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TranslateManipulator.cpp
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TranslateManipulator.cpp
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#include "TranslateManipulator.h"
#include "../Remap.h"
#include "selection/SelectionPool.h"
#include "selection/BestPoint.h"
#include "registry/registry.h"
namespace selection
{
const std::string RKEY_TRANSLATE_CONSTRAINED = "user/ui/xyview/translateConstrained";
// Constructor
TranslateManipulator::TranslateManipulator(ManipulationPivot& pivot, std::size_t segments, float length) :
_pivot(pivot),
_translator(std::bind(&ManipulationPivot::applyTranslation, &_pivot, std::placeholders::_1)),
_translateFree(_translator),
_translateAxis(_translator),
_arrowHeadX(3 * 2 * (segments << 3)),
_arrowHeadY(3 * 2 * (segments << 3)),
_arrowHeadZ(3 * 2 * (segments << 3))
{
draw_arrowline(length, &_arrowX.front(), 0);
draw_arrowhead(segments, length, &_arrowHeadX._vertices.front(), TripleRemapXYZ<Vertex3f>(), TripleRemapXYZ<Normal3f>());
draw_arrowline(length, &_arrowY.front(), 1);
draw_arrowhead(segments, length, &_arrowHeadY._vertices.front(), TripleRemapYZX<Vertex3f>(), TripleRemapYZX<Normal3f>());
draw_arrowline(length, &_arrowZ.front(), 2);
draw_arrowhead(segments, length, &_arrowHeadZ._vertices.front(), TripleRemapZXY<Vertex3f>(), TripleRemapZXY<Normal3f>());
draw_quad(16, &_quadScreen.front());
}
void TranslateManipulator::UpdateColours() {
_arrowX.setColour(colourSelected(COLOUR_X(), _selectableX.isSelected()));
_arrowHeadX.setColour(colourSelected(COLOUR_X(), _selectableX.isSelected()));
_arrowY.setColour(colourSelected(COLOUR_Y(), _selectableY.isSelected()));
_arrowHeadY.setColour(colourSelected(COLOUR_Y(), _selectableY.isSelected()));
_arrowZ.setColour(colourSelected(COLOUR_Z(), _selectableZ.isSelected()));
_arrowHeadZ.setColour(colourSelected(COLOUR_Z(), _selectableZ.isSelected()));
_quadScreen.setColour(colourSelected(ManipulatorBase::COLOUR_SCREEN(), _selectableScreen.isSelected()));
}
bool TranslateManipulator::manipulator_show_axis(const Pivot2World& pivot, const Vector3& axis) {
return fabs(pivot._axisScreen.dot(axis)) < 0.95;
}
void TranslateManipulator::render(RenderableCollector& collector, const VolumeTest& volume)
{
_pivot2World.update(_pivot.getMatrix4(), volume.GetModelview(), volume.GetProjection(), volume.GetViewport());
// temp hack
UpdateColours();
Vector3 x = _pivot2World._worldSpace.xCol3().getNormalised();
bool show_x = manipulator_show_axis(_pivot2World, x);
Vector3 y = _pivot2World._worldSpace.yCol3().getNormalised();
bool show_y = manipulator_show_axis(_pivot2World, y);
Vector3 z = _pivot2World._worldSpace.zCol3().getNormalised();
bool show_z = manipulator_show_axis(_pivot2World, z);
if(show_x)
{
collector.addRenderable(*_stateWire, _arrowX, _pivot2World._worldSpace);
}
if(show_y)
{
collector.addRenderable(*_stateWire, _arrowY, _pivot2World._worldSpace);
}
if(show_z)
{
collector.addRenderable(*_stateWire, _arrowZ, _pivot2World._worldSpace);
}
collector.addRenderable(*_stateWire, _quadScreen, _pivot2World._viewplaneSpace);
if(show_x)
{
collector.addRenderable(*_stateFill, _arrowHeadX, _pivot2World._worldSpace);
}
if(show_y)
{
collector.addRenderable(*_stateFill, _arrowHeadY, _pivot2World._worldSpace);
}
if(show_z)
{
collector.addRenderable(*_stateFill, _arrowHeadZ, _pivot2World._worldSpace);
}
}
void TranslateManipulator::testSelect(SelectionTest& test, const Matrix4& pivot2world)
{
_pivot2World.update(_pivot.getMatrix4(), test.getVolume().GetModelview(),
test.getVolume().GetProjection(), test.getVolume().GetViewport());
SelectionPool selector;
Vector3 x = _pivot2World._worldSpace.xCol3().getNormalised();
bool show_x = manipulator_show_axis(_pivot2World, x);
