/
ThreadedDefLoader.h
141 lines (117 loc) · 3.77 KB
/
ThreadedDefLoader.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
#pragma once
#include <future>
#include <functional>
namespace util
{
/**
* Helper class used to asynchronically parse/load def files in a separate thread.
*
* The worker thread itself is ensured to be called in a thread-safe
* way (to prevent the worker from being invoked twice). Subsequent calls to
* get() or start() will not start the loader again, unless the reset() method
* is called.
*
* Client code (even from multiple threads) can retrieve (and wait for) the result
* by calling the get() method.
*/
template <typename ReturnType>
class ThreadedDefLoader
{
typedef std::function<ReturnType()> LoadFunction;
LoadFunction _loadFunc;
std::function<void()> _finishedFunc;
std::shared_future<ReturnType> _result;
std::shared_future<void> _finisher;
std::mutex _mutex;
bool _loadingStarted;
public:
ThreadedDefLoader(const LoadFunction& loadFunc) :
ThreadedDefLoader(loadFunc, std::function<void()>())
{}
ThreadedDefLoader(const LoadFunction& loadFunc, const std::function<void()>& finishedFunc) :
_loadFunc(loadFunc),
_finishedFunc(finishedFunc),
_loadingStarted(false)
{}
~ThreadedDefLoader()
{
// wait for any worker thread to finish
reset();
}
// Starts the loader in the background. This can be called multiple
// times from separate threads, the worker will only launched once and
// cannot be started a second time unless reset() is called.
void start()
{
ensureLoaderStarted();
}
// Ensures that the worker thread has been started and is done processing
// This will block and wait for the worker execution before returning to the caller.
void ensureFinished()
{
get();
}
// Retrieve the result of the asynchronous worker function
// This will block and wait for the result if worker has not been
// run yet or in case it's still running
ReturnType get()
{
// Make sure we already started the loader
ensureLoaderStarted();
// Wait for the result or return if it's already done.
return _result.get();
}
// Resets the state of the loader to the state it had after construction.
// If a background thread has been started, this will block and wait for it to finish.
void reset()
{
std::lock_guard<std::mutex> lock(_mutex);
// Wait for any running thread to finish
if (_loadingStarted)
{
_loadingStarted = false;
if (_result.valid())
{
_result.get();
}
if (_finisher.valid())
{
_finisher.get();
}
_result = std::shared_future<ReturnType>();
_finisher = std::shared_future<void>();
}
}
private:
struct FinishFunctionCaller
{
std::function<void()> _function;
std::shared_future<void>& _targetFuture;
FinishFunctionCaller(const std::function<void()>& function, std::shared_future<void>& targetFuture) :
_function(function),
_targetFuture(targetFuture)
{}
~FinishFunctionCaller()
{
if (_function)
{
_targetFuture = std::async(std::launch::async, _function);
}
}
};
void ensureLoaderStarted()
{
std::lock_guard<std::mutex> lock(_mutex);
if (!_loadingStarted)
{
_loadingStarted = true;
_result = std::async(std::launch::async, [&]()
{
// When going out of scope, this instance invokes the finished callback in a separate thread
FinishFunctionCaller finisher(_finishedFunc, _finisher);
return _loadFunc();
});
}
}
};
}