/
ThreeWayLayerMerger.h
715 lines (576 loc) · 26.2 KB
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ThreeWayLayerMerger.h
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#pragma once
#include "icomparablenode.h"
#include "imap.h"
#include "ilayer.h"
#include <map>
#include <functional>
#include "NodeUtils.h"
#include "string/convert.h"
#include "LayerMergerBase.h"
namespace scene
{
namespace merge
{
/**
* Three-way layer merger class which will apply changes to layers in the source scene
* to the target scene (compared against a common base).
*
* It is supposed to run as a post-process step, after the regular geometry merge
* has been finished.
*
* Layers are matched up by name, IDs are irrelevant for this algorithm
*
* Strategy for layers deleted in source:
* - If target didn't modify the layer, accept the deletion
* - If target modified the layer: accept the deletion only if the target exclusively removed nodes from it
*
* Strategy for layers added to source:
* - If the name doesn't exist in target yet: add it
* - If the name is already in use in the target:
* - If the layers perfectly match up, do nothing
* - If the layers don't match, add the layer from source with a new, non-conflicting name to the target
*
* Strategy for layers modified in source:
* - If layer in target has not been modified: accept all changes
* - If layer in target has been modified: accept all changes
* - If layer has been deleted in target:
* - If the source exclusively removed nodes from it, the deletion will persist
* - If the source made any additions to the layer, the layer will be re-created with all its members, as in source
*
* A membership change is acceptable in target if the node is still available there. If the node
* is no longer present in the target map, all operations affecting it will be ignored.
*/
class ThreeWayLayerMerger :
public LayerMergerBase
{
public:
struct Change
{
enum class Type
{
NodeAddedToLayer,
NodeRemovedFromLayer,
LayerCreated,
LayerRemoved,
};
int layerId;
INodePtr member;
Type type;
};
private:
IMapRootNodePtr _baseRoot;
IMapRootNodePtr _sourceRoot;
IMapRootNodePtr _targetRoot;
scene::ILayerManager& _baseManager;
scene::ILayerManager& _sourceManager;
scene::ILayerManager& _targetManager;
std::vector<Change> _changes;
private:
// Working members that is only needed during processing
// A single atomic change made to a layer
struct LayerChange
{
enum class Type
{
NodeAddition,
NodeRemoval,
};
Type type;
INodePtr node;
std::string fingerprint;
};
std::map<std::string, INodePtr> _sourceNodes;
std::map<std::string, INodePtr> _targetNodes;
std::vector<std::string> _baseLayerNamesRemovedInSource;
std::vector<std::string> _baseLayerNamesRemovedInTarget;
std::vector<std::string> _addedSourceLayerNames;
std::vector<std::string> _addedTargetLayerNames;
std::map<std::string, std::vector<LayerChange>> _sourceLayerChanges;
std::map<std::string, std::vector<LayerChange>> _targetLayerChanges;
std::map<int, LayerMembers> _baseLayerMembers;
// All layers that are marked for removal in the target map
std::vector<std::string> _layersToBeRemovedFromTarget;
public:
ThreeWayLayerMerger(const IMapRootNodePtr& baseRoot, const IMapRootNodePtr& sourceRoot, const IMapRootNodePtr& targetRoot) :
_baseRoot(baseRoot),
_sourceRoot(sourceRoot),
_targetRoot(targetRoot),
_baseManager(_baseRoot->getLayerManager()),
_sourceManager(_sourceRoot->getLayerManager()),
_targetManager(_targetRoot->getLayerManager())
{}
const IMapRootNodePtr& getTargetRoot() const
{
return _targetRoot;
}
const IMapRootNodePtr& getSourceRoot() const
{
return _sourceRoot;
}
const IMapRootNodePtr& getBaseRoot() const
{
return _baseRoot;
}
const std::vector<Change>& getChangeLog() const
{
return _changes;
}
void adjustTargetLayers()
{
cleanupWorkingData();
_changes.clear();
_log.str(std::string());
// Collect all source and target nodes for easier lookup
_sourceRoot->foreachNode([&](const INodePtr& node)
{
_sourceNodes.emplace(NodeUtils::GetLayerMemberFingerprint(node), node);
return true;
});
_log << "Got " << _sourceNodes.size() << " nodes in the source map" << std::endl;
_targetRoot->foreachNode([&](const INodePtr& node)
{
_targetNodes.emplace(NodeUtils::GetLayerMemberFingerprint(node), node);
return true;
});
_log << "Got " << _targetNodes.size() << " nodes in the base map" << std::endl;
