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MaterialTreeView.cpp
81 lines (64 loc) · 2.41 KB
/
MaterialTreeView.cpp
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#include "MaterialTreeView.h"
#include "ishaders.h"
#include "i18n.h"
#include "MaterialPopulator.h"
namespace ui
{
MaterialTreeView::MaterialTreeView(wxWindow* parent) :
ResourceTreeView(parent, Columns(), wxDV_NO_HEADER)
{
auto* textCol = AppendIconTextColumn(_("Shader"), Columns().iconAndName.getColumnIndex(),
wxDATAVIEW_CELL_INERT, wxCOL_WIDTH_AUTOSIZE);
SetExpanderColumn(textCol);
textCol->SetWidth(300);
AddSearchColumn(Columns().iconAndName);
EnableFavouriteManagement(decl::Type::Material);
// The wxWidgets algorithm sucks at sorting large flat lists of strings,
// so we do that ourselves
GetTreeModel()->SetHasDefaultCompare(false);
_materialCreated = GlobalMaterialManager().signal_materialCreated().connect(
sigc::mem_fun(this, &MaterialTreeView::onMaterialCreated));
_materialRenamed = GlobalMaterialManager().signal_materialRenamed().connect(
sigc::mem_fun(this, &MaterialTreeView::onMaterialRenamed));
_materialRemoved = GlobalMaterialManager().signal_materialRemoved().connect(
sigc::mem_fun(this, &MaterialTreeView::onMaterialRemoved));
}
MaterialTreeView::~MaterialTreeView()
{
_materialCreated.disconnect();
_materialRenamed.disconnect();
_materialRemoved.disconnect();
}
const MaterialTreeView::TreeColumns& MaterialTreeView::Columns() const
{
static TreeColumns _treeColumns;
return _treeColumns;
}
void MaterialTreeView::Populate()
{
ResourceTreeView::Populate(std::make_shared<MaterialPopulator>(Columns()));
}
void MaterialTreeView::SetTreeMode(MaterialTreeView::TreeMode mode)
{
std::string previouslySelectedItem = GetSelectedFullname();
ResourceTreeView::SetTreeMode(mode);
// Try to select the same item we had as before
SetSelectedFullname(previouslySelectedItem);
}
void MaterialTreeView::onMaterialCreated(const std::string& name)
{
auto populator = MaterialPopulator(Columns());
populator.AddSingleMaterial(GetTreeModel(), name);
}
void MaterialTreeView::onMaterialRenamed(const std::string& oldName, const std::string& newName)
{
auto populator = MaterialPopulator(Columns());
populator.RemoveSingleMaterial(GetTreeModel(), oldName);
populator.AddSingleMaterial(GetTreeModel(), newName);
}
void MaterialTreeView::onMaterialRemoved(const std::string& name)
{
auto populator = MaterialPopulator(Columns());
populator.RemoveSingleMaterial(GetTreeModel(), name);
}
}