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changelog
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changelog
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darkradiant (3.2.0~jammy1) jammy; urgency=medium
* Show entityDefs related to selected models in Model Chooser.
* Support for rendering blend lights.
* Implement sorting of Interaction Stages.
* Recognise type of "set x on y" spawnargs.
* OBJ files: loader supports usemtl keywords directly referencing material
names (without .mtl file).
* Numerous bug fixes and improvements.
-- Matthew Mott <orbweaver3d@gmail.com> Tue, 06 Sep 2022 20:27:52 +0100
darkradiant (3.1.0~jammy1) jammy; urgency=medium
* Texture Tool now supports free scaling with the mouse.
* Improved robustness and correctness of decl handling.
* Numerous fixes to Material Editor.
* Improve Model Export dialog and workflow.
* Other fixes and improvements.
-- Matthew Mott <orbweaver3d@gmail.com> Tue, 23 Aug 2022 20:49:18 +0100
darkradiant (3.0.0~focal1) focal; urgency=medium
* New major release on all platforms
* Significant improvements to performance and functionality of renderer,
including shadow support.
* Numerous small fixes and improvements.
-- Matthew Mott <orbweaver3d@gmail.com> Wed, 15 Jun 2022 20:39:03 +0100
darkradiant (2.14.0~focal2) focal; urgency=medium
* New major release on all platforms.
* Multi-selection support in Entity Inspector.
* New model importer with ability to import FBX models.
* Improved copy-paste of textures on angled faces.
* Improved scaling functionality in Surface Inspector.
* Redesigned Game Connection UI to enable hot reload in The Dark Mod.
* Numerous smaller fixes and improvements.
-- Matthew Mott <orbweaver3d@gmail.com> Sun, 28 Nov 2021 18:52:23 +0000
darkradiant (2.13.0~focal4) focal; urgency=medium
* Fix for incorrect entity/brush colours in canvas windows.
-- Matthew Mott <orbweaver3d@gmail.com> Tue, 24 Aug 2021 19:45:54 +0100
darkradiant (2.13.0~focal1) focal; urgency=medium
* New major release on all platforms.
* Git integration with three-way map comparison and diffing.
* Ability to choose between several different pointfiles.
* Improved workflow for adjusting light brightness.
* Entity Inspector can show editor_usage information.
* BC5/RGTC normal map support.
* Aspect ratio-preserving Fit Texture option.
* Shader selector can show material definitions.
* Restore texture browser ability to show variable size thumbnails.
* Numerous other bug fixes and improvements.
-- Matthew Mott <orbweaver3d@gmail.com> Tue, 10 Aug 2021 19:41:21 +0100
darkradiant (2.12.0~focal3) focal; urgency=medium
* Include resources needed by the Material Editor preview.
-- Matthew Mott <orbweaver3d@gmail.com> Tue, 04 May 2021 19:35:53 +0100
darkradiant (2.12.0~focal2) focal; urgency=medium
* New major release on all platforms.
* Add a customisable UI layout using wxAUI.
* New material editor for visual editing of material definitions.
* Renderer improvements: entities with attached lights now render as lights,
and ambient lights display correctly regardless of surface orientation.
* New 3D grid feature.
* Add a script to detect duplicated objects.
* Various bug fixes and improvements.
-- Matthew Mott <orbweaver3d@gmail.com> Mon, 03 May 2021 13:39:18 +0100
darkradiant (2.11.0~focal2) focal; urgency=medium
* New favourites system for assets like entities, textures and sound shaders.
* Improved text search in resource browsers.
* Ability to list model definitions in model chooser.
* Initial GUI improvements to game connection plugin.
* Various bug fixes.
-- Matthew Mott <orbweaver3d@gmail.com> Fri, 29 Jan 2021 20:36:34 +0000
darkradiant (2.10.0~focal1) focal; urgency=medium
* New major release on all platforms.
* Introduce ability to merge/connect adjacent patches.
* Maps can now be loaded from within PK4 resource packages.
* Font family and size can be adjusted in 2D views (grid coordinates etc).
* Colour scheme can override light volume colour (instead of using the _color
spawnarg) in 2D views.
* New warning if overwriting map file which has been modified since loading
(e.g. by another DarkRadiant instance).
* Numerous bug fixes and minor UI improvements.
-- Matthew Mott <orbweaver3d@gmail.com> Sat, 26 Dec 2020 19:39:52 +0000
darkradiant (2.9.1~focal5) focal; urgency=medium
* First package built using the new CMake build system.
* Fix an assertion failure on showing the Stim/Response editor.
* Introduce preference to set the font and size of numeric text in the 2D
view.
* Maps can now be loaded directly from within the PK4 resource tree.
-- Matthew Mott <orbweaver3d@gmail.com> Thu, 10 Dec 2020 15:43:35 +0000
darkradiant (2.9.1~focal1) focal; urgency=medium
* 2.9.1 release for Focal.