_log << "Analysing missing base layers" << std::endl;
_baseManager.foreachLayer(
std::bind(&ThreeWayLayerMerger::analyseBaseLayer, this, std::placeholders::_1, std::placeholders::_2));
_log << "Analysing target layers with respect to base" << std::endl;
_targetManager.foreachLayer(
std::bind(&ThreeWayLayerMerger::analyseTargetLayer, this, std::placeholders::_1, std::placeholders::_2));
_log << "Analysing source layers with respect to base" << std::endl;
_sourceManager.foreachLayer(
std::bind(&ThreeWayLayerMerger::analyseSourceLayer, this, std::placeholders::_1, std::placeholders::_2));
processLayersAddedInSource();
processLayersModifiedInSource();
processLayersRemovedInSource();
applyChanges();
#if 0
_log << "Start Processing source layers" << std::endl;
_sourceManager.foreachLayer(
std::bind(&LayerMerger::processSourceLayer, this, std::placeholders::_1, std::placeholders::_2));
// Execute the actions we found during source layer processing
// Add to new layers first, since removing a node from its last layer might not succeed otherwise
for (const auto& pair : _baseNodesToAddToLayers)
{
_log << "Adding node " << pair.second->name() << " to layer " << pair.first << std::endl;
pair.second->addToLayer(pair.first);
_changes.emplace_back(Change
{
pair.first,
pair.second,
Change::Type::NodeAddedToLayer
});
}
for (const auto& pair : _baseNodesToRemoveFromLayers)
{
_log << "Removing node " << pair.second->name() << " from layer " << pair.first << std::endl;
pair.second->removeFromLayer(pair.first);
_changes.emplace_back(Change
{
pair.first,
pair.second,
Change::Type::NodeRemovedFromLayer
});
}
_log << "Removing " << _baseLayerNamesToRemove.size() << " base layers that have been marked for removal." << std::endl;
// Remove all base layers that are no longer necessary
for (auto baseLayerName : _baseLayerNamesToRemove)
{
auto baseLayerId = _baseManager.getLayerID(baseLayerName);
assert(baseLayerId != -1);
_baseManager.deleteLayer(baseLayerName);
_changes.emplace_back(Change
{
baseLayerId,
INodePtr(),
Change::Type::BaseLayerRemoved
});
}
#endif
cleanupWorkingData();
}
private:
void applyChanges()
{
for (const auto& layerName : _layersToBeRemovedFromTarget)
{
_changes.emplace_back(Change
{
_targetManager.getLayerID(layerName),
INodePtr(),
Change::Type::LayerRemoved
});
_targetManager.deleteLayer(layerName);
}
}
void processLayersModifiedInSource()
{
for (const auto& layerChanges : _sourceLayerChanges)
{
_log << "Processing layer " << layerChanges.first << " that has been modified in source" << std::endl;
if (std::find(_baseLayerNamesRemovedInTarget.begin(), _baseLayerNamesRemovedInTarget.end(), layerChanges.first) != _baseLayerNamesRemovedInTarget.end())
{
_log << "This modified source layer " << layerChanges.first << " has been deleted in the target map" << std::endl;
// Target layer has been deleted, check if there are any member additions to import
auto firstAddition = std::find_if(layerChanges.second.begin(), layerChanges.second.end(),
[&](const LayerChange& change) { return change.type == LayerChange::Type::NodeAddition; });
if (firstAddition == layerChanges.second.end())
{
_log << "Source layer " << layerChanges.first << " only consists of removals, won't re-create the layer" << std::endl;
// No additions to import, so the target layer can stay deleted
continue;
}
_log << "Source layer " << layerChanges.first << " received complex changes including additions, re-creating the layer" << std::endl;
// Source map modified the layer by adding something, re-create it by copying it over
importLayerToTargetMap(layerChanges.first, layerChanges.first);
continue;
}
// Apply the changes to the target layer
auto targetLayerId = _targetManager.getLayerID(layerChanges.first);
// The layer must be present, it has not been deleted and was present in the base
if (targetLayerId == -1) throw std::logic_error("The layer " + layerChanges.first + " must be present in the target map.");
// Apply the changes to the target, but collect them all in a map first
// Since removing a node from its last layer will automatically put it to Default
// it's better to perform all layer additions prior to the removals
std::vector<Change> additions;
std::vector<Change> removals;
for (const auto& change : layerChanges.second)
{
