/
plugin.cpp
124 lines (103 loc) · 3.33 KB
/
plugin.cpp
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// Project related
#include "ReadableEditorDialog.h"
#include "ReadableReloader.h"
#include "gui/GuiManager.h"
// General
#include "debugging/debugging.h"
#include "i18n.h"
// Modules
#include "icommandsystem.h"
#include "ientity.h"
#include "ieventmanager.h"
#include "ifilesystem.h"
#include "ifonts.h"
#include "igame.h"
#include "igl.h"
#include "imainframe.h"
#include "imap.h"
#include "ipreferencesystem.h"
#include "iradiant.h"
#include "iregistry.h"
#include "irender.h"
#include "ishaders.h"
#include "iuimanager.h"
#include "iarchive.h"
class GuiModule :
public RegisterableModule,
public std::enable_shared_from_this<GuiModule>
{
public:
// RegisterableModule implementation
virtual const std::string& getName() const
{
static std::string _name("GUI Editing");
return _name;
}
virtual const StringSet& getDependencies() const {
static StringSet _dependencies;
if (_dependencies.empty())
{
_dependencies.insert(MODULE_COMMANDSYSTEM);
_dependencies.insert(MODULE_FONTMANAGER);
_dependencies.insert(MODULE_GAMEMANAGER);
_dependencies.insert(MODULE_MAINFRAME);
_dependencies.insert(MODULE_MAP);
_dependencies.insert(MODULE_OPENGL);
_dependencies.insert(MODULE_PREFERENCESYSTEM);
_dependencies.insert(MODULE_RADIANT_APP);
_dependencies.insert(MODULE_RENDERSYSTEM);
_dependencies.insert(MODULE_SHADERSYSTEM);
_dependencies.insert(MODULE_UIMANAGER);
_dependencies.insert(MODULE_VIRTUALFILESYSTEM);
_dependencies.insert(MODULE_XMLREGISTRY);
}
return _dependencies;
}
virtual void initialiseModule(const ApplicationContext& ctx)
{
rMessage() << getName() << "::initialiseModule called." << std::endl;
GlobalCommandSystem().addCommand("ReadableEditorDialog", ui::ReadableEditorDialog::RunDialog);
GlobalCommandSystem().addCommand("ReloadReadables", ui::ReadableReloader::run);
GlobalRadiant().signal_radiantStarted().connect(
sigc::mem_fun(this, &GuiModule::onRadiantStartup)
);
// Create the Readable Editor Preferences
constructPreferences();
}
void onRadiantStartup()
{
// Add menu items on radiant startup, to ensure that all menu items are existent at this point
IMenuManager& mm = GlobalUIManager().getMenuManager();
mm.add("main/entity",
"ReadableEditorDialog", ui::menuItem,
_("Readable Editor"), // caption
"book.png", // icon
"ReadableEditorDialog"
);
mm.insert("main/file/refreshShaders",
"ReloadReadables", ui::menuItem,
_("Reload Readable Guis"), // caption
"book.png", // icon
"ReloadReadables"
);
}
// Adds the preference settings to the prefdialog
void constructPreferences()
{
// Add a page to the given group
IPreferencePage& page = GlobalPreferenceSystem().getPage(_("Settings/Readable Editor"));
ComboBoxValueList options;
options.push_back(_("Mod/xdata"));
options.push_back(_("Mod Base/xdata"));
options.push_back(_("Custom Folder"));
page.appendCombo(_("XData Storage Folder"), ui::RKEY_READABLES_STORAGE_FOLDER, options);
page.appendPathEntry(_("Custom Folder"), ui::RKEY_READABLES_CUSTOM_FOLDER, true);
}
};
typedef std::shared_ptr<GuiModule> GuiModulePtr;
extern "C" void DARKRADIANT_DLLEXPORT RegisterModule(IModuleRegistry& registry)
{
module::performDefaultInitialisation(registry);
registry.registerModule(GuiModulePtr(new GuiModule));
registry.registerModule(std::make_shared<gui::GuiManager>());
}