Vector3 y = _pivot2World._worldSpace.yCol3().getNormalised();
bool show_y = manipulator_show_axis(_pivot2World, y);
Vector3 z = _pivot2World._worldSpace.zCol3().getNormalised();
bool show_z = manipulator_show_axis(_pivot2World, z);
{
Matrix4 local2view(test.getVolume().GetViewProjection().getMultipliedBy(_pivot2World._viewpointSpace));
{
SelectionIntersection best;
Quad_BestPoint(local2view, eClipCullCW, &_quadScreen.front(), best);
if(best.isValid())
{
best = SelectionIntersection(0, 0);
selector.addSelectable(best, &_selectableScreen);
}
}
}
{
Matrix4 local2view(test.getVolume().GetViewProjection().getMultipliedBy(_pivot2World._worldSpace));
if(show_x)
{
SelectionIntersection best;
Line_BestPoint(local2view, &_arrowX.front(), best);
Triangles_BestPoint(local2view, eClipCullCW, &_arrowHeadX._vertices.front(), &*(_arrowHeadX._vertices.end()-1)+1, best);
selector.addSelectable(best, &_selectableX);
}
if(show_y)
{
SelectionIntersection best;
Line_BestPoint(local2view, &_arrowY.front(), best);
Triangles_BestPoint(local2view, eClipCullCW, &_arrowHeadY._vertices.front(), &*(_arrowHeadY._vertices.end()-1)+1, best);
selector.addSelectable(best, &_selectableY);
}
if(show_z)
{
SelectionIntersection best;
Line_BestPoint(local2view, &_arrowZ.front(), best);
Triangles_BestPoint(local2view, eClipCullCW, &_arrowHeadZ._vertices.front(), &*(_arrowHeadZ._vertices.end()-1)+1, best);
selector.addSelectable(best, &_selectableZ);
}
}
// greebo: If any of the above arrows could be selected, select the first in the SelectionPool
if(!selector.empty()) {
(*selector.begin()).second->setSelected(true);
} else {
ISelectable* selectable = NULL;
if (registry::getValue<bool>(RKEY_TRANSLATE_CONSTRAINED)) {
// None of the shown arrows (or quad) has been selected, select an axis based on the precedence
Matrix4 local2view(test.getVolume().GetViewProjection().getMultipliedBy(_pivot2World._worldSpace));
// Get the (relative?) distance from the mouse pointer to the manipulator
Vector3 delta = local2view.tCol().getProjected();
// Get the precedence (which axis has the absolute largest value in it)
bool xGreaterY = (fabs(delta.x()) > fabs(delta.y()));
// The precedence has to be interpreted according to which axes are visible
if (show_z) {
// Either XZ or YZ
if (show_y) {
// YZ
selectable = (xGreaterY) ? &_selectableY : &_selectableZ;
}
else {
// XZ
selectable = (xGreaterY) ? &_selectableX : &_selectableZ;
}
}
else {
// XY
selectable = (xGreaterY) ? &_selectableX : &_selectableY;
}
}
else {
// Don't constrain to axis, choose the freemove translator
selectable = &_selectableScreen;
}
// If everything went ok, there is a selectable available, add it
if (selectable != NULL) {
selector.addSelectable(SelectionIntersection(0,0), selectable);
selectable->setSelected(true);
}
}
}
TranslateManipulator::Component* TranslateManipulator::getActiveComponent()
{
if(_selectableX.isSelected())
{
_translateAxis.SetAxis(g_vector3_axis_x);
return &_translateAxis;
}
else if(_selectableY.isSelected())
{
_translateAxis.SetAxis(g_vector3_axis_y);
return &_translateAxis;
}
else if(_selectableZ.isSelected())
{
_translateAxis.SetAxis(g_vector3_axis_z);
return &_translateAxis;
}
else
{
return &_translateFree;
}
}
void TranslateManipulator::setSelected(bool select)
{
_selectableX.setSelected(select);
_selectableY.setSelected(select);
_selectableZ.setSelected(select);
_selectableScreen.setSelected(select);
}
bool TranslateManipulator::isSelected() const
{
return _selectableX.isSelected()
| _selectableY.isSelected()
| _selectableZ.isSelected()
| _selectableScreen.isSelected();
}
// Initialise the shaders of this class
ShaderPtr TranslateManipulator::_stateWire;
ShaderPtr TranslateManipulator::_stateFill;
}