auto targetNode = _targetNodes.find(change.fingerprint);
if (targetNode == _targetNodes.end())
{
continue; // skip all nodes that are no longer present
}
if (change.type == LayerChange::Type::NodeAddition)
{
additions.emplace_back(Change
{
targetLayerId, targetNode->second, Change::Type::NodeAddedToLayer
});
}
else if (change.type == LayerChange::Type::NodeRemoval)
{
removals.emplace_back(Change
{
targetLayerId, targetNode->second, Change::Type::NodeRemovedFromLayer
});
}
}
_log << "Performing " << additions.size() << " additions and " << removals.size() <<
" removals to layer " << layerChanges.first << std::endl;
for (const auto& addition : additions)
{
addition.member->addToLayer(addition.layerId);
}
for (const auto& removal : removals)
{
removal.member->removeFromLayer(removal.layerId);
}
// Move all the locally accumulated changes to the _changes vector
_changes.insert(_changes.end(), std::make_move_iterator(additions.begin()), std::make_move_iterator(additions.end()));
_changes.insert(_changes.end(), std::make_move_iterator(removals.begin()), std::make_move_iterator(removals.end()));
}
}
// Imports the given source layer with the given target name
void importLayerToTargetMap(const std::string& sourceLayerName, const std::string& targetLayerName)
{
// Create the target layer as first step
if (_targetManager.getLayerID(targetLayerName) != -1)
{
throw std::logic_error("Cannot import layer, the target name must not be in use");
}
_log << "Creating the layer " << targetLayerName << " in the target map" << std::endl;
auto targetLayerId = _targetManager.createLayer(targetLayerName);
_changes.emplace_back(Change
{
targetLayerId,
INodePtr(),
Change::Type::LayerCreated
});
// Get all the fingerprints and resolve them in the target map
auto sourceGroupMembers = GetLayerMemberFingerprints(_sourceRoot, _sourceManager.getLayerID(sourceLayerName));
for (const auto& sourceMember : sourceGroupMembers)
{
auto targetNode = _targetNodes.find(sourceMember.first);
if (targetNode == _targetNodes.end())
{
_log << "Cannot resolve the node " << sourceMember.first << " in the target map, skipping" << std::endl;
continue;
}
targetNode->second->addToLayer(targetLayerId);
}
}
void processLayersAddedInSource()
{
std::vector<std::reference_wrapper<const std::string>> conflictingNames;
// First pass will add all layers without conflict
// to ensure all non-conflicting layers are in before trying to resolve the rest
for (const auto& layerName : _addedSourceLayerNames)
{
// Check if this layer name is already in use in the target map
if (_targetManager.getLayerID(layerName) != -1)
{
conflictingNames.emplace_back(std::cref(layerName));
continue;
}
// Layer name is not in use, accept this addition verbatim
_log << "Layer name " << layerName << " is not in use in target, will add this layer" << std::endl;
importLayerToTargetMap(layerName, layerName);
}
// Second pass will find new names for the conflicting additions
for (const auto& layerName : conflictingNames)
{
// Double-check the target layer, it might be 100% matching the imported one
if (sourceAndTargetLayersAreEquivalent(layerName))
{
_log << "The layer " << layerName.get() << " turns out to be equivalent to the one in the target map, won't import" << std::endl;
continue;
}
// Layer name is in use, find a new name
auto newName = GenerateUnusedLayerName(_targetManager, layerName);
// Layer name is not in use, accept this addition verbatim
_log << "Layer name " << layerName.get() << " is in use in target, will add this layer as " << newName << std::endl;
importLayerToTargetMap(layerName, newName);
}
}
bool sourceAndTargetLayersAreEquivalent(const std::string& layerName)
{
auto existingLayer = GetLayerMemberFingerprints(_targetRoot, _targetManager.getLayerID(layerName));
auto importedLayer = GetLayerMemberFingerprints(_sourceRoot, _sourceManager.getLayerID(layerName));
// Check the size of the maps, and compare all keys
if (existingLayer.size() != importedLayer.size())
{
return false; // size mismatch
}
// Size is the same, check every fingerprint
for (const auto& pair : importedLayer)
{
if (existingLayer.count(pair.first) != 1)
{
return false; // mismatch
}
}
// Every fingerprint matches, or the sets are both empty
return true;
}
static std::string GenerateUnusedLayerName(ILayerManager& layerManager, const std::string& name)
{
