/
MergeActionNode.cpp
279 lines (225 loc) · 6.88 KB
/
MergeActionNode.cpp
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#include "MergeActionNode.h"
namespace map
{
MergeActionNodeBase::MergeActionNodeBase() :
_syncActionStatus(true)
{}
void MergeActionNodeBase::prepareForMerge()
{
_syncActionStatus = false;
}
scene::INodePtr MergeActionNodeBase::getAffectedNode()
{
return _affectedNode;
}
void MergeActionNodeBase::clear()
{
_affectedNode.reset();
}
void MergeActionNodeBase::onInsertIntoScene(scene::IMapRootNode& rootNode)
{
SelectableNode::onInsertIntoScene(rootNode);
hideAffectedNodes();
}
void MergeActionNodeBase::onRemoveFromScene(scene::IMapRootNode& rootNode)
{
unhideAffectedNodes();
SelectableNode::onRemoveFromScene(rootNode);
}
scene::INode::Type MergeActionNodeBase::getNodeType() const
{
return scene::INode::Type::MergeAction;
}
bool MergeActionNodeBase::supportsStateFlag(unsigned int state) const
{
if ((state & (eHidden | eFiltered | eExcluded | eLayered)) != 0)
{
return false; // don't allow this node to be hidden
}
return Node::supportsStateFlag(state);
}
const AABB& MergeActionNodeBase::localAABB() const
{
return _affectedNode->localAABB();
}
void MergeActionNodeBase::renderSolid(RenderableCollector& collector, const VolumeTest& volume) const
{
_affectedNode->viewChanged();
_affectedNode->renderSolid(collector, volume);
_affectedNode->foreachNode([&](const scene::INodePtr& child)
{
child->viewChanged();
child->renderSolid(collector, volume);
return true;
});
}
void MergeActionNodeBase::renderWireframe(RenderableCollector& collector, const VolumeTest& volume) const
{
_affectedNode->viewChanged();
_affectedNode->renderWireframe(collector, volume);
_affectedNode->foreachNode([&](const scene::INodePtr& child)
{
child->viewChanged();
child->renderWireframe(collector, volume);
return true;
});
}
std::size_t MergeActionNodeBase::getHighlightFlags()
{
return isSelected() ? Highlight::Selected : Highlight::NoHighlight;
}
void MergeActionNodeBase::testSelect(Selector& selector, SelectionTest& test)
{
testSelectNode(_affectedNode, selector, test);
_affectedNode->foreachNode([&](const scene::INodePtr& child)
{
testSelectNode(child, selector, test);
return true;
});
}
void MergeActionNodeBase::testSelectNode(const scene::INodePtr& node, Selector& selector, SelectionTest& test)
{
auto selectionTestable = std::dynamic_pointer_cast<SelectionTestable>(node);
// Regardless of what node we test, it will always be the MergeActionNode that will be selected
selector.pushSelectable(*this);
if (selectionTestable)
{
selectionTestable->testSelect(selector, test);
}
selector.popSelectable();
}
void MergeActionNodeBase::hideAffectedNodes()
{
// Hide the affected node itself, we're doing the rendering ourselves, recursively
_affectedNode->enable(Node::eExcluded);
_affectedNode->foreachNode([&](const scene::INodePtr& child)
{
child->enable(Node::eExcluded);
return true;
});
}
void MergeActionNodeBase::unhideAffectedNodes()
{
// Release the excluded state of the contained nodes
_affectedNode->disable(Node::eExcluded);
_affectedNode->foreachNode([&](const scene::INodePtr& child)
{
child->disable(Node::eExcluded);
return true;
});
}
// ------------ KeyValueMergeActionNode ----------------------------
KeyValueMergeActionNode::KeyValueMergeActionNode(const std::vector<scene::merge::IMergeAction::Ptr>& actions) :
_actions(actions)
{
assert(!_actions.empty());
_affectedNode = _actions.front()->getAffectedNode();
assert(std::find_if(_actions.begin(), _actions.end(),
[&](const scene::merge::IMergeAction::Ptr& action) { return action->getAffectedNode() != _affectedNode; }) == _actions.end());
}
void KeyValueMergeActionNode::clear()
{
_actions.clear();
}
scene::merge::ActionType KeyValueMergeActionNode::getActionType() const
{
// We report the change key value type since we're doing all kinds of key value changes
return !_actions.empty() ? scene::merge::ActionType::ChangeKeyValue : scene::merge::ActionType::NoAction;
}
std::size_t KeyValueMergeActionNode::getMergeActionCount()
{
return _actions.size();
}
void KeyValueMergeActionNode::foreachMergeAction(const std::function<void(const scene::merge::IMergeAction::Ptr&)>& functor)
{
for (const auto& action : _actions)
{
functor(action);
}
}
void KeyValueMergeActionNode::onInsertIntoScene(scene::IMapRootNode& rootNode)
{
if (_syncActionStatus)
{
for (const auto& action : _actions)
{
action->activate();
}
}
MergeActionNodeBase::onInsertIntoScene(rootNode);
}
void KeyValueMergeActionNode::onRemoveFromScene(scene::IMapRootNode& rootNode)
{
MergeActionNodeBase::onRemoveFromScene(rootNode);
if (_syncActionStatus)
{
for (const auto& action : _actions)
{
action->deactivate();
}
}
}
// RegularMergeActionNode
RegularMergeActionNode::RegularMergeActionNode(const scene::merge::IMergeAction::Ptr& action) :
_action(action)
{
_affectedNode = _action->getAffectedNode();
}
void RegularMergeActionNode::onInsertIntoScene(scene::IMapRootNode& rootNode)
{
if (_syncActionStatus)
{
_action->activate();
}
// Add the nodes that are missing in this scene, for preview purposes
addPreviewNodeForAddAction();
// Let the base method hide the affected nodes
MergeActionNodeBase::onInsertIntoScene(rootNode);
}
void RegularMergeActionNode::onRemoveFromScene(scene::IMapRootNode& rootNode)
{
MergeActionNodeBase::onRemoveFromScene(rootNode);
removePreviewNodeForAddAction();
if (_syncActionStatus)
{
_action->deactivate();
}
}
void RegularMergeActionNode::clear()
{
_action.reset();
}
scene::merge::ActionType RegularMergeActionNode::getActionType() const
{
return _action ? _action->getType() : scene::merge::ActionType::NoAction;
}
void RegularMergeActionNode::foreachMergeAction(const std::function<void(const scene::merge::IMergeAction::Ptr&)>& functor)
{
if (_action)
{
functor(_action);
}
}
std::size_t RegularMergeActionNode::getMergeActionCount()
{
return _action ? 1 : 0;
}
void RegularMergeActionNode::addPreviewNodeForAddAction()
{
// We add the node to the target scene, for preview purposes
auto addNodeAction = std::dynamic_pointer_cast<scene::merge::AddCloneToParentAction>(_action);
if (addNodeAction)
{
// Get the clone and add it to the target scene, it needs to be renderable here
scene::addNodeToContainer(_affectedNode, addNodeAction->getParent());
}
}
void RegularMergeActionNode::removePreviewNodeForAddAction()
{
auto addNodeAction = std::dynamic_pointer_cast<scene::merge::AddCloneToParentAction>(_action);
if (addNodeAction)
{
scene::removeNodeFromParent(_affectedNode);
}
}
}