/
EntityInspectorModule.h
33 lines (24 loc) · 1.01 KB
/
EntityInspectorModule.h
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#pragma once
#include "ui/ientityinspector.h"
#include "PropertyEditorFactory.h"
namespace ui
{
class EntityInspectorModule :
public IEntityInspectorModule
{
private:
std::unique_ptr<PropertyEditorFactory> _propertyEditorFactory;
public:
PropertyEditorFactory& getPropertyEditorFactory();
void registerPropertyEditor(const std::string& key, const IPropertyEditor::CreationFunc& creator) override;
void unregisterPropertyEditor(const std::string& key) override;
void registerPropertyEditorDialog(const std::string& key, const IPropertyEditorDialog::CreationFunc& create) override;
IPropertyEditorDialog::Ptr createDialog(const std::string& key) override;
void unregisterPropertyEditorDialog(const std::string& key) override;
const std::string& getName() const override;
const StringSet& getDependencies() const override;
void initialiseModule(const IApplicationContext& ctx) override;
void shutdownModule() override;
static EntityInspectorModule& Instance();
};
} // namespace