/
NullModelNode.cpp
73 lines (55 loc) · 1.48 KB
/
NullModelNode.cpp
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#include "NullModelNode.h"
#include "math/Frustum.h"
namespace model {
NullModelNode::NullModelNode() :
_nullModel(new NullModel)
{}
NullModelNode::NullModelNode(const NullModelPtr& nullModel) :
_nullModel(nullModel)
{}
std::string NullModelNode::name() const
{
return "nullmodel";
}
scene::INode::Type NullModelNode::getNodeType() const
{
return Type::Model;
}
NullModelNodePtr NullModelNode::InstancePtr()
{
static NullModelNodePtr _nullModelNode;
if (_nullModelNode == NULL) {
// Not yet instantiated, create a new NullModel
_nullModelNode = NullModelNodePtr(new NullModelNode);
}
return _nullModelNode;
}
const IModel& NullModelNode::getIModel() const
{
return *_nullModel;
}
IModel& NullModelNode::getIModel()
{
return *_nullModel;
}
bool NullModelNode::hasModifiedScale()
{
return false;
}
void NullModelNode::testSelect(Selector& selector, SelectionTest& test) {
_nullModel->testSelect(selector, test, localToWorld());
}
void NullModelNode::renderSolid(RenderableCollector& collector, const VolumeTest& volume) const {
_nullModel->renderSolid(collector, volume, localToWorld());
}
void NullModelNode::renderWireframe(RenderableCollector& collector, const VolumeTest& volume) const {
_nullModel->renderWireframe(collector, volume, localToWorld());
}
void NullModelNode::setRenderSystem(const RenderSystemPtr& renderSystem)
{
_nullModel->setRenderSystem(renderSystem);
}
const AABB& NullModelNode::localAABB() const {
return _nullModel->localAABB();
}
} // namespace model