globals["GlobalSceneGraph"] = this;
}
#if 0
// IScriptInterface implementation
void registerInterface(boost::python::object& nspace)
{
// Expose the scene::Node interface
nspace["SceneNode"] = boost::python::class_<ScriptSceneNode>(
"SceneNode", boost::python::init<const scene::INodePtr&>())
.def("addToContainer", &ScriptSceneNode::addToContainer)
.def("removeFromParent", &ScriptSceneNode::removeFromParent)
.def("getWorldAABB", &ScriptSceneNode::getWorldAABB,
boost::python::return_value_policy<boost::python::copy_const_reference>())
.def("isNull", &ScriptSceneNode::isNull)
.def("getParent", &ScriptSceneNode::getParent)
.def("getNodeType", &ScriptSceneNode::getNodeType)
.def("traverse", &ScriptSceneNode::traverse)
.def("traverseChildren", &ScriptSceneNode::traverseChildren)
.def("setSelected", &ScriptSceneNode::setSelected)
.def("invertSelected", &ScriptSceneNode::invertSelected)
.def("isSelected", &ScriptSceneNode::isSelected)
;
// Expose the scene::NodeVisitor interface
nspace["SceneNodeVisitor"] =
boost::python::class_<SceneNodeVisitorWrapper, boost::noncopyable>("SceneNodeVisitor")
.def("pre", boost::python::pure_virtual(&scene::NodeVisitor::pre))
.def("post", &scene::NodeVisitor::post, &SceneNodeVisitorWrapper::post_default) // respect default impl.
;
// Add the module declaration to the given python namespace
nspace["GlobalSceneGraph"] = boost::python::class_<SceneGraphInterface>("GlobalSceneGraph")
.def("root", &SceneGraphInterface::root)
;
// Now point the Python variable "GlobalSceneGraph" to this instance
nspace["GlobalSceneGraph"] = boost::python::ptr(this);
}
#endif
};
typedef std::shared_ptr<SceneGraphInterface> SceneGraphInterfacePtr;
} // namespace script