/
Quake4MapFormat.cpp
100 lines (78 loc) · 2.22 KB
/
Quake4MapFormat.cpp
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#include "Quake4MapFormat.h"
#include "parser/DefTokeniser.h"
#include "Quake4MapReader.h"
#include "Quake4MapWriter.h"
#include "Doom3MapFormat.h"
#include "module/StaticModule.h"
namespace map
{
// RegisterableModule implementation
const std::string& Quake4MapFormat::getName() const
{
static std::string _name("Quake4MapLoader");
return _name;
}
const StringSet& Quake4MapFormat::getDependencies() const
{
static StringSet _dependencies;
if (_dependencies.empty())
{
_dependencies.insert(MODULE_MAPFORMATMANAGER);
}
return _dependencies;
}
void Quake4MapFormat::initialiseModule(const IApplicationContext& ctx)
{
rMessage() << getName() << ": initialiseModule called." << std::endl;
// Register ourselves as map format for maps, regions and prefabs
GlobalMapFormatManager().registerMapFormat("map", shared_from_this());
GlobalMapFormatManager().registerMapFormat("reg", shared_from_this());
GlobalMapFormatManager().registerMapFormat("pfb", shared_from_this());
}
void Quake4MapFormat::shutdownModule()
{
// Unregister now that we're shutting down
GlobalMapFormatManager().unregisterMapFormat(shared_from_this());
}
const std::string& Quake4MapFormat::getMapFormatName() const
{
static std::string _name = "Quake 4";
return _name;
}
const std::string& Quake4MapFormat::getGameType() const
{
static std::string _gameType = "quake4";
return _gameType;
}
IMapReaderPtr Quake4MapFormat::getMapReader(IMapImportFilter& filter) const
{
return IMapReaderPtr(new Quake4MapReader(filter));
}
IMapWriterPtr Quake4MapFormat::getMapWriter() const
{
return IMapWriterPtr(new Quake4MapWriter);
}
bool Quake4MapFormat::allowInfoFileCreation() const
{
// allow .darkradiant files to be saved
return true;
}
bool Quake4MapFormat::canLoad(std::istream& stream) const
{
// Instantiate a tokeniser to read the first few tokens
parser::BasicDefTokeniser<std::istream> tok(stream);
try
{
// Require a "Version" token
tok.assertNextToken("Version");
// Require specific version, return true on success
return (std::stof(tok.nextToken()) == MAP_VERSION_Q4);
}
catch (parser::ParseException&)
{}
catch (std::invalid_argument&)
{}
return false;
}
module::StaticModuleRegistration<Quake4MapFormat> q4MapModule;
} // namespace map