/
Binding.h
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Binding.h
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#pragma once
#include "ishaders.h"
#include <wx/checkbox.h>
namespace ui
{
template<typename Source>
class Binding
{
private:
Source _source;
public:
using Ptr = std::shared_ptr<Binding>;
virtual ~Binding()
{}
const Source& getSource() const
{
return _source;
}
void setSource(const Source& source)
{
_source = source;
onSourceChanged();
}
virtual void updateFromSource() = 0;
protected:
virtual void onSourceChanged()
{}
};
template<typename Source, typename Target>
class TwoWayBinding :
public Binding<Source>
{
private:
std::function<Target()> _acquireTarget;
protected:
bool _blockUpdates;
protected:
TwoWayBinding(const std::function<Target()>& acquireTarget) :
_acquireTarget(acquireTarget),
_blockUpdates(false)
{}
Target getTarget()
{
if (_blockUpdates)
{
return Target();
}
return _acquireTarget();
}
};
template<typename ValueType>
class TwoWayMaterialBinding :
public TwoWayBinding<MaterialPtr, MaterialPtr>
{
protected:
std::function<ValueType(const MaterialPtr&)> _getValue;
std::function<void(const MaterialPtr&, ValueType)> _updateValue;
std::function<void()> _postChangeNotify;
public:
TwoWayMaterialBinding(const std::function<ValueType(const MaterialPtr&)>& loadFunc,
const std::function<void(const MaterialPtr&, ValueType)>& saveFunc,
const std::function<void()>& postChangeNotify = std::function<void()>()) :
TwoWayBinding([this] { return getSource(); }),
_getValue(loadFunc),
_updateValue(saveFunc),
_postChangeNotify(postChangeNotify)
{}
protected:
// Just load the given value into the control
virtual void setValueOnControl(const ValueType& value) = 0;
virtual void updateFromSource() override
{
util::ScopedBoolLock lock(_blockUpdates);
if (!getSource())
{
setValueOnControl(ValueType());
return;
}
setValueOnControl(_getValue(getSource()));
}
virtual void updateValueOnTarget(const ValueType& newValue)
{
auto target = getTarget();
if (target)
{
_updateValue(target, newValue);
}
if (_postChangeNotify)
{
_postChangeNotify();
}
}
};
template<typename ValueType>
class TwoWayStageBinding :
public TwoWayBinding<IShaderLayer::Ptr, IEditableShaderLayer::Ptr>
{
protected:
std::function<ValueType(const IShaderLayer::Ptr&)> _getValue;
std::function<void(const IEditableShaderLayer::Ptr&, ValueType)> _updateValue;
std::function<void()> _postChangeNotify;
public:
TwoWayStageBinding(const std::function<ValueType(const IShaderLayer::Ptr&)>& loadFunc,
const std::function<IEditableShaderLayer::Ptr()>& acquireSaveTarget,
const std::function<void(const IEditableShaderLayer::Ptr&, ValueType)>& saveFunc,
const std::function<void()>& postChangeNotify = std::function<void()>()) :
TwoWayBinding(acquireSaveTarget),
_getValue(loadFunc),
_updateValue(saveFunc),
_postChangeNotify(postChangeNotify)
{}
protected:
// Just load the given value into the control
virtual void setValueOnControl(const ValueType& value) = 0;
virtual void updateFromSource() override
{
util::ScopedBoolLock lock(_blockUpdates);
if (!getSource())
{
setValueOnControl(ValueType());
return;
}
setValueOnControl(_getValue(getSource()));
}
virtual void updateValueOnTarget(const ValueType& newValue)
{
auto target = getTarget();
if (target)
{
_updateValue(target, newValue);
}
if (_postChangeNotify)
{
_postChangeNotify();
}
}
};
template<typename Source>
class CheckBoxBinding :
public Binding<Source>
{
private:
wxCheckBox* _checkbox;
std::function<bool(const Source&)> _loadFunc;
std::function<void(const Source&, bool)> _saveFunc;
std::function<void()> _postUpdateFunc;
public:
CheckBoxBinding(wxCheckBox* checkbox,
const std::function<bool(const Source&)>& loadFunc) :
CheckBoxBinding(checkbox, loadFunc, std::function<void(const Source&, bool)>(), std::function<void()>())
{}
CheckBoxBinding(wxCheckBox* checkbox,
const std::function<bool(const Source&)>& loadFunc,
const std::function<void(const Source&, bool)>& saveFunc,
const std::function<void()>& postUpdateFunc) :
_checkbox(checkbox),
_loadFunc(loadFunc),
_saveFunc(saveFunc),
_postUpdateFunc(postUpdateFunc)
{
if (_saveFunc)
{
_checkbox->Bind(wxEVT_CHECKBOX, &CheckBoxBinding::onCheckedChanged, this);
}
}
virtual ~CheckBoxBinding()
{
if (_saveFunc)
{
_checkbox->Unbind(wxEVT_CHECKBOX, &CheckBoxBinding::onCheckedChanged, this);
}
}
virtual void updateFromSource() override
{
if (!Binding<Source>::getSource())
{
_checkbox->SetValue(false);
return;
}
_checkbox->SetValue(_loadFunc(Binding<Source>::getSource()));
}
private:
void onCheckedChanged(wxCommandEvent& ev)
{
_saveFunc(Binding<Source>::getSource(), _checkbox->IsChecked());
if (_postUpdateFunc)
{
_postUpdateFunc();
}
}
};
}