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CMakeLists.txt
43 lines (42 loc) · 1.78 KB
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CMakeLists.txt
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add_library(script MODULE
interfaces/BrushInterface.cpp
interfaces/CameraInterface.cpp
interfaces/CommandSystemInterface.cpp
interfaces/DeclarationManagerInterface.cpp
interfaces/DialogInterface.cpp
interfaces/EClassInterface.cpp
interfaces/EntityInterface.cpp
interfaces/FileSystemInterface.cpp
interfaces/FxManagerInterface.cpp
interfaces/GameInterface.cpp
interfaces/GridInterface.cpp
interfaces/LayerInterface.cpp
interfaces/MapInterface.cpp
interfaces/MathInterface.cpp
interfaces/ModelInterface.cpp
interfaces/PatchInterface.cpp
interfaces/RadiantInterface.cpp
interfaces/SceneGraphInterface.cpp
interfaces/ScriptingSystemInterface.cpp
interfaces/SelectionGroupInterface.cpp
interfaces/SelectionInterface.cpp
interfaces/SelectionSetInterface.cpp
interfaces/ShaderSystemInterface.cpp
interfaces/SkinInterface.cpp
interfaces/SoundInterface.cpp
PythonModule.cpp
SceneNodeBuffer.cpp
ScriptCommand.cpp
ScriptingSystem.cpp
ScriptModule.cpp)
set_target_properties(script PROPERTIES CXX_VISIBILITY_PRESET hidden)
target_include_directories(script SYSTEM PUBLIC
${CMAKE_SOURCE_DIR}/libs/pybind
${Python_INCLUDE_DIRS})
target_link_libraries(script PUBLIC
math
${Python_LIBRARIES} ${SIGC_LIBRARIES})
# Enable precompiled header for script plugin
if (${CMAKE_VERSION} VERSION_GREATER_EQUAL "3.16.0")
target_precompile_headers(script PRIVATE "precompiled.h")
endif()