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PicoModelNode.cpp
191 lines (154 loc) · 4.65 KB
/
PicoModelNode.cpp
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#include "PicoModelNode.h"
#include "RenderablePicoSurface.h"
#include "ivolumetest.h"
#include "ishaders.h"
#include "iscenegraph.h"
#include "ifilter.h"
#include "imodelcache.h"
#include "math/Frustum.h"
#include "generic/callback.h"
#include <functional>
namespace model {
// greebo: Construct a new RenderablePicoModel instance, we re-use the surfaces only
PicoModelNode::PicoModelNode(const RenderablePicoModelPtr& picoModel) :
_picoModel(new RenderablePicoModel(*picoModel)),
_name(picoModel->getFilename()),
_lightList(GlobalRenderSystem().attachLitObject(*this))
{
Node::setTransformChangedCallback(std::bind(&PicoModelNode::lightsChanged, this));
// Update the skin
skinChanged("");
}
PicoModelNode::~PicoModelNode() {
GlobalRenderSystem().detachLitObject(*this);
}
void PicoModelNode::onInsertIntoScene(scene::IMapRootNode& root)
{
_picoModel->connectUndoSystem(root.getUndoChangeTracker());
Node::onInsertIntoScene(root);
}
void PicoModelNode::onRemoveFromScene(scene::IMapRootNode& root)
{
_picoModel->disconnectUndoSystem(root.getUndoChangeTracker());
Node::onRemoveFromScene(root);
}
const IModel& PicoModelNode::getIModel() const
{
return *_picoModel;
}
IModel& PicoModelNode::getIModel()
{
return *_picoModel;
}
const AABB& PicoModelNode::localAABB() const {
return _picoModel->localAABB();
}
// SelectionTestable implementation
void PicoModelNode::testSelect(Selector& selector, SelectionTest& test) {
_picoModel->testSelect(selector, test, localToWorld());
}
std::string PicoModelNode::name() const {
return _picoModel->getFilename();
}
scene::INode::Type PicoModelNode::getNodeType() const
{
return Type::Model;
}
const RenderablePicoModelPtr& PicoModelNode::getModel() const {
return _picoModel;
}
void PicoModelNode::setModel(const RenderablePicoModelPtr& model) {
_picoModel = model;
}
// LitObject test function
bool PicoModelNode::intersectsLight(const RendererLight& light) const
{
return light.intersectsAABB(worldAABB());
}
// Add a light to this model instance
void PicoModelNode::insertLight(const RendererLight& light)
{
// Calculate transform from the superclass
const Matrix4& l2w = localToWorld();
// If the light's AABB intersects the oriented AABB of this model instance,
// add the light to our light list
if (light.intersectsAABB(AABB::createFromOrientedAABB(_picoModel->localAABB(), l2w)))
{
_lights.addLight(light);
}
}
// Clear all lights from this model instance
void PicoModelNode::clearLights()
{
_lights.clear();
}
void PicoModelNode::renderSolid(RenderableCollector& collector, const VolumeTest& volume) const
{
_lightList.calculateIntersectingLights();
assert(_renderEntity);
submitRenderables(collector, volume, localToWorld(), *_renderEntity);
}
void PicoModelNode::renderWireframe(RenderableCollector& collector, const VolumeTest& volume) const {
renderSolid(collector, volume);
}
void PicoModelNode::setRenderSystem(const RenderSystemPtr& renderSystem)
{
Node::setRenderSystem(renderSystem);
_picoModel->setRenderSystem(renderSystem);
}
// Traceable implementation
bool PicoModelNode::getIntersection(const Ray& ray, Vector3& intersection)
{
return _picoModel->getIntersection(ray, intersection, localToWorld());
}
// Renderable submission
void PicoModelNode::submitRenderables(RenderableCollector& collector,
const VolumeTest& volume,
const Matrix4& localToWorld,
const IRenderEntity& entity) const
{
// Test the model's intersection volume, if it intersects pass on the
// render call
if (volume.TestAABB(_picoModel->localAABB(), localToWorld) != VOLUME_OUTSIDE)
{
// Submit the lights
collector.setLights(_lights);
// Submit the model's geometry
_picoModel->submitRenderables(collector, localToWorld, entity);
}
}
// Skin changed notify
void PicoModelNode::skinChanged(const std::string& newSkinName)
{
// The new skin name is stored locally
_skin = newSkinName;
// greebo: Acquire the ModelSkin reference from the SkinCache
// Note: This always returns a valid reference
ModelSkin& skin = GlobalModelSkinCache().capture(_skin);
_picoModel->applySkin(skin);
// Refresh the scene (TODO: get rid of that)
GlobalSceneGraph().sceneChanged();
}
// Returns the name of the currently active skin
std::string PicoModelNode::getSkin() const
{
return _skin;
}
void PicoModelNode::_onTransformationChanged()
{
if (getTransformationType() & TransformationType::Scale)
{
_picoModel->revertScale();
_picoModel->evaluateScale(getScale());
}
}
void PicoModelNode::_applyTransformation()
{
if (getTransformationType() & TransformationType::Scale)
{
_picoModel->revertScale();
_picoModel->evaluateScale(getScale());
_picoModel->freezeScale();
}
}
} // namespace model