std::size_t suffix = 1;
while (++suffix < std::numeric_limits<decltype(suffix)>::max())
{
auto candidate = name + string::to_string(suffix);
if (layerManager.getLayerID(candidate) == -1)
{
return candidate;
}
}
throw std::runtime_error("Ran out of layer suffixes");
}
void processLayersRemovedInSource()
{
for (const auto& removedLayerName : _baseLayerNamesRemovedInSource)
{
// Check if this layer has been altered in the target map
auto targetLayerChanges = _targetLayerChanges.find(removedLayerName);
if (targetLayerChanges == _targetLayerChanges.end() || targetLayerChanges->second.empty())
{
// No changes in the target map, we can accept this removal
_log << "No registered changes for removed layer " << removedLayerName << " in target, accepting this deletion" << std::endl;
_layersToBeRemovedFromTarget.push_back(removedLayerName);
continue;
}
// Target layer was modified, check if there are any member additions
auto firstAddition = std::find_if(targetLayerChanges->second.begin(), targetLayerChanges->second.end(),
[&](const LayerChange& change) { return change.type == LayerChange::Type::NodeAddition; });
if (firstAddition == targetLayerChanges->second.end())
{
// No additions in the change list of the target layer, we can accept this removal
_log << "No additions registered in target layer " << removedLayerName << ", accepting this deletion" << std::endl;
_layersToBeRemovedFromTarget.push_back(removedLayerName);
continue;
}
_log << "Deletion of target layer " << removedLayerName << " rejected, it has been modified including additions." << std::endl;
}
}
void cleanupWorkingData()
{
_sourceNodes.clear();
_targetNodes.clear();
_baseLayerNamesRemovedInSource.clear();
_baseLayerNamesRemovedInTarget.clear();
_addedSourceLayerNames.clear();
_addedTargetLayerNames.clear();
_sourceLayerChanges.clear();
_targetLayerChanges.clear();
_baseLayerMembers.clear();
_layersToBeRemovedFromTarget.clear();
}
void analyseBaseLayer(int baseLayerId, const std::string& baseLayerName)
{
// Collect the member fingerprints
_baseLayerMembers.emplace(baseLayerId, GetLayerMemberFingerprints(_baseRoot, baseLayerId));
// Check if there's a counter-part in the source scene (by name)
auto sourceLayer = _sourceManager.getLayerID(baseLayerName);
// Existing layers are ok, leave them, conflicts will be resolved in source layer processing
if (sourceLayer != -1)
{
_log << "Base layer " << baseLayerName << " is present in source too, skipping." << std::endl;
}
else
{
_log << "Base layer " << baseLayerName << " is missing in source." << std::endl;
// This base layer is no longer present in the source scene
_baseLayerNamesRemovedInSource.push_back(baseLayerName);
}
// Check if there's a counter-part in the target scene (by name)
auto targetLayer = _targetManager.getLayerID(baseLayerName);
// Existing layers are ok, leave them, conflicts will be resolved in target layer processing
if (targetLayer != -1)
{
_log << "Base layer " << baseLayerName << " is present in target too, skipping." << std::endl;
}
else
{
_log << "Base layer " << baseLayerName << " is missing in target." << std::endl;
// This base layer is no longer present in the target scene
_baseLayerNamesRemovedInTarget.push_back(baseLayerName);
}
}
void analyseTargetLayer(int targetLayerId, const std::string& targetLayerName)
{
// Check if there's a counter-part in the base scene (by name)
auto baseLayer = _baseManager.getLayerID(targetLayerName);
if (baseLayer != -1)
{
_log << "Target layer " << targetLayerName << " is present in source too, checking differences." << std::endl;
// Collect member fingerprints of target and base
auto targetMembers = GetLayerMemberFingerprints(_targetRoot, targetLayerId);
assert(_baseLayerMembers.count(targetLayerId) == 1);
const auto& baseMembers = _baseLayerMembers[targetLayerId];
_targetLayerChanges.emplace(targetLayerName, getLayerChanges(targetMembers, baseMembers));
}
else
{
// This layer is not present in the base scene
_addedTargetLayerNames.push_back(targetLayerName);
}
}
void analyseSourceLayer(int sourceLayerId, const std::string& sourceLayerName)
{
// Check if there's a counter-part in the base scene (by name)
auto baseLayer = _baseManager.getLayerID(sourceLayerName);
if (baseLayer != -1)
{
_log << "Source layer " << sourceLayerName << " is present in source too, checking differences." << std::endl;
