/
NullModelNode.h
71 lines (52 loc) · 1.74 KB
/
NullModelNode.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
#pragma once
#include "Bounded.h"
#include "iselectiontest.h"
#include "irenderable.h"
#include "scene/Node.h"
#include "NullModel.h"
#include "render/RenderableBox.h"
namespace model
{
class NullModelNode;
typedef std::shared_ptr<NullModelNode> NullModelNodePtr;
class NullModelNode final :
public scene::Node,
public SelectionTestable,
public ModelNode
{
private:
NullModelPtr _nullModel;
std::shared_ptr<render::RenderableBoxSurface> _renderableBox;
bool _attachedToShaders;
ShaderPtr _fillShader;
ShaderPtr _wireShader;
public:
// Default constructor, allocates a new NullModel
NullModelNode();
// Alternative constructor, uses the given nullModel
NullModelNode(const NullModelPtr& nullModel);
std::string name() const override;
Type getNodeType() const override;
const IModel& getIModel() const override;
IModel& getIModel() override;
bool hasModifiedScale() override;
Vector3 getModelScale() override;
void testSelect(Selector& selector, SelectionTest& test) override;
void onPreRender(const VolumeTest& volume) override;
void renderHighlights(IRenderableCollector& collector, const VolumeTest& volume) override;
void setRenderSystem(const RenderSystemPtr& renderSystem) override;
std::size_t getHighlightFlags() override
{
return Highlight::NoHighlight; // never highlighted
}
// Bounded implementation
const AABB& localAABB() const override;
void onInsertIntoScene(scene::IMapRootNode& root) override;
void onRemoveFromScene(scene::IMapRootNode& root) override;
void transformChangedLocal() override;
protected:
void onVisibilityChanged(bool isVisibleNow) override;
void attachToShaders();
void detachFromShaders();
};
} // namespace model