* Includes the new GameConnection functionality for The Dark Mod, as well as
numerous bug fixes and improvements.
-- Matthew Mott <orbweaver3d@gmail.com> Tue, 24 Nov 2020 19:36:02 +0000
darkradiant (2.7.0) bionic; urgency=medium
* 2.7.0 release for Bionic.
-- Matthew Mott <orbweaver3d@gmail.com> Tue, 14 Jan 2020 21:37:34 +0000
darkradiant (2.6.0) bionic; urgency=medium
* 2.6.0 release for Bionic.
* This feature release is further improving on the Model Exporting
capabilities and introduces smaller features like a mapping time stopwatch
and the ability to define favourites in the Media Browser, making it more
convenient to work with a large number of materials.
-- Matthew Mott <orbweaver3d@gmail.com> Fri, 18 Jan 2019 20:17:22 +0000
darkradiant (2.0.2-2~vivid1) vivid; urgency=medium
* Entity list now shows entity names, and no longer crashes when an entity is
selected.
-- Matthew Mott <orbweaver3d@gmail.com> Thu, 24 Sep 2015 22:58:44 +0100
darkradiant (2.0.2-1~vivid1) vivid; urgency=medium
* 2.0.2 release for Vivid.
-- Matthew Mott <orbweaver3d@gmail.com> Fri, 28 Aug 2015 22:43:48 +0100
darkradiant (2.0.2) trusty; urgency=medium
* New upstream release.
-- Matthew Mott <orbweaver3d@gmail.com> Mon, 12 Jan 2015 18:48:28 +0000
darkradiant (2.0.1-1~trusty1) trusty; urgency=medium
* Fix for crash/assertion when trying to show Add Property dialog.
* Added .game file for The Dark Mod standalone that does not include a base/
subdirectory.
* Various other bugfixes.
-- Matthew Mott <orbweaver3d@gmail.com> Wed, 24 Dec 2014 14:41:12 +0000
darkradiant (2.0.1~trusty2) trusty; urgency=low
* 2.0 series release for Linux, including the switch from GTK to wxWidgets.
* 2.0.1 contains numerous bug-fixes over the original 2.0 version.
-- Matthew Mott <orbweaver3d@gmail.com> Mon, 17 Nov 2014 19:55:17 +0000
darkradiant (1.8.0~trusty1) trusty; urgency=low
* This release contains numerous bug and stability fixes as well as one new
feature for flooring objects. Some improvements have also been made to
better support different game types.
* Fix for patch mesh rendering on nVidia hardware with recent drivers.
-- Matthew Mott <orbweaver3d@gmail.com> Sat, 28 Jun 2014 10:02:35 +0100
darkradiant (1.7.3~raring1) raring; urgency=low
* Fixed progressive corruption of non-worldspawn brush geometry over multiple
save operations (#3272)
-- Matthew Mott <orbweaver3d@gmail.com> Sat, 02 Feb 2013 09:15:03 +0000
darkradiant (1.7.2~raring1) raring; urgency=low
* Fixed incorrect renaming of entities when importing a map (#2733).
-- Matthew Mott <orbweaver3d@gmail.com> Mon, 22 Oct 2012 18:35:36 +0100
darkradiant (1.7.1~raring2) raring; urgency=low
* Fixed black render artifacts in model preview window (#2939).
* Fixed lighting view turning black when certain models are in view (#2969).
* Fixed crash on exit after changing view layout (#2954).
* Fixed sky box textures failing to render.
* Fixed inability to move vertices with arrow keys in camera view (#2938).
* Fixed crash after Save As in Particle Editor (now renamed to Copy to better
reflect its behaviour).
* Fixed crash in Readables editor if certain font resources were missing from
the mod assets tree.
* Re-designed model chooser allows control over visibility of model's
component materials.
* Improved performance of map loading and population of certain asset tree
views (#2987).
* Splitter position in certain dialogs is persistent.
* Linux build does not fail if GtkSourceView is not available, this is now an
optional dependency.
* Updated GTK and related library versions on Windows (#2945)
-- Matthew Mott <orbweaver3d@gmail.com> Sun, 13 May 2012 11:25:18 +0100
darkradiant (1.7.0.1~raring1) raring; urgency=low
* Fixed possible crash in displaying particle editor on Linux.
* Fixed failure to find user-local mod assets in (e.g.) ~/.doom3/darkmod
-- Matthew Mott <orbweaver3d@gmail.com> Tue, 29 Nov 2011 19:51:12 +0000
darkradiant (1.7.0~raring1) raring; urgency=low
* 1.7.0 release.
-- Matthew Mott <orbweaver3d@gmail.com> Mon, 14 Nov 2011 11:13:41 +0000