// Collect member fingerprints of target and base
auto sourceMembers = GetLayerMemberFingerprints(_sourceRoot, sourceLayerId);
assert(_baseLayerMembers.count(sourceLayerId) == 1);
const auto& baseMembers = _baseLayerMembers[sourceLayerId];
_sourceLayerChanges.emplace(sourceLayerName, getLayerChanges(sourceMembers, baseMembers));
}
else
{
// This layer is not present in the base scene
_addedSourceLayerNames.push_back(sourceLayerName);
}
}
std::vector<LayerChange> getLayerChanges(const LayerMembers& changed, const LayerMembers& base)
{
std::vector<LayerChange> result;
auto compareFingerprint = [](const LayerMembers::value_type& left, const LayerMembers::value_type& right)
{
return left.first < right.first;
};
std::vector<LayerMembers::value_type> addedMembers;
std::vector<LayerMembers::value_type> removedMembers;
std::set_difference(changed.begin(), changed.end(), base.begin(), base.end(),
std::back_inserter(addedMembers), compareFingerprint);
std::set_difference(base.begin(), base.end(), changed.begin(), changed.end(),
std::back_inserter(removedMembers), compareFingerprint);
_log << "Found " << addedMembers.size() << " new members and " << removedMembers.size() << " removed members" << std::endl;
for (const auto& pair : addedMembers)
{
result.emplace_back(LayerChange
{
LayerChange::Type::NodeAddition, pair.second, pair.first
});
}
for (const auto& pair : removedMembers)
{
result.emplace_back(LayerChange
{
LayerChange::Type::NodeRemoval, pair.second, pair.first
});
}
return result;
}
void processSourceLayer(int sourceLayerId, const std::string& sourceLayerName)
{
#if 0
_log << "Processing source layer with ID: " << sourceLayerId << " and name: " << sourceLayerName << std::endl;
// Make sure the layer exists in the base
auto baseLayerId = _baseManager.getLayerID(sourceLayerName);
if (baseLayerId == -1)
{
_log << "Creating layer with ID " << sourceLayerId << " in the base map" << std::endl;
// We only care about names, so don't specify any IDs here
baseLayerId = _baseManager.createLayer(sourceLayerName);
_changes.emplace_back(Change
{
baseLayerId,
INodePtr(),
Change::Type::BaseLayerCreated
});
}
// Ensure the correct members are in the group, if they are available in the map
auto desiredGroupMembers = GetLayerMemberFingerprints(_sourceRoot, sourceLayerId);
auto currentGroupMembers = GetLayerMemberFingerprints(_baseRoot, baseLayerId);
std::vector<LayerMembers::value_type> membersToBeRemoved;
std::vector<LayerMembers::value_type> membersToBeAdded;
auto compareFingerprint = [](const LayerMembers::value_type& left, const LayerMembers::value_type& right)
{
return left.first < right.first;
};
std::set_difference(currentGroupMembers.begin(), currentGroupMembers.end(),
desiredGroupMembers.begin(), desiredGroupMembers.end(),
std::back_inserter(membersToBeRemoved), compareFingerprint);
std::set_difference(desiredGroupMembers.begin(), desiredGroupMembers.end(),
currentGroupMembers.begin(), currentGroupMembers.end(),
std::back_inserter(membersToBeAdded), compareFingerprint);
_log << "Members to be added: " << membersToBeAdded.size() << ", members to be removed: " << membersToBeRemoved.size() << std::endl;
for (const auto& pair : membersToBeRemoved)
{
// Look up the base node with that fingerprint
auto baseNode = _baseNodes.find(pair.first);
if (baseNode == _baseNodes.end())
{
_log << "Could not lookup the node " << pair.second->name() << " in the base map for removal" << std::endl;
continue;
}
// We keep all the layer memberships of nodes that the user wants to keep
if (_sourceNodes.count(pair.first) == 0)
{
continue;
}
_log << "Marking node " << baseNode->second->name() << " for removal from layer " << sourceLayerName << std::endl;
_baseNodesToRemoveFromLayers.emplace_back(std::make_pair(baseLayerId, baseNode->second));
}
for (const auto& pair : membersToBeAdded)
{
// Look up the base node with that fingerprint
auto baseNode = _baseNodes.find(pair.first);
if (baseNode == _baseNodes.end())
{
_log << "Could not lookup the node " << pair.second->name() << " in the base map for addition" << std::endl;
continue;
}
_log << "Marking node " << baseNode->second->name() << " for addition to layer " << sourceLayerName << std::endl;
_baseNodesToAddToLayers.emplace_back(std::make_pair(baseLayerId, baseNode->second));
}
#endif
}
};
}
}