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ScriptCommand.h
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/
ScriptCommand.h
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#pragma once
#include "iscript.h"
#include <string>
#include <memory>
namespace script
{
// Forward decl.
class ScriptingSystem;
class ScriptCommand :
public IScriptCommand
{
private:
// The name of this command
std::string _name;
// Caption for the menus
std::string _displayName;
// The script file name to execute (relative to scripts/ folder)
std::string _scriptFilename;
public:
using Ptr = std::shared_ptr<ScriptCommand>;
ScriptCommand(const std::string& name,
const std::string& displayName,
const std::string& scriptFilename);
~ScriptCommand() override;
const std::string& getName() const override
{
return _name;
}
const std::string& getFilename() const override
{
return _scriptFilename;
}
const std::string& getDisplayName() const override
{
return _displayName;
}
};
} // namespace script